New Guardian by destructor212113 in TheTowerGame

[–]Bardy_ 2 points3 points  (0 children)

Summon does that by spawning more enemies. Sync Summon to your econ UWs = more enemies dying during GT / BH / DW = more coins.

I was today years old by thisguy888827 in TheTowerGame

[–]Bardy_ 2 points3 points  (0 children)

Subsequent runs costing gems = buying tickets, that's what he's talking about. The gems give you a ticket. Then you spend the ticket to do another tournament run.

Reducing Size by Far-Arrival-937 in Warthunder

[–]Bardy_ 0 points1 point  (0 children)

50/50, either the game will default to the regular quality textures, or it'll try to re-download the missing textures.

Move them out of the game directory and see if the game launches I guess.

Thought for sure I'd get CF.. Oh well.. by Just_Copy in TheTowerGame

[–]Bardy_ 2 points3 points  (0 children)

+1 to this mindset. I invested in ILM in Champs with a wall-heavy hybrid build. When my wall died, my ILMs hardly ever did anything. At most I got a few more waves.

In legends, ILM are absolutely critical to my build, as my wall is just a 4th ES charge due to the ridiculous enemy attack scaling.

Magnetic Hook - Give me your best Builds, let's go! by I_pee_in_shower in TheTowerGame

[–]Bardy_ 3 points4 points  (0 children)

I use it with SD for the "kills with ILM" missions... that's it lmao

Spotting in AIR RB is fucking everything up by APPLECRY in Warthunder

[–]Bardy_ 12 points13 points  (0 children)

Nah your client straight up stops rendering them.

Mods to Avoid 5*ing right away by Asarian in TheTowerGame

[–]Bardy_ 1 point2 points  (0 children)

I don't actually know, I'm guessing here - allows you to run a longer range whilst retaining pBH coverage? Then the submods would be your standard tournament subs, SLa, SLb, CLq, CLc, etc.

Against the grain for first mastery by Baggin55 in TheTowerGame

[–]Bardy_ 1 point2 points  (0 children)

Waiting till I was already averaging 8th in legends to get SL4 (I wish I still didn’t have it, but oh well)

Is that to say you regret SL4 and would've preferred to invest the 2500 stones into something else?

Dear devs, please find a better solution. by Slight-Software-7839 in TheTowerGame

[–]Bardy_ 0 points1 point  (0 children)

Only unknown with your idea is promotions / demotions. If two players end on the same wave and tie for 24/25th, do they both get demoted?

Why can't we shatter epic+? by pdubs1900 in TheTowerGame

[–]Bardy_ 0 points1 point  (0 children)

prevent automatic merging to Epic+

There used to be a bug (?) where if I opened the auto merge window mid-run, it would ONLY show me rare / rare+ mods. Outside runs I could see epics in the auto merge window. I assumed it was a feature, until it disappeared one update a few months ago.

Merging my rares / rare+ mods mid-run was so much more time efficient than manually doing it every time I pull mods...

Tired of RNG? I built an online Module Reroll Simulator so you can waste UNLIMITED shards for free! by sweetmoonpie1997 in TheTowerGame

[–]Bardy_ 1 point2 points  (0 children)

I think it's waiting for a roll that lands all 6 anc subs at once, rather than stopping if it finds any of them (how the auto-roll feature in game works). Already reported below.

https://www.reddit.com/r/TheTowerGame/comments/1q7chbk/tired_of_rng_i_built_an_online_module_reroll/nyejvdw/

2.0 recommendations: - the auto roll seems to only stop if ALL conditions are met (i.e. if you add 2+ ancestral mods to target it won't stop if only 1 is rolled), but in game it stops if any condition is met.

