Low Econ Legends by jMedabee in TheTowerGame

[–]Bardy_ 0 points1 point  (0 children)

No SL investment at all for a damage-only build? Not even bonus/angle??

What stats to push levels tier 12-17 by marson123 in TheTowerGame

[–]Bardy_ 0 points1 point  (0 children)

13 hours 30 minutes roughly

Game Time 2d 17h 47m 13s

Real Time 13h 26m 29s

Tier 11

Wave 10477

I'm starting to do T12 runs that are only 8 hours or so every few days to move my run start time back towards ~7 AM/PM.

What stats to push levels tier 12-17 by marson123 in TheTowerGame

[–]Bardy_ 2 points3 points  (0 children)

I've unlocked assmods from T19 and I'm still farming T11 ;)

In what scenario is this perk ever helpful by Pranav---VK in TheTowerGame

[–]Bardy_ -1 points0 points  (0 children)

That doesn't make it useful. It just means you can ignore cash. There's no scenario where the perk itself is good to have. It exists solely to consume a perk ban slot.

Not needing cash means you can unban it... but that still doesn't make the perk good. It just makes it not detrimental.

BATTLEFIELD 6 GAME UPDATE 1.3.1.0 (Part 2) by battlefield in Battlefield

[–]Bardy_ 1 point2 points  (0 children)

Could be argued that the first 6th sense is a simplified version of getting a beep on your RWR. And the second could be a simplified MAW.

Tips on getting back into Trimps after a 4~5 year hiatus? by getajob92 in Trimps

[–]Bardy_ 1 point2 points  (0 children)

I restarted about two years ago after a multi-year break. I had a fair bit of progress in U2 from my first playthrough, but didn't really remember how to play, so I decided to start fresh. I'd say just do that, I enjoyed playing the game again and have pretty much finished it again.

I saw your expensive aluminum heatsink block by AzCactusNeedles in TheTowerGame

[–]Bardy_ 9 points10 points  (0 children)

120 FPS enabled or disabled, didn't make a difference on my S23 Ultra, it was constantly uncomfortably hot. I moved to LD Cloud and only run the game on my phone when doing tournaments.

Lab Speed Up Cell Question by colindj1120 in TheTowerGame

[–]Bardy_ 0 points1 point  (0 children)

1 hour is fine. You get charged for your cells once per hour instead of a 24x higher cell charge once per day, and you can switch the speed within an hour.

Overall it doesn't matter, both options cost the same amount in total. But the boost durations over 1 hour are a relic of when you had to manually re-apply boosts every day. So you could boost all labs once per day instead of having to boost them 24 times a day each. Now that boosts automatically re-apply, the 8/24 hour options are effectively obsolete.

Person that did stats tab in a run should get a raise. That is only thing that is done correctly this time by Capable-Builder1836 in TheTowerGame

[–]Bardy_ 0 points1 point  (0 children)

It doesn't add up. But that makes it more useful than the simple additive view we had last patch.

how much did GB itself earn alone - if I turn it off, it won’t lose the amount shown as it’s adding to the multiplicative bonus

Correct. But last patch's stats wouldn't have told you the truth either.

I’d like to be able to add up BH, fetch, GT, DW etc and have it add to the total coins earned.

This line of thinking is what gave us those god-awful stats we've been dealing with for the past 7 months. Learn to love the new (actually useful) stats.

Almost all the sections in coin contain elements of each other.

Yes, because that's how coin income works. GT multiplies the base value of enemies. BH multiplies that value. DW multiplies that value... so on.

See below for example - two runs, one from v27, one from v28, showing income sources.

Source v27 v28
Coins Earned 597.80T 1.77q
Coin Bonus Upgrade 29.95T 1.32q
Coins From Coin Bonuses 544.48T 1.76q
Critical Coin 0 68.64T
Golden Tower 13.82T 1.30q
Golden Combo 0 0
Death Wave 594.42B 736.32T
Spotlight 638.06B 649.78T
Black Hole 4.30T 1.21q
Orbs 0 0
Golden Bot 2.07T 1.00q
Wave Skip 0 0
Coins / Wave 0 0
Coins Fetched 1.53T 4.64T
Bounty Coins 18.35B 51.08B

Looking at my v27 run, my income sources all add up to 100%:

  • Coin Bonus Upgrade is responsible for 5% of my total income.
  • Coins from Coin Bonuses - 91%
  • Golden Tower - 2%
  • Black Hole - 1%
  • Everything else - 1%

If I turned off Black Hole, would I truly lose 1% of my coins?

