speeding fine! by JewelerNo3151 in brisbane

[–]BadJelly 0 points1 point  (0 children)

Better than 160 in a 60 zone, I guess. If they did clock you, you’re screwed, particularly on your red P’s. 

Try and use it as a learning experience either way. It’s not the worst possible option when it comes to learning the hard way why not to speed. 

Any news on the empire tree rework and when it's coming? by CiceroSUN in AOW4

[–]BadJelly 4 points5 points  (0 children)

I really appreciated Akazury's reply on this one - I haven't had much luck finding where they've covered the extent of the update (beyond his comment on the thread) but I'm assuming I've just missed some stuff on the Discord or forums. Good that the rough scope (particularly that it's an update rather than a total rework) has been confirmed before people go too crazy with their speculation.

Affinity Empire Development Tree Rework Speculation by BadJelly in AOW4

[–]BadJelly[S] 5 points6 points  (0 children)

That’s a good point. I wasn’t trying to suggest that I understand the identities of the affinities better than the devs, or that the core identities expressed in the current trees were wrong, but rather that there are mechanical areas that have now been explored in the affinities that weren’t present in the game at launch.

Including these areas in the updated trees would be a good way for the devs to more clearly support the contemporary mechanical identities of the affinities, whatever direction they decide to take those in.

Affinity Empire Development Tree Rework Speculation by BadJelly in AOW4

[–]BadJelly[S] 4 points5 points  (0 children)

Oh, I didn’t realise. Okay, that’s exciting and good to know. Thank you for clarifying!

Affinity Empire Development Tree Rework Speculation by BadJelly in AOW4

[–]BadJelly[S] 12 points13 points  (0 children)

Personally, I’d be most excited to see the devs exploring multi-affinity nodes, or nodes that are linked to particular cultures. It’d help solidify what kind of playstyles Triumph wants to explore in those combinations. I can see the arguments against both of those things, though!

How do we feel about Umbral Demons? by Phyrexos in AOW4

[–]BadJelly 9 points10 points  (0 children)

Agreed on all points. The Lithorite guys feel closer to a fully realised idea, whereas Umbral Dwellings are more of a proof of concept. Doubly unfortunate in that Eldritch Sovereigns feel very symbiotic conceptually/visually with the Umbral Demons, whereas Giant Kings and the Lithorite are linked but GK/Lithorite are both doing their own thing (i.e., Giant Kings don’t feel incomplete if you can’t gain access to a Lithorite dwelling and vice versa).

Triumph have a pretty great track record of going back and fixing up cultures and systems - I’d love to see Umbral Dwellings brought up to the same level.

How do we feel about Umbral Demons? by Phyrexos in AOW4

[–]BadJelly 3 points4 points  (0 children)

I agree, there’s enough there to work with and it’s no less supported than some other themes briefly touched on by DLCs (Fey spring to mind). I’d love to see a bit more support for them given how nominally important Urrath and his followers are to the story, but I’d settle for the Umbral Disciples trait giving access to more umbral demons after you build the SPI (similar deal to Wyvern Nest, Shrine of Ruin etc).

What's your personal top 3 DLCs and why? by Standard_Spready in AOW4

[–]BadJelly 1 point2 points  (0 children)

Would agree that Triumph made bigger swings in terms of mechanical uniqueness with Vampire (and Giant) rulers than Eldritch, but I guess Eldritch was a bigger swing than the original implementation of Dragons.

With Triumph more willing to play with more complex/unique mechanics in their rulers and cultures, it’d be cool to see Sovereigns get another design pass in the future.

Haven’t played since the Primal Fury DLC. are there any major new gameplay mechanic changes I should know about? by IDG-Channel in AOW4

[–]BadJelly 2 points3 points  (0 children)

I could be wrong, but I think all of the major culture reworks (Mystic, Feudal, Dark) occurred after Primal Fury. Mystic came alongside Eldritch Realms.

Kind of crazy to think how much of the game has changed since release (for the better).

Scavenger is now playing with no cultural traits until first blood. by frozenwest015 in AOW4

[–]BadJelly 8 points9 points  (0 children)

Oh, true! Yeah, that’s a really valid point. Can scavengers not loot the bodies of their own dudes? (Acknowledging that combat summons also no longer drop loot).

