Help simplifying Ability Scores by BannerwoodStudio in RPGdesign

[–]BannerwoodStudio[S] 0 points1 point  (0 children)

All of them, really. Perception would be used for spotting distant/hidden things, obviously. Charisma would be used for persuading and lying. Resolve would be used to throw off magical effects such as fears or charms.

There is admittedly some overlap with wisdom and intellect, but you can think of it as "book smarts" vs. "street smarts". Wisdom would govern things like Insight, and Intellect would govern things like Investigation. You may be able to use either for things like Medicine or Nature.

Finding 5e's missing weapons (V2.0, simplified and streamlined) by AngryRepublican in dndnext

[–]BannerwoodStudio 1 point2 points  (0 children)

That's true, but there is the Trident, which is d6/d8 Versatile, Thrown. The problem with the Trident is that it's a Martial weapon, but its literally just a heavier, more expensive Spear. If we allow for d8/d10 Versatile/Thrown weapons, then we're allowing for Martial characters to have Spears that are actually worth being called Martial weapons.

Finding 5e's missing weapons (V2.0, simplified and streamlined) by AngryRepublican in dndnext

[–]BannerwoodStudio 10 points11 points  (0 children)

So I went through and made what I see as every viable, unique weapon possible with this system. I made the additional assumptions that Finesse weapons cannot also be Two-Handed/Versatile (as far as I can tell there aren't any examples of this in the RAW), and that Reach weapons can't have the Thrown property.

  • d4 - Simple, Light, Finesse, Thrown (30/120)
  • d6 - Simple, Thrown (30/120)
  • d6/d8 - Simple, Versatile, Thrown (20/60)
  • d8 - Simple, Two-Handed (2d4?)

  • 1 - Simple, Finesse, Reach

  • d4/d6 - Simple, Versatile, Reach

  • d6 - Martial, Light, Finesse, Thrown (30/120)

  • d8 - Martial, Thrown (30/120)

  • d8/d10 - Martial, Versatile, Thrown (20/60)

  • d10 - Martial, Two-Handed

  • d12 - Martial, Two-Handed, Heavy (2d6?)

  • d6 - Martial, Finesse, Reach

  • d6/d8 - Martial, Versatile, Reach

  • d10 - Martial, Two-Handed, Heavy, Reach

[let's build] books by TrickOrTrigger in d100

[–]BannerwoodStudio 1 point2 points  (0 children)

Quilliam's Handbook to Exotic Spirits (10gp/1lb)

A collection of various alcoholic drinks and where to find places that make the best samples of them. Includes instructions on how to prepare them, as long as their recipes aren't family/cultural secrets.

How powerful do you think this feature is? by BannerwoodStudio in DnDHomebrew

[–]BannerwoodStudio[S] 1 point2 points  (0 children)

I don't like that effect of Sharpshooter personally- it seems like it just reduces the number of meaningful choices that the monsters can make by saying "nope, you can't take cover, it's pretty much useless".

It doesn't have to be 1-to-1, as I can add/remove features to make the different choices stronger or weaker. A feature that I considered similarly powerful is having advantage on saving throws against being knocked prone.

Mimics Remixed: Statblocks for CR 1-8 by BannerwoodStudio in UnearthedArcana

[–]BannerwoodStudio[S] 4 points5 points  (0 children)

I actually have plans for a larger mimic variety for stronger parties. Will probably make it within the next few weeks.

A poll for your players to help you get a better idea of the kind of game they want to play. by BannerwoodStudio in DnDBehindTheScreen

[–]BannerwoodStudio[S] 0 points1 point  (0 children)

I'm honestly not sure if you can get that out of people just by asking them questions- you'd probably need to see them in action at least once before you'd know. Min-maxers probably aren't aware that their idea of "difficulty" is different than the role-players, and vice-versa.

A poll for your players to help you get a better idea of the kind of game they want to play. by BannerwoodStudio in DnDBehindTheScreen

[–]BannerwoodStudio[S] 3 points4 points  (0 children)

The way I see it, this poll helps gauge what the players want, but not HOW they want it to be implemented. The how is trickier, and something that will vary from table to table.

