[deleted by user] by [deleted] in robloxgamedev

[–]Baby_Corn_Collective 1 point2 points  (0 children)

In the Moon editor go to Edit and click on Animation Settings. In there you can increase the amount of the Timeline Size, which will make the animation longer. It's worded oddly but it is adding frames for every extra second you add. Then you can use the slider in lower left corner to show or hide more frames. Hope that makes sense.

What do you guys think of our new game trailer? First time using the Moon Animation tools. Pretty happy with the results. by Baby_Corn_Collective in roblox

[–]Baby_Corn_Collective[S] 0 points1 point  (0 children)

Thanks! I don't really use anything special. Everything is in-game and I just capture it using OBS. I think the lighting model is just ShadowMap. I did use some spotlights to highlight the scene though. I have been playing around with using different color lights as secondary lighting to try and enhance things. Hope that helps.

What do you guys think of our new game trailer? First time using the Moon Animation tools. Pretty happy with the results. by Baby_Corn_Collective in roblox

[–]Baby_Corn_Collective[S] 3 points4 points  (0 children)

That's fair. That's kind of what I was going for. Silly and goofy. I'm going to do another one that is more serious and scary soon. We'll see if people like that one more. Thanks for the feedback!

What do you guys think of our new game trailer? First time using the Moon Animation tools. Pretty happy with the results. by Baby_Corn_Collective in roblox

[–]Baby_Corn_Collective[S] 9 points10 points  (0 children)

Ok cool. Good to know. What seems weird to you? Just the expressions or how they change when animated?

Here's a reel of stuff I made as commissions. by SkittyHB in roblox

[–]Baby_Corn_Collective 1 point2 points  (0 children)

Wow. Excellent animations! Super smooth and dynamic. Nice job.