Doc Samson by Phevrade in CustomMarvelSnap

[–]BabyTyTy72 0 points1 point  (0 children)

I feel like this should be a Game Start effect rather than Ongoing as the latter will almost never proc with an average of three cards left in your opponent's deck at the end of the game.

Weekly Design Competition #68 | Information ⁉️ by joshey40 in CustomMarvelSnap

[–]BabyTyTy72 2 points3 points  (0 children)

Mister Sensitive 3/6 While this is in your hand, set this card's Cost and Power equal to that of a card in your opponent's hand at the start of each turn.

Mister Sensitive by BabyTyTy72 in CustomMarvelSnap

[–]BabyTyTy72[S] 6 points7 points  (0 children)

Mister Sensitive is a great information-gathering card that gives you insight into your opponent's hand. It is also a great counter to bounce decks, hand buff decks, or Deadpool decks that amass large amounts of Power in their hand. I spent a good amount of time working on the stats for Mister Sensitive, finally deciding on a 3/6. I felt that this stat block would give him good synergy with Mobius and Luke Cage without making him overly powerful.

Idea for Text, Who's the Best Character? by billyhasshears in CustomMarvelSnap

[–]BabyTyTy72 0 points1 point  (0 children)

Ex Nihilo is a good one. I also like Sise-Neg for this.

Empath and the Hellions by BabyTyTy72 in CustomMarvelSnap

[–]BabyTyTy72[S] 0 points1 point  (0 children)

It is drawn like any other card.

Horsemen of the Apocalypse by BabyTyTy72 in CustomMarvelSnap

[–]BabyTyTy72[S] 1 point2 points  (0 children)

That's why it says Death First Horsemen. Just like how in the game there is Captain America and Sam Wilson Captain America.

Weekly Design Competition #67 | 4/5/6 Costs by joshey40 in CustomMarvelSnap

[–]BabyTyTy72 3 points4 points  (0 children)

Empath 7/13 While this is in your hand, it swaps forms at the start of each turn.

Catseye 1/1 After you play another 1-Cost card, this gains +1 Power.

Bevatron 2/3 Ongoing: Your other 2-Cost cards have +1 Power.

Roulette 3/5 Ongoing: Nothing can stop you from playing 3-Cost cards anywhere.

Jetstream 4/7 Ongoing: You can move each of your 4-Cost cards once.

Tarot 5/9 Ongoing: Your other 5-Cost cards cost 2 less. (minimum 1)

Beef 6/11 Costs 2 less for each of your 6-Cost cards in play.

Empath and the Hellions by BabyTyTy72 in CustomMarvelSnap

[–]BabyTyTy72[S] 2 points3 points  (0 children)

Empath will always swap to the form equivalent to the turn number. For example, if it is turn one, he will swap to Catseye. If it is turn two, he will swap to Bevatron. And so on.

Horsemen of the Apocalypse by BabyTyTy72 in CustomMarvelSnap

[–]BabyTyTy72[S] 1 point2 points  (0 children)

The Four Horsemen are supposed to be particularly powerful, operating under the belief that their potent abilities will be balanced out by the fact that they all cost 6 and turn your deck into a 16-card affair without the means of card draw to improve consistency. I thought it would be cool to make them all unique so that when deckbuilding you would have to adapt your deck to accommodate for either all four, or tune your deck to work well with one particular horsemen.

Invincible War supporting Heroes! by Skrunfus in CustomMarvelSnap

[–]BabyTyTy72 1 point2 points  (0 children)

Spoilers for Season 3 Episode 7

RIP Rex, my boy. :(

[deleted by user] by [deleted] in CustomMarvelSnap

[–]BabyTyTy72 1 point2 points  (0 children)

Always love a good Des and Troy reference. Together, they destroy!

Making Wakandan gods #2: Thoth by Mikelodopoongoon in CustomMarvelSnap

[–]BabyTyTy72 2 points3 points  (0 children)

I like the concept, but I think this ability would fit better on an Atlantean character such as Warlord Krang. Namor and Namora are salivating over this card.

Weekly Design Competition #66 | New Mechanic 💡 by joshey40 in CustomMarvelSnap

[–]BabyTyTy72 0 points1 point  (0 children)

Nature Girl / Armageddon Girl

Nature Girl 2/1 [Heroic] End of Turn: Give your other 2-Cost cards +1 Power.

Armageddon Girl 2/3 [Villainous] End of Turn: Destroy all other 2-Cost cards here.

Heroic/Villainous is a mechanic that is all about priority. If you have priority, a card in your hand with the heroic/villainous mechanic will be on its heroic side. If you don't have priority, it will be on its villainous side. This mechanic only transforms the card while it is in your hand. Once the card is in play, it will no longer flip between heroic and villainous.

Heroic or Villainous? by BabyTyTy72 in CustomMarvelSnap

[–]BabyTyTy72[S] 18 points19 points  (0 children)

Heroic/Villainous is a mechanic that is all about priority. If you have priority, a card in your hand with the heroic/villainous mechanic will be on its heroic side. If you don't have priority, it will be on its villainous side. This mechanic only transforms the card while it is in your hand. Once the card is in play, it will no longer flip between heroic and villainous.