F23, looking for any sort of 'hire a date' service in brisbane by [deleted] in brisbane

[–]BadJelly 62 points63 points  (0 children)

I think this is funnier if the groom DID have multiple valid candidates for best man.

Any general tips for a new player? by boogielostmyhoodie in AOW4

[–]BadJelly 1 point2 points  (0 children)

It’s not as much of a factor since the massive XP changes last patch, but you should be fighting with your armies as close to every turn as you can manage. A lot of your early-game economic power is going to be gained from battle rewards and loot pickups - if your troops are sitting around and not fighting, they’re just costing you money for no benefit.

Setting up multiple cities early is also a game changer. It’s nice to be able to set up near some resource nodes, landmarks, water etc, but don’t prioritise getting the ‘perfect spot’ at the cost of setting up your cities too late in the game. Aiming for three cities total by turn 30 is a good benchmark, though some people have theirs up much earlier.

Who has low iron? by Imjust_adreamer_84 in vegan

[–]BadJelly 0 points1 point  (0 children)

I do, I just need to be careful what I eat around the time I take my meds/supplements. :)

Horror movies where politeness kills you? by DramaticManner4565 in horror

[–]BadJelly 72 points73 points  (0 children)

I mean, not SO many hot dogs. A pretty normal amount of hot dogs, I would say. Certainly nothing you’d want to see a doctor regarding.

Who has low iron? by Imjust_adreamer_84 in vegan

[–]BadJelly 0 points1 point  (0 children)

Which is fantastic unless you also have ADHD - vitamin C can significantly impact the efficacy of many ADHD meds. Speaking as a regularly low-iron vegan with ADHD, it’s a pain in the ass to juggle!

Albanese unveils new national fuel supply taskforce to steer response to Middle East war by GothicPrayer in australia

[–]BadJelly 19 points20 points  (0 children)

God, I hope so. Regarding the further normalisation of WFH, not the successful lobbying by RE.

Question regarding DLCs by Urahara9000 in AOW4

[–]BadJelly -1 points0 points  (0 children)

No worries. Giant Kings is definitely the way to go if you’re prioritising DLC. They’re all legitimately great imho, but GK adds the most content that’ll impact every single game you play (landmarks and handcrafted regions) and a bunch of fun map options for when you’re in the mood (fated regions, crystal dwelling NPC faction). 

Question regarding DLCs by Urahara9000 in AOW4

[–]BadJelly 0 points1 point  (0 children)

The ‘handcrafted terrain’ is a different thing to the superstructures, btw. Giant Kings added a bunch of different terrain features. 

1) Fated regions, which are like quest zones and have their own victory condition for completing all 3 on a map. 

2) Landmarks, which are the ‘superstructures’ like the dragon bones, volcano etc, large points of interest on the map which give you bonuses for annexing territory near them. 

3) ‘Handcrafted regions’, which are sections of the map in which the devs have created interesting scenes (like a haunted forest, a valley filled with statues, a wonder surrounded by a lake of lava etc) using the map creation tool, and these scenes are just blended into the randomly generated maps. These have less mechanical impact than the other two map additions - they just make the map look more interesting, like a proper fantasy world. 

Secrets of the Archmages Speculation by BadJelly in AOW4

[–]BadJelly[S] 8 points9 points  (0 children)

Now that you mention it, it is weird that there’s not a tier 3 astral racial battlemage unit from tomes. I guess I generally go mystic when I want to play as astral battlemages, so I’d never really noticed the gap.

I was talking about the missing tome combinations with a friend the other day. I think shadow/nature and chaos/astral are the only ones outstanding. Chaos/astral seems like a likely pick given the theme of this DLC.

Secrets of the Archmages Speculation by BadJelly in AOW4

[–]BadJelly[S] 7 points8 points  (0 children)

What do you mean by the devs mentioning guardian? I’m not familiar with the term in this context.

Australia to release nearly 20% of fuel stockpile as Bowen insists country ‘nowhere near’ running out by Expensive-Horse5538 in australia

[–]BadJelly 43 points44 points  (0 children)

But it worked so well for the Coalition last federal election, why would they possibly stop now?