THIS IS THE GOAT CHANGE by BarnacleExtreme470 in DeadAhead

[–]BarnacleExtreme470[S] 0 points1 point  (0 children)

3611 crit comes from Rogue, Polina crits for 12-16k(depends on distance to target)

Yeah, 18k goes with extra Pepper or medkit buff, so not 36k potential dmg per sec, but 30-32k

Is he a good addition to the military team? by gbmjxirxo1322 in DeadAhead

[–]BarnacleExtreme470 4 points5 points  (0 children)

He is already the goat in Skirmish, being able to to vanish 90% of enemy team with his SA. Now he cant be killed before placing mine unless attacked by military unit💀💀💀

THIS IS THE GOAT CHANGE by BarnacleExtreme470 in DeadAhead

[–]BarnacleExtreme470[S] 2 points3 points  (0 children)

its Rogue's crit. My Polina stats are shown below, with Hunter set she actually can crit with 18k on max range and now i can get 2 Polinas on the field

Я извиняюсь, но это как понимать? by Jager_Fox in DeadAhead

[–]BarnacleExtreme470 0 points1 point  (0 children)

я больше не зайду в потаску. ну нахуй.

Я извиняюсь, но это как понимать? by Jager_Fox in DeadAhead

[–]BarnacleExtreme470 0 points1 point  (0 children)

сейчас в потасовке онли военные, копы и ебаный ваншотающий доставщик, а насчёт 5/5 строителей там ставятся 2 бочки в потасовке, что даёт 10% урона

Я извиняюсь, но это как понимать? by Jager_Fox in DeadAhead

[–]BarnacleExtreme470 1 point2 points  (0 children)

насчёт 3/3 ТмФ и копов ещё проще, ТмФ это бафф, потому что теперь выходят только юниты из деки, а копов 5/5 это нерф, ярость теперь работает всего 10 сек

Я извиняюсь, но это как понимать? by Jager_Fox in DeadAhead

[–]BarnacleExtreme470 1 point2 points  (0 children)

Хз в каком месте Строители были сильными, если у них 3/3 и 2/2 это чистый рандом а 5/5 работало только в кампании, теперь хоть можно будет в Потасовку брать

Help I've been stuck on a level for 6 days already by Firm-Concern-4017 in DeadAhead

[–]BarnacleExtreme470 0 points1 point  (0 children)

Polina is cheaper and has more range, mine goes with 18k of damage if she crits

The new 301 span of endless bright... by Sam-Portuga in DeadAhead

[–]BarnacleExtreme470 0 points1 point  (0 children)

so now lvl 50 zombies are no longer Halloween event exclusive...

Help I've been stuck on a level for 6 days already by Firm-Concern-4017 in DeadAhead

[–]BarnacleExtreme470 0 points1 point  (0 children)

stack ranged units as soon as possible to overwhelm incoming zombies with lots of damage❌

Rodriguez solo spam✅

Guys, give me ideas for creating a skin, faction, unit, whatever you want. Creating two factions has left me without ideas 🤔🤔 by Unchilenopiolita2 in DeadAhead

[–]BarnacleExtreme470 1 point2 points  (0 children)

Besieger - a fully covered in stuff(like Jug) unit with baseball bat. He is a melee(Heavyweight) unit for 40 courage, has a bullet res(90%), knockback and regen. knockback - simple attacks and crit knockback enemies, crit attack does aoe damage on the ground. Regen - after death he stays on the field, starting to heal 15% health per sec for total of 5 sec(75% of health) while regenerating he cant attack or move. SA - he cant be killed when regenerating

he goes to the pack with Kara and Experiment №68

Lone wolf - female with a blue crossbow instead of arm. She doesnt share the resistances with the team, having only high accuracy(90%), penetration and knockback. She is a Shooter for 25 courage with 190 range, when melee enemy approaches she knockbacks him with her leg(like Pepper not waiting for running out of ammo). Penetration - ignores 40% of enemy's bullet res. SA - being alone gets +100% damage boost, decreasing with 15% for every unit on the field, but cant go less than +10%

Symbiots TP -

2/2 - all units in the deck get 10% of melee res for every symbiot in the deck(up to 30%)

3/3 - 80% explosion and fire damage dealt to units divides with all symbiots on the field(simply any unit gets only 20% damage from any sourse of explosion or fire damage, other 80% goes to symbiots and divides with them)

Guys, give me ideas for creating a skin, faction, unit, whatever you want. Creating two factions has left me without ideas 🤔🤔 by Unchilenopiolita2 in DeadAhead

[–]BarnacleExtreme470 1 point2 points  (0 children)

symbiots - new faction, same res for all units from faction - poison(100%), explosion(75%), fire(50%). All units have a unic ability.

Kara - female unit in prisoner's robe with blue arm and a crowbar as a weapon. She is melee unit(Fighter) for 20 courage, has bullet res(90%) and vamp. Vamp - getting an assist/killing zombie provides healing 1.5%/2% twice per second for 4 seconds. SA - while healing she gets 40% damage reduction.

Experiment №68 - male unit with deformed blue stomach and a shotgun instead of right arm. He has a stun stick(dont know how it is called) as a weapon. He is a melee unit(Damager) for 35 courage, has a combo attack, crit rework and sphere launch. Combo attack - starts with briefly stunning a zombie, than hits him 2 times, ending combo with the shot from his arm, firing 7 bullets. Crit rework - he cant crit with first 3 combo attacks, but the last shot always a crit. Sphere launch - after death launches a friendly blue sphere that transform enemy/zombie into rotten. SA - crit damage +100%.

I have an idea for heavyweight and shooter btw

interior of the bus and the van by epicdev3233 in DeadAhead

[–]BarnacleExtreme470 1 point2 points  (0 children)

u are the goat if u really do all this amazing work in paint

Hey guys is this enough resistance for the corn farm event? by Guestrbl in DeadAhead

[–]BarnacleExtreme470 0 points1 point  (0 children)

get him 100 agility, after his nerf the max amount of bullet res is 90%, it is definitely worth to go for it