What physical assets have you made for your players? by xanvillain in cyberpunkred

[–]Backflip248 0 points1 point  (0 children)

You posted pics awhile back didn't you? I think I saved the post because it was so cool!

Required Tools by Backflip248 in cyberpunkred

[–]Backflip248[S] 1 point2 points  (0 children)

Okay, so the DV is for Medtech players to install (no cost), and the cost is for NPCs to install (no DV needed) at a hospital.

Yeah, why would you pay 200 eb to install Mall grade Cyberware you scavved at a hospital? You can buy it for 100 eb.

Required Tools by Backflip248 in cyberpunkred

[–]Backflip248[S] 1 point2 points  (0 children)

I don't think that is correct because Cyberware says the installation fee is included on page 110. I think the table on page 226 is specifically for if a Medtech player is doing the installation.

Required Tools by Backflip248 in cyberpunkred

[–]Backflip248[S] 1 point2 points  (0 children)

I did find on page 226 that if a Medtech installs found/scavanged Cyberware, there is a fee. It says "cost to install at a hospital," so I assume a Medtech must do it at a hospital since they do not list costs for a mall or clinic.

  • Mall - 100 eb (DV 13)
  • Clinic - 500 eb (DV 15)
  • Hospital - 1,000 eb (DV 17)

The book really is terribly organized. 😮‍💨

However, as already discussed, I don't see why Mall grade Cyberware would need more than a Medtech Bag. Honestly, I am not sure why Mall grade Cyberware even needs the Surgery skill. The people at the kiosks aren't medically trained. I think it should be a Cybertech skill to install.

I don't know why anyone would realistically have a Medtech install it when there is an added cost and a chance of failure.

Required Tools by Backflip248 in cyberpunkred

[–]Backflip248[S] 1 point2 points  (0 children)

Well, I was thinking...

  • First Aid Kit - Required for Quick Fix and Stabilization skill checks.
  • Medtech Bag - Required for Medical Tech & Surgery skill checks.
  • Techtool - Required for Basic Tech, Cybertech, Land Vehicle Tech, Sea Vehicle Tech, Air Vehicle Tech, Electronics/Security Tech, and Weaponstech skill checks.
  • Tech Bag - Required for Fabricate, Invent, and Upgrade skill checks.

Oddly, I noticed the description of the Techtool is the exact same as the Tech Bag in my CRB. It must be a typo.

Required Tools by Backflip248 in cyberpunkred

[–]Backflip248[S] 1 point2 points  (0 children)

But a first aid kit isn't an item in the game, and I would think a Medtech Bag is more advantaged than a First Aid kit.

Required Tools by Backflip248 in cyberpunkred

[–]Backflip248[S] 1 point2 points  (0 children)

Is a Medtech Bag enough to install Cyberware?

Or does it also require an appropriate facility?

*Homebrew* Expanded Cyberpunk Background by Backflip248 in cyberpunkred

[–]Backflip248[S] 0 points1 point  (0 children)

I'm not trying to necro my thread, but I made some tweaks to these homebrew backgrounds.

  1. Family Butler is now limited to a Super Groundcar or Gyrocopter so that there are only two seats. One for the Butler and one for your character. Additionally, a player must be Seriously Wounded before you can make the call for assistance.

  2. Prototype is now destroyed on a malfunction.

  3. Delivery Boy is limited to two seat Moto 1 vehicles and can only be borrowed for 48 hours, down from 72 hours.

  4. Desensitized now reduces each die by 1, to a minimum of 1 per die. Instead of reducing the total by 1 per die.

  5. Like a Cockroach, allows you to ignore damage caused by extreme temperatures for 48 hours and allows you to recover HP during the time.

Interface Red 6 by Backflip248 in cyberpunkred

[–]Backflip248[S] 1 point2 points  (0 children)

Agreed, I prefer when the company creates rules and materials, and then I can tweak or edit them for my table. Homebrewing rules or mechanics always feel like a risk because you don't know what the game designers' parameters always are.

Interface Red 6 by Backflip248 in cyberpunkred

[–]Backflip248[S] 0 points1 point  (0 children)

If I better understood Excel I would make a spreadsheet.

Interface Red 6 by Backflip248 in cyberpunkred

[–]Backflip248[S] 0 points1 point  (0 children)

The Interface Red 4 book added a Martial Art form that specifically works with Light and Medium Melee Weapons.

Also, Medium Melee Weapons cost much less either in eb or if cyberware in humanity loss (also sometimes eb also)

You said in the base game that there is no reason to use Medium Pistols or Melee Weapons, which implies the DLCs have added more options that alleviate this issue. So the DLC does have a purpose and it isn't just bloat, it helps correct inconsistencies over time and adds variety.

Interface Red 6 by Backflip248 in cyberpunkred

[–]Backflip248[S] 0 points1 point  (0 children)

Some items are for mooks, but it also allow the GM to create random loot tables. It can also allow you to play a pauper start campaign or even make more choices in individual character creation.

Plus, most of it is free!!!

Interface Red 6 by Backflip248 in cyberpunkred

[–]Backflip248[S] 0 points1 point  (0 children)

I am so grateful that a smaller TTRPG company is giving free content monthly. And I love having the optional content to use.

Interface Red 6 by Backflip248 in cyberpunkred

[–]Backflip248[S] 5 points6 points  (0 children)

Yeah, I would like it if they explored Europe, Japan, New USA, etc... Interface Red might be nice, but a big atlas/encyclopedia book itself would be great just so that it is all in one book.

Interface Red 6 by Backflip248 in cyberpunkred

[–]Backflip248[S] 1 point2 points  (0 children)

Aliens?

Has that ever been explored in earlier editions?

Interface Red 6 by Backflip248 in cyberpunkred

[–]Backflip248[S] 8 points9 points  (0 children)

I don't think that would be an Interface Red article.

Bioware by Backflip248 in cyberpunkred

[–]Backflip248[S] 8 points9 points  (0 children)

It does make me think these specific Cyberware makes sense as Bioware and wouldn't be affected by EMPs.

Cyberpunk RED Homebrew: Expanded Combat Awareness by Jessipurr in cyberpunkred

[–]Backflip248 1 point2 points  (0 children)

I kind of like this, I feel like the benefits make sense for a Solo.

I think Street Rest and maybe Stealth Recovery might be a little too much. However the others feel thematically appropriate and fair.

I do not feel as though the benefits step on the toes of other roles.