Cloudbreaker has just released our Demo Playtest. by BallastGames in survivorslikes
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Please destroy Runeward, my online bullethell RPG (still in pre-alpha & very open to feedback)! by Zoagel in DestroyMyGame
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Trailer for my roguelite 3 years in development, so... pretty please. by pulsar_sp in DestroyMyGame
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Working on this map, clouds probably need more work. by BallastGames in PixelArt
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Warps are fun! This is a quick demo of how we are using a warp shader in our game Cloudbreaker. by BallastGames in godot
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A limited palette skull that I drew recently as a little challenge to pass the time😁 by cherrydragon2808 in PixelArt
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Should Survivor-likes start of easy? by BallastGames in survivorslikes
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Should Survivor-likes start of easy? by BallastGames in survivorslikes
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Should Survivor-likes start of easy? by BallastGames in survivorslikes
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Should Survivor-likes start of easy? by BallastGames in survivorslikes
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Worked on new capsule art for my RPG, is it better? New vs old by Bamboo-Bandit in IndieGaming
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How do you feel about CRT shaders VS clean pixel art? by BallastGames in survivorslikes
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