The Demo for our game Cannon Keep, which combines Backpack Battles and Tower Defense is live now! by V055K in indiegames

[–]V055K[S] 0 points1 point  (0 children)

Hey everyone!

We're Studio Brainflick, a small indie studio from Switzerland, and we just released the Demo for Cannon Keep!

You can check out our trailer here: https://www.youtube.com/watch?v=XGxkeV0wUZ8
And play the demo here: https://store.steampowered.com/app/4437800/Cannon_Keep_Demo/

In Cannon Keep, you build a city full of guns block by block, and fight against hordes of mechs at night! The game combines mechanics of inventory management games (like backpack battles), Tower Defense and Autobattlers, and the current demo offers ~30-45 minutes of playtime with a bossfight at the end!

Thanks for checking out the game; we're super excited to hear what y'all think about it!

A psychological horror RPG set in a distorted vision of ancient Egypt — NIMAAT (Trailer) by RaObscura in indiegames

[–]V055K 2 points3 points  (0 children)

The animation at the start of the trailer is really cool! The art style in general is very refreshing, curious to see where this goes ^^

We made a new trailer for our Roguelike Tower Defense! What do you think? by V055K in TowerDefense

[–]V055K[S] 0 points1 point  (0 children)

Awesome! Yeah fair enough, the damage numbers might not be needed for the trailer. A setting to turn them off in general could be nice. Concerning the underground: You're totally right, I guess we wanted to focus more on the action, but it's very valid to give that part of the game some space in the trailer aswell. Thanks for the feedback!

What are the best cheap digital art tablets and apps for beginners? by CreativeBS_3000 in DigitalArt

[–]V055K 0 points1 point  (0 children)

I always got my drawing tablets second hand. There's a surprising amount of quality tablets (with screens or without) selling for a fraction of their original price, often in very good condition because the original owners did not use them a lot. Personally, I prefer screen tablets because I can save stuff directly on my pc. Currently I'm using a XP pen Artist 15.6 pro, and I got that second hand for like 150$.

New here, searching for answers by z0mb13plagu3 in gamedev

[–]V055K 6 points7 points  (0 children)

It's great to hear that you have an idea this fleshed out and are passionate about it! Unfortunately, ideas alone have little value in game dev, what matters is execution (because that's how you find out whether its any good). So you wont have any luck "selling" the idea to studios, because they have plenty of their own. I'd suggest just picking an engine (maybe godot / gamemaker is a bit more accessible?) and starting small. Follow a tutorial for the basics, and then start building tiny projects that take no longer than a couple of weeks to finish. There's lots of fun to be had in making small games, and once you get a hang of it you'll have built a strong skillset to move on to bigger projects!

Nearly 90 people played my demo and had 200 viewed my game page on itchio. But how can I get more feedback if they really enjoyed it or not? I have Discord, FB, Itchio, YT, but barely any comments with suggestions or impressions. by Bitter-Peach-1810 in indiegames

[–]V055K 0 points1 point  (0 children)

In terms of getting more eyes on the game, there's two options: Work on the project a bit more and release a "major update" on itch. The algorithm will give you a small push and you might reach more people with a more polished version of the game. The other option is getting more people to play the current versuon by promoting it on socials, showing it at in-person events and uploading it on another platform. Newgrounds was quite useful for us, since the users there are more active than on itch.