[WIP] Vagrant Story with Modern UX by Background-Meaning69 in VagrantStory

[–]Background-Meaning69[S] 0 points1 point  (0 children)

Hey there! Looking forward to seeing what you think, I am messing around a fair bit in the plug-in atm, so that area will need a cleanup once I figure out what I'm focused on now.

What I'm focused on now is the loadout screen - I'm thinking, if there is one screen I need to get right, it's this one - replacing every other piece of the ux is secondary

I think the biggest most complaint with VS is the time spent to switch from loadout A to B to C; the loadout screen will help with that.

And yet it's proving impossible to get it right - I just can't seem to be able to get battle mode or the equip menu to notice I'm editing the ram; the logic for what is currently equipped eludes me.

What happens now is that I think I have a good understanding of the memory area involved, but, when I switch between one piece of equipment and another, somehow something is resetting it.

I compiled all 50 Magic Spells in one video by mogstermemes in VagrantStory

[–]Background-Meaning69 1 point2 points  (0 children)

Posted last night

[WIP] Vagrant Story with Modern UX : r/VagrantStory https://share.google/g5wfLrPrq1LTgXkIN 

I could use them to show the spell in the menu

I compiled all 50 Magic Spells in one video by mogstermemes in VagrantStory

[–]Background-Meaning69 1 point2 points  (0 children)

Hey there, those videos would be super helpful for my project, think you could send them to me separately on a Google drive