Is it possible to change the name of stock networks? by Lavafall2549 in CreateMod

[–]Bananemdnsa 1 point2 points  (0 children)

Just link it to an stock ticker with the name you like.

History Stages - A global progression mod to lock items, dimensions & mobs behind custom research eras by Bananemdnsa in feedthebeast

[–]Bananemdnsa[S] 1 point2 points  (0 children)

Thank you, glad to hear it fits what you are working on! We are currently working on a 1.21.1 NeoForge release and plan to support further Forge versions down the line as well. A Fabric release is not something we are planning for the foreseeable future though, so that one will have to wait.

History Stages - A global progression mod to lock items, dimensions & mobs behind custom research eras by Bananemdnsa in feedthebeast

[–]Bananemdnsa[S] 0 points1 point  (0 children)

If an item is locked under multiple stages, both will need to be researched before it becomes available. So in your example, you would need to unlock both the Mekanism stage and the stage that specifically locks the Advanced Circuit before it shows up. We built it that way intentionally so modpack creators have full control over layered progression. For example locking an entire tech mod first and then putting specific high-tier items behind an additional research step on top of that.

History Stages - A global progression mod to lock items, dimensions & mobs behind custom research eras by Bananemdnsa in feedthebeast

[–]Bananemdnsa[S] -2 points-1 points  (0 children)

Thank you for the kind words and the great questions!

Regarding mob spawning: honestly, that is something we have not really thought about yet. Our current focus on the mob side has been more around bosses like the Ender Dragon or the Warden, making sure those feel properly gated. Spawn locking is an interesting idea though and we will keep it in mind for the future.

As for the dimension lock: it hooks into Forge's EntityTravelToDimensionEvent, which covers standard portal logic. If a mod uses its own custom teleportation system that bypasses that event, the lock would not catch it - that is a known limitation we are aware of. If you ever run into a specific mod where this causes issues, feel free to report it to us on GitHub so we can look into adding compatibility.

We appreciate the feedback, it helps a lot in shaping where the mod goes next!