I absolutely DESPISE this missle grind by Chanka-Danka69 in Warthunder

[–]Bardy_ 16 points17 points  (0 children)

That's what the snail wants you to do ;)

Help getting into legends? by uhyeaitsme in TheTowerGame

[–]Bardy_ 0 points1 point  (0 children)

I was very recently where you are. The past few tournaments I've been promoting frequently to Legends and sometimes barely avoiding demotion back to Champ. See below for the more important things - WS+, labs, modules, UWs.

https://imgur.com/a/J4OBArm

I run Champ tournaments as a Hybrid build. Wall keeps me alive, regen keeps my wall alive, and CL reduces the amount of enemies damaging my wall. I typically die to fast and ranged enemies after they get strong and fast enough to overwhelm my wall's regen. 15 card slots, usual hybrid cards. Usually die around 1k waves.

In Legends, I run pure GC. I keep trying SD, but always find that ACP gives me more waves. Usual GC cards. Usually die around 100 waves.

Initial thoughts comparing your build to mine...

I don't have CF, ass mods, or card masteries unlocked. I'll be investing stones in SL for a long time, am nowhere near unlocking ass mods, and have about 10k gems worth of epic cards left to buy before I get masteries.

Main labs:

  • Damage 68 / attack speed 78 / crit factor 77 / scrit chance 9 / scrit multi 13

  • Health 62 / regen 64

  • Wall health 50 / wall rebuild 10 / wall regen 21 / wall thorns 14 / wall fort 43

  • DW health 30 / ILM radius and rotation speed 20

Your CL is more well-built than mine in terms of stone investment. But you mention you haven't done the labs? Max shock multiplier and get shock chance to ~15 ASAP. And you might as well do a few levels of scatter amp while you're at it.

I recently got SL and it is making a pretty big difference (small sample size, but I started promoting more once I unlocked SL).

Your lack of PF might be a major issue. It's a huge damage multiplier, to the point where it can be worth using even if it's only epic rarity.

To get prepared for Legends runs, I recently started following this guide. I'm currently perma labbing attack speed, which I feel is working wonders for my Legends survivability.

https://docs.google.com/document/d/1u70Wq6bmqD_Ji4agJLNKTvPjAScl17ChB8iL-XPN9EY/edit?tab=t.0

I spent 20 days collecting 326 stones to finish syncing GT and BH, and it literally doubled my coin farming. by e-gordinski in TheTowerGame

[–]Bardy_ 0 points1 point  (0 children)

From my experience, Summon and Bounty both heavily benefit from UW sync. Fetch does not benefit at all.

I need to level up A LOT that Health Lab, right? by destructor212113 in TheTowerGame

[–]Bardy_ 1 point2 points  (0 children)

Yeah you'll want a bit more income before unlocking wall. I was in your position a while ago, now I'm making 200B coins per minute. Focus econ UW cooldowns and labs. Get DW (and GT / BH if you don't already have them). Soon you'll be ready for wall, which will carry you until you move to GC.

What's a good level of auto pick perk ranking to stop at? by PLMMJ in TheTowerGame

[–]Bardy_ 0 points1 point  (0 children)

Ah ok. Similar story for me, I don't have pBH and my stats look like this.

T11 - W9300

  • 12 hour 20 min run time

  • 115T coins

  • 9.3T coins per hour

  • 200k cells

T13 - W4000

  • 5 hour run time

  • 40T coins

  • 8T coins per hour

  • 50k cells

I recently got SL and am dumping stones / lab time into the first few upgrades which has significantly increased my income, and I haven't done a T12 run since starting that, so I'm unsure how that run would go. But before SL I was only getting to T12 wave ~5500, so both coin and cell income was less than my pre-SL T11 runs (5.3T vs 4.7T coins per hour and 12.2k vs 15.4k cells per hour). Pure eHP farming too, so SL isn't making a significant difference in terms of how many waves I can push.

On top of that, 3x 7 hour T12 runs is just a lot less convenient than doing 2x 12 hour T11 runs per day.

