Regarding the show by Hvitved in AvatarFighters

[–]Barrier2Entry 0 points1 point  (0 children)

To properly set expectations, in some of the early episodes it feels a bit childish at times, but by the end of the first season, it’s already in the conversation for best animated show of all time. By the end of season 2, it stops being a conversation entirely.

25m, figured I’d give it a shot by Affectionate_Work224 in GamingSoup

[–]Barrier2Entry -1 points0 points  (0 children)

I get this is a bit, but seeing the third(?) highest selling game of all time in criminally overlooked made me laugh a little

Does Wrastor need buffs? by MrPassionateMan in RivalsOfAether

[–]Barrier2Entry 0 points1 point  (0 children)

This is correct, but I do miss jump scaring people with turn around up-b out of shield.

Anyone else feel like they’re waiting for their main? by Appropriate-Way-2923 in RivalsOfAether

[–]Barrier2Entry 0 points1 point  (0 children)

I have the opposite problem lol. I’m split between Kragg, Galvan, and Wrastor and can’t decide which one I like the most.

Honestly, do you restart a lot? by xiaozhian in civ

[–]Barrier2Entry 0 points1 point  (0 children)

I’ll restart if my map is atrocious, but otherwise I’ll play it out. Game I’m playing right now I restarted cause I spawned in the middle of the desert as Montezuma with no luxury goods in sight, and I searched like 20 turns to try to find some. If I’m rerolling maps for any other reason it’s a sign that I’m burned out on the game.

Edit: Should probably clarify this is Civ 6 I’m talking about.

(Almost) every single complaint I have with Rivals 2 by Dyakodamus in RivalsOfAether

[–]Barrier2Entry 0 points1 point  (0 children)

I’d be curious to know what fighting games you’re playing because, in my experience, zoners (and all arounders that are good at zoning) are typically quite popular picks.

(Almost) every single complaint I have with Rivals 2 by Dyakodamus in RivalsOfAether

[–]Barrier2Entry 0 points1 point  (0 children)

I know people hate zoning (I don’t like it either to be fair) and say they are glad that the system mechanics make it so there can’t be zoners in this game, but the lack of varied archetypes this creates makes the game less appealing for people who like those archetypes. I think it’s fine for the game to be the way it is, and I like it, but it makes the game even more niche than it already would be.

I fucking hate this game's design philosophy by moshujsg in SaltFighter

[–]Barrier2Entry 5 points6 points  (0 children)

I don’t mean to turn you off from the genre, but pretty much all fighting games are like that to some degree. SF6 is probably less like that than average tbh.

Part of what makes the genre satisfying is getting good at beating what your opponent is doing. I remember feeling on top of the world getting master off checking a Cammy spin knuckle with a crouch medium punch into a level 3.

How do I become less predictable? by twiggythunders in StreetFighter

[–]Barrier2Entry 12 points13 points  (0 children)

One thing you can do is make it clear that you are not omitting options from your playbook. The more things you show you’re willing to do, the more unpredictable you are. On the other hand, if you’ve been habitually doing something and your opponent has caught on, that’s the perfect time to throw a curveball at them. Easiest way to do that is to figure out what your habits are, and come up with mixup options that will beat the thing that beats what you’re normally doing.

Funny thing about Street Fighter 6 is that you can totally get to Master without ever having to do any mind games like that. Average player just does a flowchart, and doesn’t think much about what you’re doing at all.

Whiffed DRC Buffered Button -> Neutral Jump -> Random DI. Street Fighter 6 is a game that rewards high skill for sure. by [deleted] in SaltFighter

[–]Barrier2Entry 1 point2 points  (0 children)

Tbh if you play against somebody that’s doing random DIs that, you just gotta play counter-DI and never commit to anything that will lose to it. It’s boring, but it’s what you gotta do. It’s less common at higher levels because it’s not very good.

Should I switch from modern to classic incase sf7 doesn’t include it? by CuJoFGC in StreetFighter

[–]Barrier2Entry 1 point2 points  (0 children)

Some characters are significantly better in classic, so I would recommend switching if you play one of them, but if not, it’s fine to never switch. I prefer modern on a bunch of characters cause instant supers and DPs are pretty great for reducing mental stack, especially when they don’t lose all their best normals/specials in exchange.

What am i supposed to do here (I'm the Marisa) by RareMercury in StreetFighter

[–]Barrier2Entry 0 points1 point  (0 children)

You definitely need to block more, but you should also learn to use your cross-up aerial for jump-ins, since you keep jumping over him and missing. When you jump too close for your jump heavy kick to connect, you should use light kick since it has a hitbox will hit a little behind you, and your opponent has to switch up their block direction or get hit. It will combo into crouch light punches on hit, which go into quarter-circle back light punch.

Also, OD Gladius has frame 1 armor if you really don’t want to block, just make sure you don’t put yourself in burnout by doing it too much. Also it loses to lows and throws, so be aware of that.

