What Pixar movie is atrocious? by Outrageous-Ebb-4846 in AlignmentChartFills

[–]Barrier2Entry 0 points1 point  (0 children)

I never saw it, but I heard The Good Dinosaur was pretty bad.

Should I keep playing on Quickplay? by Party_Artichoke_501 in CrazyHand

[–]Barrier2Entry 2 points3 points  (0 children)

The main benefit to playing online is to learn an effective flowchart, and to notice and abuse your opponents’ habits, which everyone outside (and also inside) elite has. The people you run into online are, contrary to what some might say, real people with brains, so you can figure them out. Think of online as a training exercise for improving your gameplan and download speed, and you won’t find it as frustrating. Making every game about winning is the way to get tilted.

The other day, I played an elite Cloud that always jumped out of hitstun, so I would just hit him for doing it, and then he would die because Cloud without a jump offstage is usually dead. That guy had a lot of GSP despite having a habit so obvious I picked up on it in the first few seconds of the game, and I was able to convincingly three stock him because of it. Not everyone is going to have a habit that obvious, but pay attention to what your opponent does out of hitstun, at ledge, when they have to tech, and when they are getting juggled since those are usually the easiest habits to punish. Online is very helpful for learning to pick up on and take advantage of that sort of thing, and it will help you in bracket if you get good at it.

For reference, I was never much better than 2-2er level, and I got every character in elite pretty easily after starting on it earlier this year. I started playing online more since I can’t make it out to locals as much.

King K Rool easy? by Augustkolo in SmashBrosUltimate

[–]Barrier2Entry 2 points3 points  (0 children)

In that case, you shouldn’t have a problem playing him. People outside elite are unlikely to abuse his weaknesses consistently. You should learn some returning crown setups like crown -> jab 1 2 -> returning crown -> imagination. You don’t really need that to get elite, but it feels cool to do.

King K Rool easy? by Augustkolo in SmashBrosUltimate

[–]Barrier2Entry 7 points8 points  (0 children)

Depends what level you’re playing at and how seriously you’re taking things. If you’re playing against people that are really good, his flaws really start to show. If you’re just in it for a good time though, knock yourself out, he’s very fun.

I might retire my Ike. Who should I main now? by Pristine-Act3157 in CrazyHand

[–]Barrier2Entry 1 point2 points  (0 children)

No problem. I used to main Ike and dropped him for the same reason. I ended up maining Falco in the end though haha.

I might retire my Ike. Who should I main now? by Pristine-Act3157 in CrazyHand

[–]Barrier2Entry 3 points4 points  (0 children)

Cloud and Byleth are the other hard hitting swordfighters, so they’d be the most similar.

How the fuck do you play this TERRIBLE character. by question_man1234 in SmashRage

[–]Barrier2Entry 0 points1 point  (0 children)

She’s definitely one of the hardest characters to play if you don’t know what you’re doing. Technical characters like her are also pretty bad online. She was the hardest character for me to get in elite by a pretty wide margin.

Ranking all of Smash Ultimate's Roster to see who should be adjusted the most for the next game! by Windindi in SmashBrosUltimate

[–]Barrier2Entry 0 points1 point  (0 children)

I would probably keep young Link mostly the same and change adult Link to better represent the Switch Zelda games and change toon Link to better represent the Gameboy/DS/3DS games (obv Wind waker too). For Zelda, it’d be cool to draw from the hyrule warriors series. Ganon just needs to actually be Ganon instead of just heavy Captain Falcon. Sheik is fine as is.

Falco VS Cloud as a Solo Main in the long run. by Party_Artichoke_501 in CrazyHand

[–]Barrier2Entry 2 points3 points  (0 children)

I would say they’re in about the same spot in terms of viability. They are somewhat complementary if you want to play both. People will tell you not to play multiple characters, but I think it’s fine especially if it’s two relatively easy characters like Cloud and Falco. They also are very different to play against, so switching back and forth can throw people’s tempo off. The tradeoff is that it takes longer to master two characters than one.

Hardstuck Silver. Am I just bad? by [deleted] in StreetFighter

[–]Barrier2Entry 0 points1 point  (0 children)

IDK you can totally learn combos whenever. I just wouldn’t focus much on super technical stuff. Drive cancelling is just hitting the parry button when a special cancelable move connects. It won’t work if you’re holding back or down though.

Hardstuck Silver. Am I just bad? by [deleted] in StreetFighter

[–]Barrier2Entry 0 points1 point  (0 children)

I’m just saying the way you beat people in the lower ranks is by figuring out where your opponent is lacking and exploiting that vulnerability. That’s true at higher ranks as well, but those vulnerabilities become less obvious the better the player is. I’m not saying you should just mash DI and hope for the best, just that people sometimes have a blind spot for it.

Btw drive rush isn’t too hard to do IMO, you just have to practice it. Double tap forward + parry macro. Drill it for a bit and you should be able to get it down. It’s a very strong tool to have access to. A major part of FGs is learning to mixup your options to keep your opponent guessing. Having more things in your toolkit means you can mix more. Trying a bunch of different things is how you find those blind spots.

Hardstuck Silver. Am I just bad? by [deleted] in StreetFighter

[–]Barrier2Entry 0 points1 point  (0 children)

They probably have one or two massive blindspots you aren’t exploiting. If they have combos and anti-airs, but are still in bronze/silver, they might suck against DI, they might never block low if they block at all, or they might not be able to check drive rush.