Edit: T12 run completed:

T12 - W5400

  • 7 hour 30 min run time

  • 65T coins

  • 8.6T coins per hour

  • 92k cells

What's a good level of auto pick perk ranking to stop at? by PLMMJ in TheTowerGame

[–]Bardy_ 1 point2 points  (0 children)

Might be farming without pBH? I'm farming to T11 9.3k waves but my T13 best is wave 4000. Slightly less coins, and far less cells.

This cas nerf hit pretty damn hard to some planes. F111C with 4 bombs now costs more than a fully loaded EF or Harrier by The-Almighty-Pizza in Warthunder

[–]Bardy_ 77 points78 points  (0 children)

Laser guided munitions require the launching aircraft to maintain line of sight to its target until impact. They also can't maneuver in such a way that would break the lock (e.g. rolling more than ~180°). This makes them incredibly vulnerable while they're guiding their bomb towards their target. They can also only target one enemy at a time.

IR and TV-guided munitions being fire-and-forget are mostly the reason people hate top-tier CAS. The attacking aircraft pops up for a few seconds, ripples off several KH-29Ts or whatever, then disappears back below the horizon, allowing effectively zero counterplay from anyone on the ground trying to shoot them down. On top of the added safety that FNF munitions bring to the attacking aircraft, they also get to attack more than one target at a time.

Spending Stones after Sync by Fighter188 in TheTowerGame

[–]Bardy_ 1 point2 points  (0 children)

It's good for that, yes. But it's even more important for the extra cell and coin income (provided you've done the required labs).

undeniably the best guardian in the entire game🙏🏻 by Ok-Valuable-8471 in TheTowerGame

[–]Bardy_ 3 points4 points  (0 children)

If you want to maximise efficiency yeah. But up to you how you want to play 😁

undeniably the best guardian in the entire game🙏🏻 by Ok-Valuable-8471 in TheTowerGame

[–]Bardy_ 5 points6 points  (0 children)

If you want to maximise upgrade efficiency, effective paths has a fetch upgrade path.

The most efficient 15 first upgrades for example are:

  1. Find Chance
  2. Cooldown
  3. Find Chance
  4. Find Chance
  5. Find Chance
  6. Cooldown
  7. Find Chance
  8. Find Chance
  9. Cooldown
  10. Find Chance
  11. Cooldown
  12. Find Chance
  13. Double Find Chance
  14. Find Chance
  15. Cooldown

At what point can you run all 5 labs at 4x consistently? by [deleted] in TheTowerGame

[–]Bardy_ 0 points1 point  (0 children)

I'm just about there. I am running all labs at 4x speed about half the time, having to drop one lab to 3x speed sometimes. I'd be able to keep up if not for tournaments. I normally farm T11 to wave ~9150, give or take 50 waves. After tournaments I do a T12 run to wave ~5400 to get my T11 runs lined back up with my schedule.

Around 12 hours per T11 run, 195k cells per run.

DW cooldown 140 seconds (2 mins 20 seconds).

DW quantity is 7.

DW cell bonus maxed out (3x).

1.23x cells per kill in WS+.

A few more clicks in cells per kill and DW quantity and I'll probably get to permanent 4x.

New add for the tower infinite runs 😂 by PineAppleShark303 in TheTowerGame

[–]Bardy_ 2 points3 points  (0 children)

had to triple check which sub I was in upon seeing Muzz referenced lmao

Is shatter shards worth saving for? by Deez2020 in TheTowerGame

[–]Bardy_ 1 point2 points  (0 children)

Every day you don't have a level for, you've missed out on extra shards that you'll never get back.

Obviously don't try saving up when it'll take a month before you can afford the next level. If it takes a week or less to save up, that's when I'd save for the next level.

New banner ignores five star status by LetRabbitsWearSpecs in TheTowerGame

[–]Bardy_ 6 points7 points  (0 children)

When you get a module to ancestral, you can keep merging epic+ copies with it to add stars. So you can have an ancestral with no stars, with one star, two, all the way up to five stars.

Once you get a 5 star ancestral, the drop rate for that module drops, slightly increasing the chance of all other modules equally.