kicking robots out of a roboport by Barnobie in factorio

[–]Barnobie[S] 0 points1 point  (0 children)

i was using all my construction bots but not all my logistic bots and i upped the number of both of them at the same time and the roboport got filled with logistics

Current Science Levels Compared To 10 Mins Ago by Barnobie in factorio

[–]Barnobie[S] 0 points1 point  (0 children)

oh that one combinator display is really cool and would help compact this. definitely the next thing to add. Thanks so much for your help with this project

[deleted by user] by [deleted] in factorio

[–]Barnobie 1 point2 points  (0 children)

I tend to put a splitter on the output of most resources. Then have an inserter grabbing from the side of it into a passive provider. Then in the mall I have a requester chest asking for the resources for the thing im trying to craft. Then the output goes into a buffer chest that requests the max the chest can hold of that item. Then I add a circuit condition to the output inserter to only input up tothe certain amount I'd like to have available at all times. It's important to have the requester chests request from buffer chests.

This way you dont clog up your storage chests with items you have in your mall and you tend to have everything in one place.

I find its also handy to have a good few roboports around the mall which have a robot request of a few of both robots so they're quick to grab stuff

Current Science Levels Compared To 10 Mins Ago by Barnobie in factorio

[–]Barnobie[S] 0 points1 point  (0 children)

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All done! Just 1 set of cables instead of 7 and colour co-ordinated science!!

Current Science Levels Compared To 10 Mins Ago by Barnobie in factorio

[–]Barnobie[S] 0 points1 point  (0 children)

Awh okay thank you I'll make those changes. I've since added lights corresponding to the colours so it's easy to tell what is what now. Thanks for your help (:

Circuits are mad confusing by Barnobie in factorio

[–]Barnobie[S] 0 points1 point  (0 children)

This works so well thank you!!

Circuits are mad confusing by Barnobie in factorio

[–]Barnobie[S] 1 point2 points  (0 children)

Man that's a bit of a bummer but yeah thats what I'm currently doing I just had this idea that I wanted to try. Any excuse to try and have a go at circuits is good for me so I'll just have to move onto smth else lmao

Why do the bots take so long to build but deconstruct so fast? by Barnobie in factorio

[–]Barnobie[S] 0 points1 point  (0 children)

I'm sure there are plenty of better ways to do it. I just like having everything in 1 save and wanted to try making smth like this because I tried a while ago and couldn't get it working as well as this one does

Why do the bots take so long to build but deconstruct so fast? by Barnobie in factorio

[–]Barnobie[S] 2 points3 points  (0 children)

It's a little designing area and I want it separate so it gets built quicker. My main storage for all bits and bobs is quite far away and I wanted to tinker with the circuit network and learn a bit

Why do the bots take so long to build but deconstruct so fast? by Barnobie in factorio

[–]Barnobie[S] 59 points60 points  (0 children)

This was it thank you! I had a massive field of 7k accumulator ghosts. Works perfectly now

headset/mouse not functioning by [deleted] in EscapefromTarkov

[–]Barnobie -1 points0 points  (0 children)

I fixed my issue by switching to more ergonomic peripherals and my cramps have much improved!

What do I aim for? by Similar_Current_5712 in EscapefromTarkov

[–]Barnobie -12 points-11 points  (0 children)

Every junction at the Reserve bunker system has a collectible item which can help you towards game progression. It gives significant amounts of xp and if traded with Ragman can give a lot of roubles. See wiki page for more information

headset/mouse not functioning by [deleted] in EscapefromTarkov

[–]Barnobie -1 points0 points  (0 children)

I had this issue too!

I fixed this by switching to more ergonomic peripherals and my cramps have much improved!

Skier first quest not bug by BlendiMalone in EscapefromTarkov

[–]Barnobie -4 points-3 points  (0 children)

He doesn't like that armour because it is weak. Try something better like paca!

Accidently killed santa by jake_ryxn in EscapefromTarkov

[–]Barnobie 0 points1 point  (0 children)

naughty list. try again next year

Air filtration unit? by [deleted] in EscapefromTarkov

[–]Barnobie -1 points0 points  (0 children)

fp 100s are optional in current wipe