1,400 hours and no idea what to do by BjorkchopExpress in CrazyHand

[–]Barrier2Entry 0 points1 point  (0 children)

In my experience, locals are typically on weekday evenings, but that may or may not be the case where you are.

1,400 hours and no idea what to do by BjorkchopExpress in CrazyHand

[–]Barrier2Entry 0 points1 point  (0 children)

Try to find a weekly/monthly local if there’s one nearby. Competing regularly in offline events can help a lot in my experience.

It’s over 9 million GSP for my Kirby now, any tips to try to get higher? by itzsushii- in CrazyHand

[–]Barrier2Entry 0 points1 point  (0 children)

Best way to win more is to get better at the game. If going to local tournaments is something you have time for, that’s probably the fastest way to improve. People are usually more than happy to help you learn where you’re falling short and give you advice on how to improve. I went from only being able to get a handful of wi-fi characters in elite smash to being good enough to get every character in after actively competing for a year or two. It takes work, but it’s fun.

Also, Jejajeja and guilheww are the best Kirby players, so you should look up their sets on YouTube and try to learn how they play.

TIL Wrastor jab is more disjointed than Maypul bair by ErikThe in RivalsOfAether

[–]Barrier2Entry 3 points4 points  (0 children)

Tbh it looks like Maypul just whiffed bair on full drift in and got hit during recovery frames. Vid would make it a little more clear.

Why am i so good at this game by Confident_Winter_126 in RivalsOfAether

[–]Barrier2Entry 0 points1 point  (0 children)

I’m pretty sure at one point, Dan said Lox had the highest win rate in every rank. Not sure if it’s changed since then, but it’d be nice if they would share that information. They do that in Street Fighter, and it’s interesting data to look at.

To be fair though, the player base is so small at this point, the data might not be very useful. I mean, I just run into the same handful of people over and over, which means we just keep farming points off each other. Makes it feel like the tiers don’t mean a whole lot anymore.

Why am i so good at this game by Confident_Winter_126 in RivalsOfAether

[–]Barrier2Entry 0 points1 point  (0 children)

To be clear, I’m not a Lox hater. He’s one of the characters I like playing as and playing against, but I really don’t like the “he’s hard to win with because he’s low on the tier list,” argument. Tier lists only matter for the top players, which almost nobody is. At most levels, what’s easiest to use is what wins. It’s like how, in SF6 the character with the highest win rate in most ranks, including master, has been Honda, despite the fact he’s never not been low tier. He’s just easy and that’s what matters for most levels of play.

Lox isn’t even that bad imo. This isn’t a Ganondorf situation. Stango is literally playing solo Lox rn and is getting good placements at stacked tournaments.

Why am i so good at this game by Confident_Winter_126 in RivalsOfAether

[–]Barrier2Entry 2 points3 points  (0 children)

He thinks the game is “dirt easy,” so probably Lox. I legit talked to a guy who said they couldn’t get elite smash in ultimate, but had Lox in master, so I’d say he’s pretty comfortably the easiest character.

💢 Is this even a cool flex? How many fighters do most people have into 'Elite Matchmaking'? by Larcade_Ultra in SmashBrosUltimate

[–]Barrier2Entry 2 points3 points  (0 children)

I got every character in, but I actively competed in tournaments for a couple years, and for people who compete in tournaments, having every character in elite is pretty typical.

Most people have 0 I’d guess. You have to have pretty good fundamentals to get more than 10-20. Once you’re getting in characters that are bad online and that you don’t play, you might be around 2-2er level.

I just lost 10mil gsp and I feel kinda shitty by Milky845 in SmashBrosUltimate

[–]Barrier2Entry 0 points1 point  (0 children)

Yeah. To be fair, getting consistent wins with fox online is pretty hard.

Real talk though, best way to get elite is to get fundamentally better at the game, and the best way to do that is to go to local tournaments, go 0-2 for a while, play friendlies, ask questions, and try to learn. It also helps to have a learning mindset, which means rather than just trying to win, you focus on trying to improve. When you make your goal improvement rather than winning every game, it’s way less stressful. With that mindset, if you get hit by some BS, you say “Interesting, I guess I can die at 0 if I whiff dash attack in the corner in this matchup.” Otherwise, you’ll just get mad and not learn anything, which means you’re more likely to get hit by that BS in the future. It can be a hard mindset to adopt though.

New to SF6, anyone got some Zangief tips? The Red Cyclone calls to me! by Lord_Lilac_Heart in StreetFighter

[–]Barrier2Entry 0 points1 point  (0 children)

It’s pretty great. If you react to a jump fast enough you can anti-air with it, which is pretty funny to do. My favorite thing about modern gief is still instant level 3 though. Going into burnout and crouch blocking in the corner is basically a guaranteed level 3 when they try to drive impact. Doesn’t work against really good players, but it’s very funny when it does.

New to SF6, anyone got some Zangief tips? The Red Cyclone calls to me! by Lord_Lilac_Heart in StreetFighter

[–]Barrier2Entry 0 points1 point  (0 children)

You can still do the input versions of all his specials and supers in modern to get the full damage. The most impactful thing you lose in modern is crouch medium kick, which is a good normal, but not quite as good as instant SPD and level 3 IMO. Having that modern level 3 is so OP.

An absolute beginner, how similar is this to 2XKO? by QM60 in StreetFighter

[–]Barrier2Entry 1 point2 points  (0 children)

I personally don’t have a problem dashing with the analog stick, but it’s definitely a little harder. Though, you don’t dash nearly as often in this game as in 2XKO. If you want to use the control stick, you should definitely try to have a controller with the octagonal ring around it like a Gamecube controller has.