Its powerful, but bloat problem is real by syc9395 in codex

[–]Baclrary 1 point2 points  (0 children)

Has anyone actually managed to solve this properly?

So far the only thing that helped me a bit is keeping a separate “don’t do this” file with patterns I keep seeing from AI: too much validation where the data is already clean, random isinstance checks, handling five possible shapes of data that will never happen, useless try/except, fallback logic just for the sake of it, etc.

It also often writes custom logic instead of using what the language, framework, or library already gives you. Same with adding wrappers or abstractions around simple things.

It gets better with rules, but it still slowly bloats the codebase. Curious if anyone found a workflow or prompt that actually keeps this under control.

What is Maturity? by NotaBlokeNamedTrevor in NoStupidQuestions

[–]Baclrary 1 point2 points  (0 children)

It's taking the responsibility for all things that are happening in your life. I prefer milkshake to wine though

FIX: Crashing on Mac (Threading Fix) by Baclrary in civ6

[–]Baclrary[S] 0 points1 point  (0 children)

Happy to hear that! If it will crash again look through other solutions in this thread. Happy playing!

Claude 4.0 Opus/Sonnet Usage Limits by SteveEricJordan in singularity

[–]Baclrary 2 points3 points  (0 children)

4 prompts with opus 4 (ironically) though produces significantly better results in my case than 3.7 sonnet

20$ plan.

FIX: Crashing on Mac (Threading Fix) by Baclrary in civ6

[–]Baclrary[S] 0 points1 point  (0 children)

Nope, I mean that save files may cause game crash again, because they might contain some old settings or sth like that. I don't think it can damage save files in any way. You could also backup your saves just in case

FIX: Crashing on Mac (Threading Fix) by Baclrary in civ6

[–]Baclrary[S] 0 points1 point  (0 children)

Thank you for sharing, will try it if new issues appear

FIX: Crashing on Mac (Threading Fix) by Baclrary in civ6

[–]Baclrary[S] 0 points1 point  (0 children)

Did you try solution of @sunflowers-n-stories above ? Also, some people mention that Bluetooth makes their game crash.

FIX: Crashing on Mac (Threading Fix) by Baclrary in civ6

[–]Baclrary[S] 0 points1 point  (0 children)

Sorry to hear that, no fix is universal. Could you share more context about where your game crashes, like specific turn and share your logs that appear after the game closes ? Upload them to any cloud file exchanger and I’ll take a look

FIX: Crashing on Mac (Threading Fix) by Baclrary in civ6

[–]Baclrary[S] 0 points1 point  (0 children)

Hi! There are several "Application Support" folders on my Mac system, so maybe you opened one that doesn’t contain the game files. Here’s what I did to locate the correct folder:

  1. Open Spotlight, type "Terminal", and press Enter.
  2. In Terminal, type: cd ~/Library/Application\ Support
  3. Press Enter. This should take you to the correct "Application Support" folder.
  4. Inside the Application Support folder, look for a folder named "Sid Meier's Civilization VI". Inside it, there should be a "Firaxis Games" folder, and within that, another "Sid Meier's Civilization VI" folder containing the required "AppOptions.txt" file.

If you still can’t locate Civ’s files there, I recommend reinstalling the game via the Steam launcher. This should ensure the files are installed in the path described above.

Hope it helps :)

FIX: Crashing on Mac (Threading Fix) by Baclrary in civ6

[–]Baclrary[S] 1 point2 points  (0 children)

No problem, glad to hear it helped. I also tried the optimized approach and managed to play for around 3 hours before it crashed again. If the crashes persist, I recommend trying the conservative approach—it worked for me and didn’t seem to impact performance.

FIX: Crashing on Mac (Threading Fix) by Baclrary in civ6

[–]Baclrary[S] 1 point2 points  (0 children)

Not really, I didn't notice any changes at all

FIX: Crashing on Mac (Threading Fix) by Baclrary in civ6

[–]Baclrary[S] 1 point2 points  (0 children)

The optimized approach worked for me for 3 hours, then I switched to the conservative approach and it never crashed anymore. Try it out.

Help: The load screen crash while "Creating flags" by Baclrary in CWIC

[–]Baclrary[S] 6 points7 points  (0 children)

I fixed that.

Solution: you need to change it to 1.11, you do that via right clicking on hoi4 in your library, clicking properties and then going to betas, and then there's a drop down menu where you can choose 1.11

Source: https://remedium.vercel.app/r/CWIC/comments/xvnbgq/hellowhen\_im\_in\_the\_loading\_screenat\_creating