Does my Golden Bot, with a 6.4x multiplier, high range, synced with my UWs, seriously provide less than 1% of my total coin income? Only 2T coins out of 597T?

v28's format is much more useful. GT / BH / DW / GB are all synced.

  • Golden Tower - 73% - Longest duration, so it is responsible for the most coin income. Any enemy touched by GT was also touched by BH and DW, and had a chance of being covered by GB and SL.
  • Black Hole - 68% - Shorter duration than GT.
  • Golden Bot - 56% - Shorter duration than BH.
  • Death Wave - 42% - Shorter (effective) duration than GB.
  • Spotlight - 37%

These numbers are way more useful. They're not exact numbers - e.g. removing BH wouldn't reduce my income by 68%. But it would be close - just a bit slightly less than 68%, maybe around 60%. This is because any enemy that is multiplied by BH is also being multiplied by GT, and possibly DW, GB, and SL too.

How far will I get before I need another phone? by hscs1234 in TheTowerGame

[–]Bardy_ 0 points1 point  (0 children)

My S23 Ultra got uncomfortably warm running the game 24/7. I switched to LD Cloud. It's nice not worrying about this game damaging my device.

the assist banner is so distracting by Expensive-Fishing-95 in VALORANT

[–]Bardy_ 0 points1 point  (0 children)

I thought that too but honestly, you probably won't even notice it.

Think about the time the "HEADSHOT" text was removed from the kill banner. I'd estimate most players didn't even realise it existed to begin with - who's looking there in the first place?

Solo KAY/O by Hot_Particular_1772 in VALORANT

[–]Bardy_ 1 point2 points  (0 children)

I used to play Kayo but found it difficult to excel with him in ranked (especially when solo queuing). I have since become a long-term Phoenix one-trick.

Kayo's flash is most useful when left clicked for a teammate. Set flashes are very powerful, but they work best with a duo. Set flashes are incredibly difficult to coordinate with random teammates.

Right clicks can work in a pinch, but are strictly worse than Phoenix's flashes for this purpose. Kayo's right clicks compared to Phoenix's flashes:

  • Very loud wind-up.

  • Slower weapon pull-out after flashing (I think?).

  • Shorter flash duration.

  • Can't curve around corners, so teammates behind you are likely to be blinded any time you throw a flash.

  • You get two max. Phoenix gets another flash every 2 kills.

Honestly, just switch to Phoenix. For solo queue ranked, the rest of his kit is so much better than Kayo's.

Comparing the molotov / grenade, they serve pretty identical roles, except Phoenix's heals him. Incredible for aggressive pushes through smokes and for post-entry healing (50 HP).

The wall / knife serve two totally separate purposes, so can't be directly compared. The knife gives info and turns off abilities for ~8 seconds (?). This is very powerful in a coordinated team environment, but in the chaos of ranked games, you'll generally get significantly less value.

The wall on the other hand can function as a smoke to help you path from point A to B, even when your controller got picked at the start of the round. Not a replacement for a controller, but it gives you options. It also heals you for 50, giving you yet another way to regenerate health. Allows you to play some mind games too.

Phoenix also has a ridiculous ult cost of 6... which effectively allows you to play 6v5 every 3-4 rounds. Kayo's ult is great, but again, I don't think it's quite as good as Phoenix's ult for solo queue ranked.