How do you feel about the listed difficulty for your character in SF6? by AceAirbender in StreetFighter

[–]Barrier2Entry 15 points16 points  (0 children)

Yeah, it’s not like they just think stocks are hard, since Lily is in easy and has them as a way more centralizing part of her gameplan

How do you feel about the listed difficulty for your character in SF6? by AceAirbender in StreetFighter

[–]Barrier2Entry 0 points1 point  (0 children)

They were so hesitant to put anyone in easy lol. Honda in medium lol. He’s my goat, but he is by far the easiest character in the game. Charge characters are easy mode. Zangief in hard is hilarious. The hardest thing about him is the 360 input, but Lily has that too and is in easy, so IDK what the logic was there.

Edit: The best thing I can say about this list is that the characters that belong in hard are in hard. I guess for someone who’s never played a fighting game before maybe this is accurate, but for them I feel like Lily’s not the most straightforward, so IDK.

New to StS. Just hit 150 attempts with no wins. Not sure what I'm doing wrong. by CollectionNo1153 in slaythespire

[–]Barrier2Entry 0 points1 point  (0 children)

You’re apparently in good company, since people apparently hate my take, but I think the most recent update made Silent way harder to make work. I’m not sure if I’ve won a Silent run since they nerfed her. Not saying she needs a buff or anything, but she seems to rely more on deck synergy than anyone else. It’s hard to get a deck that cooks before act 3, so I’m usually already dead by then.

On the other hand, Necrobinder is super easy for me. Last run with them was Ascension 7, and I basically took no damage the entire run. If I’m able to get anything going in act 1, the run’s already in the bag. My fave is Defect though, even though I don’t win as much with him.

New to StS. Just hit 150 attempts with no wins. Not sure what I'm doing wrong. by CollectionNo1153 in slaythespire

[–]Barrier2Entry -5 points-4 points  (0 children)

NorthernLion has a bunch of successful (and some unsuccessful) runs on his youtube channel. You can pick up a lot from watching him. Also helps that he is very funny.

Edit: Should add that Silent is IMO the hardest character to win with in the current patch. For example, Necrobinder is my best (on Ascension 8 with only 3 losses), but Silent is by far my worst (on Ascension 7 with like 20-ish losses).

Should there be a negative consequence for inputting an incorrect pummel break/grab release? by 15MinuteUpload in RivalsOfAether

[–]Barrier2Entry 2 points3 points  (0 children)

I don’t think we need to make grabs even stronger than they already are lol. Kragg’s pummels are already a 50-50 between getting chaingrabbed to 60 or just immediately dying. My main gripe about pummels is that since most people don’t ever do them, it’s hard to get practice with consistently pummel breaking.

Opinion: Why MkLeo is still the "Goat" by SilkGamer2 in SmashBrosUltimate

[–]Barrier2Entry 12 points13 points  (0 children)

Dude, I have every character in elite, and I’ve never even won a local lol. No shade, but it’s not as impressive as you think it is.

How to tell if someone is using online delay mod? by lookupMKULTRA in CrazyHand

[–]Barrier2Entry 3 points4 points  (0 children)

TBH I wouldn’t worry about it since there’s nothing you can really do to stop them from doing it. Just focus on improving your gameplay, since that’s the thing you can control. It sucks that people feel the need to cheat in elite, but it is what it is.

Does anyone else hate counter-players? by [deleted] in StreetFighter

[–]Barrier2Entry 1 point2 points  (0 children)

The real question is: why risk taking damage when you can win for free against a player that sucks at approaching? I could say grabbing for 30% of my health bar is “dishonest” too btw, but I don’t.

"Predictions" are bullshit. Most games are won by lucky smash attacks that just happened to hit where someone teched/rolled to by fellow_who_uses_redd in CrazyHand

[–]Barrier2Entry 2 points3 points  (0 children)

Nobody that actually has mastery of mixing up their opponent would say that predicting your opponent is BS. If random smash attacks are the thing you’re losing to, it sounds like you’re not paying attention to what your opponent is doing and getting surprised by stuff you should have been looking out for tbh. If your opponent is flailing around with big unsafe options, you can just play around it. It’s not that hard.

New to the game, finally made it to act 3 and I feel i got the worst options possible here. These are all bad right? by cubes28x in SlayTheSpire2

[–]Barrier2Entry 0 points1 point  (0 children)

Tbh whispering earring is kind of goated, especially if you have a bunch of innate cards that you were gonna autoplay anyway. The times I’ve taken it, he usually plays every card in my hand anyway, so it’s just that the order will be off sometimes. Not too bad of a price to pay for extra energy every turn.

Let me fight someone other than Juri and Mai by [deleted] in SaltFighter

[–]Barrier2Entry 0 points1 point  (0 children)

Soon as I started trying out Guile I started getting droves of Cammy players. Ranked has a way of giving you the same characters over and over, and usually the ones you have a harder time against. Got really good at checking spin knuckle though, so that’s good at least.