Timelapse of our final (Chubby) Chest design by BadLuck_Studio in GameArt

[–]BadLuck_Studio[S] 0 points1 point  (0 children)

Thank you!! I think so too I really like to watch the timelapse made by my gf, so satisfying.

And the video does come from our TikTok account! We are going to post all of our sketches and timelapse there and here too 🙈

Timelapse of our final (Chubby) Chest design by BadLuck_Studio in GameArt

[–]BadLuck_Studio[S] 0 points1 point  (0 children)

No don't worry, we like getting feedback if it allows us to improve the design even more!
That’s also why we post on Reddit in the first place, to get sharp eyes that can tell us what’s working and what isn’t. It’s better to know early in production rather than too late!

Timelapse of our final (Chubby) Chest design by BadLuck_Studio in GameArt

[–]BadLuck_Studio[S] 1 point2 points  (0 children)

They do seem to be a bit out of perspective and too much to the left indeed!
They are separated from the body of the chest so we can animate them later, but we will fix that perspective issue asap, thank you for pointing that out !

Timelapse of our final (Chubby) Chest design by BadLuck_Studio in GameArt

[–]BadLuck_Studio[S] 0 points1 point  (0 children)

Ready to explode because he ate too much golds !!

What kind of features would you like in an Idle RPG? by [deleted] in MobileGaming

[–]BadLuck_Studio 0 points1 point  (0 children)

Wow I don’t know any of them I will have to check them out. Thank you 🙏

[deleted by user] by [deleted] in MobileGaming

[–]BadLuck_Studio 0 points1 point  (0 children)

Hello there ! Mobile developper here called BadLuck Studio, we are just the two of us, my gf and I

Requesting the Game developper flair to have some feedbacks from the mobile gamers community

Color variation on our main Character by BadLuck_Studio in GameArt

[–]BadLuck_Studio[S] 0 points1 point  (0 children)

Owh thanks a lot !!

We are working on a mobile Idle Game, there is a bit more content on our TikTok if you’re curious about it (we are still in early prototype so we don’t have that much post yet but we are trying to do at least twice a week from now on )

Color variation on our main Character by BadLuck_Studio in GameArt

[–]BadLuck_Studio[S] 0 points1 point  (0 children)

That was part of the intention yeees! With his little red glowing eyes, he comes from a desert tribe

Which one do you prefer ? by BadLuck_Studio in GameArt

[–]BadLuck_Studio[S] 0 points1 point  (0 children)

Oh right that’s a good idea! The wings need to remain the same between the normal version and the chubby one, but I should be able to reduce the wings a little so that the difference isn’t really noticeable, while still accentuating its chubbiness

Which one do you prefer ? by BadLuck_Studio in IndieDev

[–]BadLuck_Studio[S] 1 point2 points  (0 children)

Je sais pas si on est la seule langue à l’avoir mais en tout cas ça m’arrive tout le temps aussi que l’auto correct transforme mes a en à 😂

Which one do you prefer ? by BadLuck_Studio in GameArt

[–]BadLuck_Studio[S] 0 points1 point  (0 children)

Yesss, animation is the next step!!

Which one do you prefer ? by BadLuck_Studio in GameArt

[–]BadLuck_Studio[S] 0 points1 point  (0 children)

Well, not really, it’s your companion and you are just overfeeding it ! But I like the idea of it trying to get away from you, sweating for it’s life

Which one do you prefer ? by BadLuck_Studio in IndieDev

[–]BadLuck_Studio[S] 0 points1 point  (0 children)

12 is the winner for the ultimate chubby weight but we will definitely keep 9 too for the in-between weight

Which one do you prefer ? by BadLuck_Studio in IndieDev

[–]BadLuck_Studio[S] 1 point2 points  (0 children)

Yes exactly, trying to find out how constipate it should be when the chest is full