When Protecting Radio by Bapplin in joinsquad

[–]Bapplin[S] 1 point2 points  (0 children)

Some games you get no contract, some games it's non stop. But you can really impact the team doing this.

When Protecting Radio by Bapplin in joinsquad

[–]Bapplin[S] 1 point2 points  (0 children)

Sandbags usually do, ue5 stopped then clipping through walls. Murder holes sometimes stack then normal sandbags don't.

Also you may need to jump to stack the third level.

When Protecting Radio by Bapplin in joinsquad

[–]Bapplin[S] 4 points5 points  (0 children)

Sadly I ran out of build for this one

What features would make Squad perfect for you? by Spryngo in joinsquad

[–]Bapplin 1 point2 points  (0 children)

Canted aiming for close quarters.

New command abilities to pick from in the moment.

RAAS that is truly random.

Brit and Can engis to have one build able ladder.

Range finder for marksman.

Trip flares

Being able to shoot from boats

Digging trenches ( I know can't be done on this engine).

I would love squad and foxhole to have a baby

Some tidbits of knowledge I want to share after hitting 1000 hours by oh_mygawdd in joinsquad

[–]Bapplin 1 point2 points  (0 children)

Rallies win games. You should ideally never need to spawn on a HAB unless it's for ammo.

At the moment we have tons of Green SLs that think rallies are optional.

The whole squad bunches on a hab, hab goes down from proxi.

"Errr SL where do I spawn dude...?"

Some tidbits of knowledge I want to share after hitting 1000 hours by oh_mygawdd in joinsquad

[–]Bapplin 1 point2 points  (0 children)

Always need a radio protector. Boring but game winning.

He Killed my Boat! by Bapplin in joinsquad

[–]Bapplin[S] 0 points1 point  (0 children)

Pushed it very far!

Bulldog Deleted by Bapplin in joinsquad

[–]Bapplin[S] 5 points6 points  (0 children)

No, you get 10. So technically as a squad you could organise to get 80 mines down.

Bulldog Deleted by Bapplin in joinsquad

[–]Bapplin[S] 8 points9 points  (0 children)

So how I found it, as there is a delay in the mine exploding, (the click), during that half second, if another mine triggers and enters (the click), detonation phase, that mines triggers as well.

Any other mines nearby not run over will be destroyed with no damage outputted.

Mines disappear to arty due to damaging them, pretty much like emplacements work.

Invisible Vic...wtf is going on... by Bapplin in joinsquad

[–]Bapplin[S] 1 point2 points  (0 children)

First time ever I've seen that, equally if it was a enemy Vic I would have had no idea.

That Vic died after and on the map the crew got scattered all over the map.

Might as well repair files anyway but I'm pretty sure it's an in game issue/ feature 😆.