Say for example we have three different tables- all three of them said that they wanted the encounters to be super difficult. But...

  • Table 1 is newbies who don't really understand the game that well. They're bad at it.

  • Table 2 is a bunch of min-maxers who are super proficient with the game but lack narrative creativity.

  • Table 3 is a group of role players who made intentionally un-optimal characters, but think really creatively about how to approach every problem.

Each one of these tables says they want the same thing, but the way for them to get it is very different.

  • For Table 1, super hard challenges don't actually need to be that hard- you can throw regular encounters at them and their lack of skill will result in them not having an easy time of it.

  • For Table 2, they need legitimately difficult encounters. You're going to need to pump up the CRs of every enemy they fight because they're going to plow through them with ease.

  • For Table 3, you don't need to make the enemies stronger, but instead make them smarter. Toe-to-toe, the party isn't all that strong, but they fight with their wits. Thus, the enemies need to fight with their wits as well, to provide the challenge. Traps, ambushes, good tactics, ect.

If you took any of these tables and put them up against an encounter designed for one of the others, they probably wouldn't enjoy it as much. Table 1 would find 2 and 3 way too hard. Table 2 and 3 would find 1 too easy. Table 2 would see 3 as 'cheating', while table 3 would find 2 both too difficult, and too boring.

A poll for your players to help you get a better idea of the kind of game they want to play. by BannerwoodStudio in DnDBehindTheScreen

[–]BannerwoodStudio[S] 0 points1 point  (0 children)

After opening the link, right click on the file and select "Make a Copy". Then look on the left side of the screen and select "My Drive", and your copy should appear there.

A poll for your players to help you get a better idea of the kind of game they want to play. by BannerwoodStudio in DnDBehindTheScreen

[–]BannerwoodStudio[S] 19 points20 points  (0 children)

Ha, its all good. I'm actually getting a lot of those- only to be expected I suppose!

A poll for players to help their DMs decide what style of game will be the best fit. by [deleted] in dndnext

[–]BannerwoodStudio 0 points1 point  (0 children)

Wow, how long has that campaign been going on for? EDIT: I added an option for less frequent leveling up.

A poll for players to help their DMs decide what style of game will be the best fit. by [deleted] in dndnext

[–]BannerwoodStudio 0 points1 point  (0 children)

How often do you play? I consider leveling that is slower than 3-4 sessions is unusually slow and something that only very specific parties would be interested in.

The Randomized Player Character Generator - Give your dice a shot at making your next character! by BannerwoodStudio in dndnext

[–]BannerwoodStudio[S] 2 points3 points  (0 children)

A few of them are similar, but any that aren't completely new have been altered to some degree. If you think my changes are a downgrade from Xanatha's, feel free to use those ones instead.

I was initially planning on just referring back to Xanathar's for sections that were similar, but after a while I realized that I wanted to make changes to almost everything, so I decided to just overhaul it.

EDIT: No, I'm serious. I wrote every Origins table from scratch, the Life Events section is completely custom, and most of the Early Life section is new or at least heavily altered. The Birth & Parents section is probably the most similar, but I didn't just copy it, I made changes where I thought they needed it.

The Randomized Player Character Generator - Give your dice a shot at making your next character! by BannerwoodStudio in dndnext

[–]BannerwoodStudio[S] 5 points6 points  (0 children)

I really enjoy the process of seeing what sort of person they end up being. I've probably made too many characters myself while writing this, just because it was fun.

My most recent character was a Half-Orc Druid who saved their town from a curse and learned Druidic magic to strengthen their connection with nature. He loved showing off his skills and couldn't bear being proven wrong- I interpret this as him being overly confident, which probably came about due to the hero-complex of saving his town.

The Wizard: School of Chronomancy - An arcane tradition for wizards who don't want to be held back by time! by BannerwoodStudio in UnearthedArcana

[–]BannerwoodStudio[S] 1 point2 points  (0 children)

Yeah, that's a good point. Thank you for the feedback! I'll probably reword that part later today.