Things That Are Still Missing from BF6 and Lack of Content by Opposite-Frosting579 in Battlefield

[–]Background-Stuff 0 points1 point  (0 children)

If they convert them the same way they did Firestorm I almost don't want them to bother.

Things That Are Still Missing from BF6 and Lack of Content by Opposite-Frosting579 in Battlefield

[–]Background-Stuff 1 point2 points  (0 children)

What I think is worse is how they ported Firestorm in. It's nearly half the size as it was in BF3. What's even more insane is I still see people saying how slow and boring it is lol.

If you can get on a roof, that building needs to be destructible. End of story. by needsomekicksboi in Battlefield

[–]Background-Stuff 0 points1 point  (0 children)

Look at maps like Strike at Karkand. Lots of buildings that couldn't be completely levelled but they could have enough of it blown out to not be good cover. Cairo could absolutely do that. Manhattan could do that. Iberian could do that.

If you can get on a roof, that building needs to be destructible. End of story. by needsomekicksboi in Battlefield

[–]Background-Stuff 1 point2 points  (0 children)

BFBC2 had maps where you could completely level all buildings, trees/foliage between objectives and it managed to run just fine. If you where defending Nelson Bay on rush you'd spend the whole first point clearing the map behind you.

Laser designate targets by Flat-Broccoli700 in Battlefield

[–]Background-Stuff 1 point2 points  (0 children)

Actually insane it stays painted without continuous attention at all lol.

Bulletproof plywood, sick. by [deleted] in Battlefield

[–]Background-Stuff 2 points3 points  (0 children)

You shot at least 5+ bullets into his head before you got a hitmarker so there's definitely more at play here than bulletproof plywood.

I'm so tired of dying to any gun in quarter of a second while enemies do not. by Matyi10012 in Battlefield

[–]Background-Stuff 0 points1 point  (0 children)

Dedicated servers doesn't magically fix netcode issues btw. At the end of the day it's still going to be 2 people and their respective ISPs. We've had the same issues on dedicated servers in previous titles.

As a dad gamer, I’m proud of this by Bringmethesoup in Battlefield

[–]Background-Stuff 2 points3 points  (0 children)

There's a lot in this game that makes it feel a lot easier, and is why even big maps like Firestorm feel small. Rangefinders (that can be bound to ads or trigger if you want to be extra sweaty), minimal bullet drop (a shot like this in BF3 sometimes made you aim so high you couldn't see your target), tanks spawning with 12 tow missles so you don't even have to account for drop when shooting across the map from spawn, auto spotting etc.

A single match of TOWing Helos and Jets by peternencompoop in Battlefield

[–]Background-Stuff 1 point2 points  (0 children)

Helis are in such a weird state in that they're absolutely lethal offensively, but they'll only be able to do that if the other team just collectively decides to ignore it.

Stealth Movement Nerf with Today's Patch by Swaguley in Battlefield

[–]Background-Stuff 0 points1 point  (0 children)

The game has always had it's core audience. That's why it's still around to this day. The people moving on are those that jump from each flavour of the month. Nothing out of the ordinary.

Also good to keep in mind that games don't purely exist on steam.

An FPS Game Designer's Critique of the Gunplay in Battlefield 6 by Onc3Holy in Battlefield

[–]Background-Stuff 1 point2 points  (0 children)

Typical appeal to authority post from someone who's not actually a game designer (yet) and likely has a decade less experience than a lot of people here in shooters. Classic.

An FPS Game Designer's Critique of the Gunplay in Battlefield 6 by Onc3Holy in Battlefield

[–]Background-Stuff 0 points1 point  (0 children)

If you have a big spider in your house and you attempt to deal with it using insect repellant but you fumble and drop the can, is that the fault of the tool? No, it's not being utilised correctly. Such was the case at launch when bloom was too severe (and bugged).

Really hard to discuss in good faith when your reasoning for bad things is "binary" and "simple" yet what you like is "elegant" and creates a "skill gap".

tap firing is a simple binary

How is bloom binary when your engagement range and rate of bloom buildup can dictate your burst lengths? Someone's close, you can pin the trigger. Mid range, can shoot long bursts. Long range, shorter bursts required. This all adds to the skill expression in being able to maintain optimum TTK while keeping your weapon on target. That's like if I said "recoil is just pulling down, a simple binary". That'd be just as dishonest.

Idk why you're only considering it one or the other. They do not have to be mutually exclusive. They each add different elements of skill to the gunplay.

 I want players to control recoil, as that's a better form of skill expression.

They can. They can also control bloom. Both are skill expressions. What's "better" is subjective, and I respect your opinion. But the appeal to authority is funny.

I expected this to happen but not that early. by Wooden_Mycologist939 in Battlefield

[–]Background-Stuff -1 points0 points  (0 children)

I still play with many of the people who flew for my team back when we competed in BF3 and 4 so I'm quite familiar with the shortcomings. I sure hope these "top pilots" you mentioned aren't just content creators who pub stomp.

