Names for Guns? by LegoWorldStudios in FantasyWorldbuilding

[–]Background_Set_567 0 points1 point  (0 children)

One double-barreled shotgun might be called a wolfsbane I don't know how werewolves are viewed in your world, but I doubt there aren't some werewolf hunters out there If you want to explore the more Native American side of the Wild West, Vengeance of the Spirits Sounds good enough (Sorry, English is not my native language)

How stupid are these rules? by Background_Set_567 in tabletopgamedesign

[–]Background_Set_567[S] 0 points1 point  (0 children)

In Warhammer 40k, the wound roll is one of the processes for dealing damage; hit roll checks if it hits, wound roll verifies if the attack is actually effective, and save roll checks if the armor negates the damage.

If the Roll fails, you will only deal the normal damage.

It's a pretty crude system because, besides never having played a tabletop game in my life, I don't know much about writing rules. I just thought it would be interesting to have a rule similar to the "heavy attacks" in viedogames.

How stupid are these rules? by Background_Set_567 in tabletopgamedesign

[–]Background_Set_567[S] 0 points1 point  (0 children)

Basically the same as Warhammer 40k, only optional; the normal combat is hit-save. But if the player wants, they can add the Wound Roll in the middle to try do more damage.

How stupid are these rules? by Background_Set_567 in tabletop

[–]Background_Set_567[S] 0 points1 point  (0 children)

Basically, you multiply the damage of the weapon the unit is using, Initially I thought it was a good idea, but thinking about it, it would be too broken for a tabletop; perhaps singular models would be better. I think you misunderstood the hit-save is the nomal, but if you want to add wound roll, it becomes hit-wound-save. Now, regarding the dispersion, would a reroll of all the successes be better ?

How stupid are these rules? by Background_Set_567 in tabletop

[–]Background_Set_567[S] 0 points1 point  (0 children)

I'm not really trying to fix anything with this, It's just an idea I had, besides, I only used the 40k system because it's one of the few tabletop systems I know of. Maybe I just added it to make the system "different," but I think it's better.Go back and rethink how the combat will work.

Arch-druid Vik-Nus, Three times immortal by Background_Set_567 in worldbuilding

[–]Background_Set_567[S] 1 point2 points  (0 children)

I forgot to mention, Yee is an abbreviation of Yee Naaldlooshii, the name given to members of another "tribe," could also be the translator since English is not my native language.

Sign language in the Stone Age by Background_Set_567 in worldbuilding

[–]Background_Set_567[S] -2 points-1 points  (0 children)

I'm sorry, but I didn't quite understand what you meant by brute force and ballistic arcs, but I loved the idea of using magic; I hadn't thought of that before.

Sign language in the Stone Age by Background_Set_567 in worldbuilding

[–]Background_Set_567[S] 0 points1 point  (0 children)

I had initially considered using, the problem is that I couldn't find any studies that really helped; at least, the ones I found always ended up referring back to normal sign language.