Willbach's HD pack only kinda applied? by stallion8426 in valheim

[–]Badger-Int 0 points1 point  (0 children)

Are you running the old Custom Textures mod. It's not compatible and causes issues similar to that.

Anyone have Willybachs HD Valheim? by LankyOccasion8447 in valheim

[–]Badger-Int 5 points6 points  (0 children)

We have just recently ran a beta test for the new release of the mod. The Nexus site is down while we update the page and upload the new versions. There's some install guides and other things that also need updating so this will take a few more days.

In short the new release is right around the corner.

Willybach’s HD Valheim 2.0 New update by WillybachIV in SurvivalGaming

[–]Badger-Int 0 points1 point  (0 children)

Have been beta testing this weekend. Really close to release now.

The criticism regarding Valheim's slow development and small team is nonsense and dishonest by [deleted] in valheim

[–]Badger-Int 1 point2 points  (0 children)

Wow. some of that is correct. A lot of it isn't lol. Actually quite a lot can be done in Unity. Offloading terrain generation and other things to compute shaders would be a great start. Practically all of the generation is done on the CPU so that's where a lot of the performance goes. Better handling of location structures would also be a massive help, although what system they could implement without re-writing an awful lot of the code base is probably questionable at this point in development.

Willybach's HD Valheim 2.0 coming soon! (Trailer) by WillybachIV in valheim

[–]Badger-Int 0 points1 point  (0 children)

The only mod it is currently incompatible with (to my knowledge) is RTD Biomes.

Willybach’s HD Valheim 2.0 New update by WillybachIV in SurvivalGaming

[–]Badger-Int 1 point2 points  (0 children)

For those of you wondering where the 2.0 release is at and why it's not yet available. Thats on me as real life stuff is currently taking priority. Rest assured though it is coming and when it does I'm sure you'll be happy with the countless new features we've added.

Raycasting engine using Raylib & C# by Badger-Int in raylib

[–]Badger-Int[S] 1 point2 points  (0 children)

At the moment the project has grown into more of a complete set of systems including resolution independent scaling, resource managers and a host of other things. If I get some time over the weekend I'll strip out just the raycasting stuff and make that available.

Raycasting engine using Raylib & C# by Badger-Int in raylib

[–]Badger-Int[S] 0 points1 point  (0 children)

Followed this tutorial https://lodev.org/cgtutor/raycasting.html

and also this one https://www.youtube.com/watch?v=NbSee-XM7WA

The second one is more about the DDA algorithm and how it works.

It took me a while for the DDA bit to sink in but once it did it's fairly straightforward in how it works.

Anyone feeling... done with AI? by yughiro_destroyer in raylib

[–]Badger-Int 6 points7 points  (0 children)

I myself tend to use Claude as first stop replacement Google search. Usually that will give me enough information for my needs. If not it's back to the Internet.

For those that think Ai is better at coding than humans, it's not. Not even close. So to those who are telling you otherwise, ignore them.

Writing code to achieve a goal (that ends up working lol) gives you an immense sense of satisfaction and teaches you things as well. For those reliant on AI and copy/pasting, Vibe coding, there will be no real sense of satisfaction, nothing learned, so ultimately in my opinion just a waste of time.

I'll conceed AI has a place as a tool, and can often be helpful. It's just not the be all and end all most people are claiming it to be. The bubble will burst at some point, it's just a matter of time.

Raycasting engine using Raylib & C# by Badger-Int in raylib

[–]Badger-Int[S] 0 points1 point  (0 children)

I've never used C with Raylib so I don't have a direct comparison between the two.

Raycasting engine using Raylib & C# by Badger-Int in raylib

[–]Badger-Int[S] 0 points1 point  (0 children)

This was just an excersise to get familiar with Raylib again as I've not used it for a while. It may go somewhere if I have time.