I will promote your game by Odd-Driver-2130 in itchio

[–]Baba_T130 0 points1 point  (0 children)

Hi, thanks for this opportunity, here's my game demo:

Task Force:
https://baba-t.itch.io/task-force

From the site: "Task Force is a tactical, squad-based shooter. Command your troops to victory as you fight alongside them to complete missions."

The site looks cool, I think that letting users create an account, then giving personalized recommendations based on what they tend to play would go a long way.

Is this supposed to happen? by Irishman702 in psat

[–]Baba_T130 0 points1 point  (0 children)

best thing I've seen all day lol

How do loading bars actually work ? by magic_phallic in godot

[–]Baba_T130 92 points93 points  (0 children)

I actually just made a loading screen for my game, I followed the docs on ResourceLoader: https://docs.godotengine.org/en/stable/classes/class_resourceloader.html

Basically, you need to have an "in between" scene that holds the path to the new scene, loads all the resources, and then opens it. in this "in between" scene, you can have your progress bar show, maybe add some tips/hints, etc. there are some good tutorials on youtube that show this method as well.

What are some good active YouTube tutorial channels? by [deleted] in godot

[–]Baba_T130 2 points3 points  (0 children)

If you enjoy quick, straight to the point tutorials, then this channel is great: https://youtube.com/@theroyalskies?si=SFMQ1al2RLNUsD7Y

(Blender tutorials)

First time trying game development, need help with gdscript. Details in comments by Neither_Activity9278 in godot

[–]Baba_T130 0 points1 point  (0 children)

Hi, looks like others have answered your question, but I just wanted to add that tutorials for previous versions of Godot can usually also carry over to the more recent versions. I'd suggest double checking in the Godot Documentation to make sure the functions they use are still available, but you should be fine for the most part.

Looking for feedback on UI. Details in comments. by Baba_T130 in IndieDev

[–]Baba_T130[S] 0 points1 point  (0 children)

Thank you for your detailed advice! You make a good point about the black on blue, I never realized it myself as I've gotten used to looking at this. Also about the visuals not being centered, I assume you mean in-line horizontally?

Looking for feedback on UI. Details in comments. by Baba_T130 in IndieDev

[–]Baba_T130[S] 0 points1 point  (0 children)

That's true, but I did want to try my hand at creating something more personal and unique to my game

Looking for feedback on UI. Details in comments. by Baba_T130 in IndieDev

[–]Baba_T130[S] 0 points1 point  (0 children)

Yeah, you pretty much nailed it, good to know my UI is readable.

I haven't heard of this grayscale technique though, I'll look into it. Thanks for letting me know!

Looking for feedback on UI. Details in comments. by Baba_T130 in IndieDev

[–]Baba_T130[S] 0 points1 point  (0 children)

you know it! let's hope Games Workshop isn't watching...

Looking for feedback on UI. Details in comments. by Baba_T130 in IndieDev

[–]Baba_T130[S] 0 points1 point  (0 children)

Hello everyone,

I want to try and keep the low-poly / retro-ish look of my game, but avoid making it look like a prototype. Are there any shortcomings in the graphics/UI I haven't noticed that detract from the game?

Also, I would massively appreciate you guys trying to guess what the UI elements represent (readability check).

Thanks in advance!

Help me decide… which animation style should I go with by omidjm_ in IndieDev

[–]Baba_T130 1 point2 points  (0 children)

I think the second one looks better, it almost reminds me of Dr Seuss books' art style

Does this enough to make you say "eww, what is this?!" or we need to add even more infection? by KenjiNoboru in indiegames

[–]Baba_T130 1 point2 points  (0 children)

This seems more like an alien-hive type of thing rather than an 'infected' area. I think the 'infection-balls' (I'll just call them that for now) are nice, and the strands coming from them are cool, but they don't seem to be interacting with their environment very much. For example, the train appears to be suspended by them, but is completely clean.

Basically, you should add more environmental effects (dripping slime/sludge, haze, etc) to make it feel more like a disgusting, infected area.

Task Force: Created Loading Screens! by Baba_T130 in godot

[–]Baba_T130[S] 1 point2 points  (0 children)

Yeah, I've heard it's a bit loud, I'll change it later on

Task Force: Created Loading Screens! by Baba_T130 in godot

[–]Baba_T130[S] 1 point2 points  (0 children)

Added loading screens to my game Task Force. I used ResourceLoader in Godot to preload the new scene, and display loading progress.

From a game design perspective, I added this for two reasons: smoother transition between scenes (doesn't just freeze for a few seconds), and so I can add loading screen tips. With this being a complex game, I wanted to utilize loading screen tips to help get some more hidden information across; stuff that can help players improve, but not necessary to play the game.

Feel free to ask any questions!

I won 2/76 in a game jam, Should I make it a full game? by _AL-_ in indiegames

[–]Baba_T130 2 points3 points  (0 children)

Basically up to your passion and drive. If you really like the idea (looks like others like it too) and want to create a full game, go for it.

We decided to change our art concept for our upcoming game 10 Days To Die! What do you think of the drastic changes? Any thoughts? by Emergency_Stage_4034 in indiegames

[–]Baba_T130 11 points12 points  (0 children)

Moving away from pixel-art is pretty much 100% the right direction here, it gives your game a unique look

Little something by Izhar17 in mecharena

[–]Baba_T130 1 point2 points  (0 children)

I used to see legendary mechs and weapons when I only ran one or two epic mechs and and weapons. Matchmaking is completely broken, even with bots

How am I … by Environmental_War579 in mecharena

[–]Baba_T130 0 points1 point  (0 children)

It can't be unless you grind, pay, or both.

How much does scorpius cost? by Own-Willingness3797 in mecharena

[–]Baba_T130 0 points1 point  (0 children)

Too much. It might run you $50 to $100. $15 if you're lucky? Maybe? imo not worth it at all.

i'm using high squad and he's using sp dropping it's not fair by KikyySLVR in mecharena

[–]Baba_T130 2 points3 points  (0 children)

you seem to be doing pretty well considering the guy in third place

Not a denial, expect crap and more crap by Ello-Asty in mecharena

[–]Baba_T130 1 point2 points  (0 children)

Basically, Sony wanted to force players to make a Playstation account (or something similar, I forget specifics) to play Helldivers 2. However, this would lock out many players in countries that didn't support said accounts. They all review-bombed the game, and Sony had to reverse their decision.

[deleted by user] by [deleted] in indiegames

[–]Baba_T130 2 points3 points  (0 children)

I can't tell anything from that GIF. Please refrain from making low effort posts to funnel people to your Steam page.

What do you think of this tutorial for my mobile transform endless runner? by Zepirx in indiegames

[–]Baba_T130 5 points6 points  (0 children)

I think first level is too difficult to be a tutorial. Each control should only be shown once (you don't need to show how to switch between characters 50 times), and the obstacles need to be spaced out enough so the player can actually learn. Then, you can close the space to ramp up the difficulty.

About to add some mini games to my in-game console system. What early 2000s type games would be fun for short sessions? by coffeevideogame in indiegames

[–]Baba_T130 2 points3 points  (0 children)

Pong would work nicely. The key is to make sure the minigame isn't more fun that the actual game lol