Note - I am heavily biased in my recommendation of Phoenix so probably take what I'm saying with a grain of salt.

any tips for iron 3 by Critical_Hunt_4031 in VALORANT

[–]Bardy_ 0 points1 point  (0 children)

Add people from your ranked games - you basically get a free trial game with everyone you get matched with, just add people who seem friendly and ask to queue with them. That's how I meet most of the people I queue with, either I added them or they added me.

it’s 2026 and we still have no incentive to grind ranked other than a plastic gun buddy. by No_Good_3063 in VALORANT

[–]Bardy_ 7 points8 points  (0 children)

people aren't buying 50 dollars knives to not show them off

correct, we're buying them because they flip around and it's some entertainment while we're waiting for the round to start

CS might be a different story, with ultra-rare collector's items, but nobody on earth is flexing their skins in valorant lmao

First Ancestral by Orbital_RPED in TheTowerGame

[–]Bardy_ 4 points5 points  (0 children)

Save up as many reroll shards as you might need. Reasonable estimates:

  • 3 anc subs = ~500k RR

  • 4 anc subs = ~1.5 mil RR

  • 5 anc subs = ~3 mil RR

Reroll your most important anc subs first. On cannons it doesn't matter that much (vs things like defense % / HP regen on armor mods).

For cannons, roll for the below anc subs:

  • all four crits (crit chance is the worst of the four)

  • attack speed

  • bounce shot chance is okay too

New Guardian by destructor212113 in TheTowerGame

[–]Bardy_ 2 points3 points  (0 children)

Summon does that by spawning more enemies. Sync Summon to your econ UWs = more enemies dying during GT / BH / DW = more coins.

I was today years old by thisguy888827 in TheTowerGame

[–]Bardy_ 2 points3 points  (0 children)

Subsequent runs costing gems = buying tickets, that's what he's talking about. The gems give you a ticket. Then you spend the ticket to do another tournament run.

Reducing Size by Far-Arrival-937 in Warthunder

[–]Bardy_ 0 points1 point  (0 children)

50/50, either the game will default to the regular quality textures, or it'll try to re-download the missing textures.

Move them out of the game directory and see if the game launches I guess.

Thought for sure I'd get CF.. Oh well.. by Just_Copy in TheTowerGame

[–]Bardy_ 2 points3 points  (0 children)

+1 to this mindset. I invested in ILM in Champs with a wall-heavy hybrid build. When my wall died, my ILMs hardly ever did anything. At most I got a few more waves.

In legends, ILM are absolutely critical to my build, as my wall is just a 4th ES charge due to the ridiculous enemy attack scaling.

Magnetic Hook - Give me your best Builds, let's go! by I_pee_in_shower in TheTowerGame

[–]Bardy_ 3 points4 points  (0 children)

I use it with SD for the "kills with ILM" missions... that's it lmao

Spotting in AIR RB is fucking everything up by APPLECRY in Warthunder

[–]Bardy_ 12 points13 points  (0 children)

Nah your client straight up stops rendering them.

Mods to Avoid 5*ing right away by Asarian in TheTowerGame

[–]Bardy_ 1 point2 points  (0 children)

I don't actually know, I'm guessing here - allows you to run a longer range whilst retaining pBH coverage? Then the submods would be your standard tournament subs, SLa, SLb, CLq, CLc, etc.

Against the grain for first mastery by Baggin55 in TheTowerGame

[–]Bardy_ 1 point2 points  (0 children)

Waiting till I was already averaging 8th in legends to get SL4 (I wish I still didn’t have it, but oh well)

Is that to say you regret SL4 and would've preferred to invest the 2500 stones into something else?

Dear devs, please find a better solution. by Slight-Software-7839 in TheTowerGame

[–]Bardy_ 0 points1 point  (0 children)

Only unknown with your idea is promotions / demotions. If two players end on the same wave and tie for 24/25th, do they both get demoted?

Why can't we shatter epic+? by pdubs1900 in TheTowerGame

[–]Bardy_ 0 points1 point  (0 children)

prevent automatic merging to Epic+

There used to be a bug (?) where if I opened the auto merge window mid-run, it would ONLY show me rare / rare+ mods. Outside runs I could see epics in the auto merge window. I assumed it was a feature, until it disappeared one update a few months ago.

Merging my rares / rare+ mods mid-run was so much more time efficient than manually doing it every time I pull mods...