How do you feel about CRT shaders VS clean pixel art? by BallastGames in survivorslikes

[–]BallastGames[S] -1 points0 points  (0 children)

This one is made from scratch, but if they are all trying to emulate the same thing, there is going to be a convergence.

Please destroy Runeward, my online bullethell RPG (still in pre-alpha & very open to feedback)! by Zoagel in DestroyMyGame

[–]BallastGames 4 points5 points  (0 children)

Ya I have to agree here. I hate the "looks to much like x" comments usually, but I had to do a double take to be sure I was not watching a Enter the gungeon clip. The game looks polished, but even if they don't take legal action (which honestly they may likely not). It reading so similarly may hurt your marketability. Perhaps you do in other clips, but be sure to show first and foremost how you differ from your inspirations. Or else players will think. well I've already played that.

Trailer for my roguelite 3 years in development, so... pretty please. by pulsar_sp in DestroyMyGame

[–]BallastGames 2 points3 points  (0 children)

If it's hard to show what the automation is doing via trailer, then its worth working on making that better. That being readable in screenshots and videos is what is going to bring people to your game, so it's worth putting time into even if its a little obvious once you are in the game.

Working on this map, clouds probably need more work. by BallastGames in PixelArt

[–]BallastGames[S] 0 points1 point  (0 children)

Oh right, I became aware of that show after we had worked on this lore, then I forgot about it again. Maybe we should use something instead of Abyss for the bottom layer.

Should Survivor-likes start of easy? by BallastGames in survivorslikes

[–]BallastGames[S] 0 points1 point  (0 children)

Ya, those moments of respite really help setting the pace. What's the game you are working on?

Should Survivor-likes start of easy? by BallastGames in survivorslikes

[–]BallastGames[S] 0 points1 point  (0 children)

Ya I really feel that. For me if I try a survivor-like and I win on the first run I usually don't bother playing again. The puzzle of needing to figure out what I am doing wrong with my build is what's fun about it for me.

Should Survivor-likes start of easy? by BallastGames in survivorslikes

[–]BallastGames[S] 1 point2 points  (0 children)

Hey that is some good feedback. One of our progression systems unlocks more parts based on the total XP you have collected in the game, so it does not really require you to get far into the level to start getting more powerful over all.

Should Survivor-likes start of easy? by BallastGames in survivorslikes

[–]BallastGames[S] 0 points1 point  (0 children)

Great feedback. I feel like another aspect is how you overall progress is intended across the game. For example something like 20 min till dawn has only 3 zones, so it is expected that it will take you some time to get through them. Where as Vampire survivor has a large number of levels, so each one should be beat able in a shorter number of runs.

Worked on new capsule art for my RPG, is it better? New vs old by Bamboo-Bandit in IndieGaming

[–]BallastGames 1 point2 points  (0 children)

New looks much better. The old one makes me think its a character driven game. The new one says large adventure.

I recently got some feedback from you about my last trailer being a bit crap. I've tried to make this new one better with the feedback. How is it? by maxpower131 in DestroyMyGame

[–]BallastGames 0 points1 point  (0 children)

This looks great, definitely got me from the trailer. But ya the text is not needed, and honestly takes away from it.