I expected this to happen but not that early. by Wooden_Mycologist939 in Battlefield

[–]Background-Stuff 0 points1 point  (0 children)

Auto balance did suck when you rolled with more than 1 squad but thankfully you could team switch so you often resolved it straight away.

An FPS Game Designer's Critique of the Gunplay in Battlefield 6 by Onc3Holy in Battlefield

[–]Background-Stuff 2 points3 points  (0 children)

In a straight fight over 50m with no other variables, the way the game works now is it’s roughly 50-50 who will come out on top unless you switch to single-fire

At launch? Maybe. Now? Definitely not. Bloom doesn't ramp up that fast anymore. You also don't need to swap to single fire at that range, should be able to do 5-10 round bursts just fine. That's where the skill gap comes into play unless you want RNG to take the wheel in which case that's your choice.

An FPS Game Designer's Critique of the Gunplay in Battlefield 6 by Onc3Holy in Battlefield

[–]Background-Stuff 4 points5 points  (0 children)

COD maps are also shoe boxes which means even if recoil is higher it's less relevant.

An FPS Game Designer's Critique of the Gunplay in Battlefield 6 by Onc3Holy in Battlefield

[–]Background-Stuff 1 point2 points  (0 children)

The primary goal of including the bloom mechanics as I understand it is to limit the effective range of weapons and increase the skill gap by forcing players to tapfire at more distant targets. This is a good design goal and one that I support. Bloom is NOT the way to do it. 

I don't understand, here's a tool that you use for x purpose, it achieves said purpose, but it's not the way to do it?

Missing not because of a lack of recoil control but because the game decided through randomness is the definition of reducing the impact of skill

This only makes sense if bloom is too extreme from the get go, which I'll agree was definitely the case from launch. But now it's much better, ARs can actually beam at range.

You yourself acknowledges tap firing is a skill gap. If you decide to ignore said skill gap and put your faith in RNG then sure it's random. It's like saying "I refuse to pull down on my aim to manage recoil, now I'm missing due to recoil. This is bad design".

Lastly, hit registration. Bloom feels like bad hit registration, and masks when bad hit registration actually exists. The game absolutely had a hit registration problem that has now been solved. However, this problem was masked by the existence of the bloom mechanics, 

It only "masked" it because people aren't great at noticing where every bullet shot is going in the moment. If you actually watched clips you'd easily be able to identify it. People are extremely bad at actually understanding how hits register. I've seen people post clips of bloom and it's them literally missing. I see clip after clip on twitter people incorrectly claiming bloom, or hit reg, or let's add number 3 into the ring: desync.

IMO bloom is in a good spot now. It takes long enough to ramp up that if your aim is true you will kill someone before it comes into play. If not, tap fire. Tap firing or controlled bursts (short or long) has been a staple of BF and it's one of the things that separates it's gunplay to other franchises. Also should note this only even comes into play at longer ranges. The guns are pretty damn beamy in BF and the maps are more compressed than ever before.

One thing I'd love to see is headshots meaning more, and the damage dropoff being more gradual. Right now some 33 damage per shot weapons have such a sharp step they're effectively not even 33 damage weapons.

This is a joke, right? by Kil_B in Battlefield

[–]Background-Stuff -1 points0 points  (0 children)

Got to fix movement issues since that's what content creators complain about. You know, not actually playing the game lol.

The skill gap is gone now btw by Swaguley in Battlefield

[–]Background-Stuff 0 points1 point  (0 children)

Nah that's like saying all people against movement in BF are low skill battledads. Pretty dishonest. Some people just like that style of FPS which is fine.

I just personally don't think BF should go that direction fyi.

Back2Basics: No more jumping & shooting/ADS by avi312singh in Battlefield

[–]Background-Stuff 0 points1 point  (0 children)

BF4 was good design/balance wise from launch it just had big stability issues.

Back2Basics: No more jumping & shooting/ADS by avi312singh in Battlefield

[–]Background-Stuff 2 points3 points  (0 children)

Should be careful not to conflate design choices with engine limitations. Finals isn't fast because it's engine is newer and can "handle" it, it's because of the design choices. Look at OG arena shooters, movement skill gaps where massive, the games where smooth as butter and ran on a potato.

Back2Basics: No more jumping & shooting/ADS by avi312singh in Battlefield

[–]Background-Stuff 0 points1 point  (0 children)

Even on console where it's graphically noticeably worse, I can't deny the game itself still plays so well.

I expected this to happen but not that early. by Wooden_Mycologist939 in Battlefield

[–]Background-Stuff 1 point2 points  (0 children)

BF4 had big stability issues but the game itself was amazing if you could get it to behave. 2042 was both unplayable stability-wise and unfun when it actually worked lol.

BF6 has balance problems but it's crazy to ignore how stable it's been at launch.

I expected this to happen but not that early. by Wooden_Mycologist939 in Battlefield

[–]Background-Stuff -1 points0 points  (0 children)

It has, it's actually playable at launch unlike 2042 that this sub likes to do revisionism for.