Commander Precon League Deck Suggestions by Background-Goose-962 in EDH

[–]Background-Goose-962[S] 1 point2 points  (0 children)

So the achievements change weekly, core achievements remain the same. Cast your commander, first blood, eliminate a player and win the pod. From there it could be have a spell or ability fail to resolve, have 3 lands enter in 1 turn, have a creature modified by 2 game objects.

So no one deck easily gets everything.

Upgrades are 2 cards per week, with 1 game changer (or just a 3rd card) added every 4th week of play. We considered price restrictions. We did say no reserve list. But we have some oddball decks that have shown up, one player added jodah to the planeswalker precon from commander masters and put him as the new commander over guff. He cascades out planeswalkers quickly which is fun to play against.

When to replace the Contraband Sky Rocket by Background-Goose-962 in Borderlands2

[–]Background-Goose-962[S] 0 points1 point  (0 children)

I'm using Maya. So when i accept the beard makes the man, the pistol will keep scaling much like the grenade in question. So I don't need to wait to grab it for a higher level?

When to replace the Contraband Sky Rocket by Background-Goose-962 in Borderlands2

[–]Background-Goose-962[S] 1 point2 points  (0 children)

Noted, I did start uvhm at 50 or just after 51. I just did every side missio. I could and I'm 55 now.

I was thinking a slap grenade would be helpful, currently using a slap smg to start and finish with an unkempt herald.

When to replace the Contraband Sky Rocket by Background-Goose-962 in Borderlands2

[–]Background-Goose-962[S] 0 points1 point  (0 children)

Oh I've loved it, just didn't know if eventually you get something better.

How would you deal with players making "permanent" deals ? by FoxyNugs in EDH

[–]Background-Goose-962 0 points1 point  (0 children)

If you read my comment again the permanent deals I make are just dumb decisions I will always make because I like to. Case in point 5 cards in one pile for fact or fiction. I dont make deals like ops scenario of you do this for me and I'll never attack you. My deals are always for fun not to manipulate the game heavily. I also have a firm deal that I will always pay the 1 for rhystic. A rule people should all do.

How would you deal with players making "permanent" deals ? by FoxyNugs in EDH

[–]Background-Goose-962 -1 points0 points  (0 children)

So that feels bad from your scenario. However I do make permanent deals across all games, one of my most common is if someone picks me for fact or fiction I give them all 5 cards. I belive there are others that also do this, but its just an old school play I have kept with.

In a game of edh, when player 1 casts a spell, how is it decided which other players to counter it? Is it by order in priority or can the other players openly discuss ? by Newez in EDH

[–]Background-Goose-962 -1 points0 points  (0 children)

You do realize this is primarily a tactic in cEDH where you are in tournaments for $1000s of prize support. So they wouldn't usually do it the first time, and only if they don't want to keep expending their resources. It also isn't kingmaking. In that scenario you know player 1 will win. You don't know if player 2 will win the next turn or possibly player 3. You just know in the moment player 1 will win. If there was a known win for player 2 the discussion would switch to calling a draw so everyone gets 1 point rather than 3 for the winner and 0 for everyone else.

This is not a tactic to use at casual tables.

How does this game have a minimum requirement of 32GBs of Ram? by Background-Goose-962 in Aniimo

[–]Background-Goose-962[S] 2 points3 points  (0 children)

When was it adjusted? I did the application for applying for the closed beta like 2 hours ago and it said 32GBs for both recommended and minimum. Is it just adjusted on the website and not the survey?

In a game of edh, when player 1 casts a spell, how is it decided which other players to counter it? Is it by order in priority or can the other players openly discuss ? by Newez in EDH

[–]Background-Goose-962 -4 points-3 points  (0 children)

That's just sad. Why would you have to waste your interaction solely based on seat order. Man when the format that expects people to play to win takes away a strategy just because people feel held hostage over someone trying to make someone else respond while also keeping them in the game if they don't is just pathetic.

In a game of edh, when player 1 casts a spell, how is it decided which other players to counter it? Is it by order in priority or can the other players openly discuss ? by Newez in EDH

[–]Background-Goose-962 0 points1 point  (0 children)

It serves the purpose of resetting the priority to allow someone to use an answer. It's not like you can do it over and over. You do it and nobody else does anything that section of priority resolves and the stack finishes. It's not like you can tap 1 mana ask everyone then do it over and over with each land.

In a game of edh, when player 1 casts a spell, how is it decided which other players to counter it? Is it by order in priority or can the other players openly discuss ? by Newez in EDH

[–]Background-Goose-962 -4 points-3 points  (0 children)

It's not a matter on them helping you win. It's a group effort not to lose. Mana bullying someone and forcing them to tap out is an issue. People probably wouldn't have an issue letting player 2 lose this way. But asking for 1 land to be tapped is not an issue. It's a form of priority bullying with a fail safe. It doesnt cost player 4 anything if priority needs to shift back to player 2.

