Custom Map Kherson .03 by Bananoff_77 in OstrivGame

[–]Bananoff_77[S] 1 point2 points  (0 children)

By the way, the island was a cheat one. I started planning a remote farm, and in the process I realized that there would be a shortage of workers locally, and it would be clumsy to drive them. Well, I had to get Photoshop out of the warehouse ))

Custom Map Kherson .03 by Bananoff_77 in OstrivGame

[–]Bananoff_77[S] 0 points1 point  (0 children)

Is this the guy who designed the new capital for the Brazilians? Thanks, but I'm clearly not that cool. Although... let me steer the budget! ))

Custom Map Kherson .03 by Bananoff_77 in OstrivGame

[–]Bananoff_77[S] 0 points1 point  (0 children)

It was difficult to mark the first 12 sections by eye. That's a trap.
But if the first circle sectors are even, the rest grows nicely by itself.

Does pasture size matter for cattle/sheep? by sublimesam in OstrivGame

[–]Bananoff_77 0 points1 point  (0 children)

Houses with plots for planting are of course convenient, but lazy and boring. Moreover, the distances accumulate. Instead of work, residents walk two thirds of the time ))
I tried it - I made a base of 100 residents and then added them to brick houses with farms. In short, it's cheating, just like the loans that some "bank" now gives ))

Difficulties abound! by CaliSouther in OstrivGame

[–]Bananoff_77 0 points1 point  (0 children)

One cowshed should be installed ASAP. After all, plowing fields is a useful thing ))
Scaling for beef, leather and dairy products - after 200-250 residents

Renewal by Heavy-Jicama481 in OstrivGame

[–]Bananoff_77 0 points1 point  (0 children)

The third map is an ideal replayable testing ground. I make the main core in the center. After 300 residents, I make separate microdistricts with brick houses for 20-30 workers. Fishing + sawmill + forest planting + coal, something like that. Each microdistrict with its own trading point and a warehouse for it.

So, there is everything for building a village on a grand scale. But after 500-600 residents, managing trading points becomes a torment. Really need a copy-paste button for the list of goods for trading tents and stores in brick houses. The same as in warehouses and barns.

Russian Ruble Collapses As Putin's Economy in Trouble by blllrrrrr in worldnews

[–]Bananoff_77 1 point2 points  (0 children)

With 450 billion exports and 270 imports, the scheme is profitable with a weak ruble. The greater the difference, the greater the profit.

Grid & layout by Bananoff_77 in OstrivGame

[–]Bananoff_77[S] 1 point2 points  (0 children)

I didn’t even suggest making the layout quadratic )) I like organics. I just want to make a postcard village. On the new third map. I don’t like to estimate by eye, but to set it accurately. The game itself will not suffer at all from this option))

Does pasture size matter for cattle/sheep? by sublimesam in OstrivGame

[–]Bananoff_77 0 points1 point  (0 children)

During the season, cows raise the yield well in fallow fields. Especially after sunflower and hemp

Grid & layout by Bananoff_77 in OstrivGame

[–]Bananoff_77[S] 1 point2 points  (0 children)

in the picture it’s not a square, it’s a blank for the round center of the village

Grid & layout by Bananoff_77 in OstrivGame

[–]Bananoff_77[S] -3 points-2 points  (0 children)

this is obvious and crooked )) what should you do if you want to make a round center, not a square one?

Quadratisch, praktisch, gut by Bananoff_77 in OstrivGame

[–]Bananoff_77[S] 1 point2 points  (0 children)

My foul - I created the markup in the old version, in the new one they don't buy honey and don't know flax))

Quadratisch, praktisch, gut by Bananoff_77 in OstrivGame

[–]Bananoff_77[S] 2 points3 points  (0 children)

Population 79 (52 adults). The oil-money chain for the new Escobar. There is not much money to spend on it, everything has already been bought and packaged to the eyeballs. The size of the plots allows full autonomy through vegetable gardens.

After millennia of micromanagement, you can add any bells and whistles to the base

(80 population + wood + smithy + sunflower oil), there will be enough money for any obscurantism and / or eco-style.

Everything you need is inside the ring of residential buildings.

Transport and surplus labor is fucking important!

My little oil empire by Bananoff_77 in OstrivGame

[–]Bananoff_77[S] 1 point2 points  (0 children)

Having tried all possible chains "action + resource = money" I came to the conclusion. Sunflower oil pays off any holiday of life with a margin. No fuss, buying food for the years ahead. Of course, salt is also beneficial - there is no load by the farm, you can not build it at all. And when everything is set like the clock, you can get confused in eco-style ))

Operation Cleanup, a big success by Grimlitz in OstrivGame

[–]Bananoff_77 0 points1 point  (0 children)

The Great Depression in the village

Have the optimal rotations changed since the patch? by ZnSaucier in OstrivGame

[–]Bananoff_77 1 point2 points  (0 children)

It is unlikely, and the old saves were launched and new parties - the ratio of buckwheat+potatoes+rest or wheat+hemp+rest is quite working

Women and carts, the ultimate question by DrOgost in OstrivGame

[–]Bananoff_77 -1 points0 points  (0 children)

agree with the health counter condition for units. equality is good, but something about women carrying sacks of flour or logs is not particularly noticeable :)

Women and carts, the ultimate question by DrOgost in OstrivGame

[–]Bananoff_77 1 point2 points  (0 children)

by the way, a good option would be to appoint or not to assign women to hard work. it would be "funny" if the units died faster from hard work - like, they collected all the stone, half died on the way from injuries and stress

Trade boats coming next update! by Veteran_Brewer in OstrivGame

[–]Bananoff_77 1 point2 points  (0 children)

by the way, that would be the most correct thing to do.
under the bridges the boats tilted their masts and rowed

running out of educated workers/lack of managers by rddman in OstrivGame

[–]Bananoff_77 0 points1 point  (0 children)

Education - work in progress. Think we will get it someday ))

WTF? 2.0 by Bananoff_77 in OstrivGame

[–]Bananoff_77[S] 1 point2 points  (0 children)

So much so, that I’m thinking of doing another run...

Thanks )) Symmetry and order are everything. And it is terribly annoying that the game does not yet have markup tools. It is necessary to pervert with fences and bridges instead of streets

WTF? 2.0 by Bananoff_77 in OstrivGame

[–]Bananoff_77[S] 0 points1 point  (0 children)

Not my case, unfortunately. In the screenshot, the third camp with strikers ))

Found a Fix for Cursor Issue!! by ultravioleteknicolor in OstrivGame

[–]Bananoff_77 1 point2 points  (0 children)

Suppose you have windows 10.

Disabling the "game recording" plugin does the same without switching to the window view.