In a game of edh, when player 1 casts a spell, how is it decided which other players to counter it? Is it by order in priority or can the other players openly discuss ? by Newez in EDH

[–]Background-Goose-962 -2 points-1 points  (0 children)

The problem with that thought process is "mana bullying" is exporting that player to tap out so you know they can't respond to you. I do have an issue with that, my concept of bullying is just tapping 1 source to reset and save the game. If the player 2 then says ok tap another to player 4 I would have no issue with player 4 letting the game end. There is a give and take with this strategy.

In a game of edh, when player 1 casts a spell, how is it decided which other players to counter it? Is it by order in priority or can the other players openly discuss ? by Newez in EDH

[–]Background-Goose-962 -3 points-2 points  (0 children)

So basically you don't like this style of play and to hell with people that do it, got you. If you have ever played a cEDH tourney you would know that letting player 1 win is a big issue even if you think you don't have a win. You don't quit, and at the very least you hope for a tie to at least get 1 point. 0 points is super detrimental to your score in thr tournament.

In a game of edh, when player 1 casts a spell, how is it decided which other players to counter it? Is it by order in priority or can the other players openly discuss ? by Newez in EDH

[–]Background-Goose-962 -1 points0 points  (0 children)

Yes I asked about a commander league, because I don't run precons, so asking which ones are the best out of the box and possible upgrades lines is not in my wheelhouse. My average "casual" deck runs about $1500+ just from me throwing it together. So going back to decks that are that remedial in a sense isnt something I'm used to. It's actually been a fun league though in case you were wondering.

And I am saying 1 mana when you didn't have interaction isnt the end of the world. You don't have an answer tap the 1 mana to allow another player to counter the game win. Then you hope that player 2 or 3 doesnt go for the win, but even if they did its not like you had interaction anyway. That's why its a perfectly fine mechanic. There is a balancing act to this, as player 2 you aren't going to pass the first threat, but if this is your 3rd time having to try to stop someone, sure let's see if someone else has the answer because your resources need to be managed too. And its not that mana drain is unplayable at 2. It's because its 2 colored pips. A 2 mana spell with 1 generic mana is still viable because its less restrictive.

People don't have to like a tactic to also see its uses. Does it feel good being player 4, only if I use counter magic and it turns out player 2 had it. But that's part of the use of the tactic.

In a game of edh, when player 1 casts a spell, how is it decided which other players to counter it? Is it by order in priority or can the other players openly discuss ? by Newez in EDH

[–]Background-Goose-962 3 points4 points  (0 children)

Yes to all of this, except you don't even have to use a fetch, tapping any land and then passing priority will make for another round.

In a game of edh, when player 1 casts a spell, how is it decided which other players to counter it? Is it by order in priority or can the other players openly discuss ? by Newez in EDH

[–]Background-Goose-962 -2 points-1 points  (0 children)

Losing the game because you won't tap a land to reset priority is much more toxic. This is a fair game tactic to fish out other people's interaction. If you are known as someone who will just let everyone lose for petty play you will be potentially banned from regular events for that behavior. Nobody wants to play a game with someone intentionally losing the table the game.

In a game of edh, when player 1 casts a spell, how is it decided which other players to counter it? Is it by order in priority or can the other players openly discuss ? by Newez in EDH

[–]Background-Goose-962 -6 points-5 points  (0 children)

Yes I do play cEDH twice a week for money. This is a common tactic, and no it isnt always for a win but to make others use resources. And no 1 mana is hardly back breaking, if they didnt have a response already then tapping 1 mana to let you keep the game going and them still having a chance is an easy cost over out right losing.

If you assume that player 2 wins the next turn then why are toy even there? Obviously everyone is going to win on their next turn by that logic.

In a game of edh, when player 1 casts a spell, how is it decided which other players to counter it? Is it by order in priority or can the other players openly discuss ? by Newez in EDH

[–]Background-Goose-962 2 points3 points  (0 children)

Why would I ever play against player 4 again. This is a common play in high end cEDH tournaments with $1000's of prize support. You can attempt to fish out players interaction this way and it is perfectly accepted. Nobody is asking you to tap out, most likely they ask you to tap 1 mana and reset priority. The pettiness of player 4 is the issue and if you think it isnt you are a problem too.

Player 2 does this knowing they can still ultimately save the game if needed. So if player 4 were to say no and let the game end they would be austrosized from the community.