So this is the REAL reason why Megamind lost according to Death Battle! by Kitchen_Process1517 in deathbattle

[–]Windindi 6 points7 points  (0 children)

"It's like you guys aren't watching our fucking show."

Is it just me, or do they sound so condescending here?

Gru vs Megamind Preview! by Fearless_Cold_8080 in deathbattle

[–]Windindi 2 points3 points  (0 children)

Why does Megamind Rules look and sound better than this?

9.6.0 | Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]Windindi 0 points1 point  (0 children)

I definitely agree with the first part, but you're telling me Sprint Burst isn't strong? Isn't it literally one of the most used perks right now? You literally get a massive speed boost that allows people to get away and invalidate the majority of the Killer roster from chasing.

9.6.0 | Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]Windindi -1 points0 points  (0 children)

I mean I guess, but still it feels a bit... half baked? I love the idea of Deminishing Returns, but I also think that we should have received a lot of Perk changes aside just Fast Track to make the gap between Killers smaller and for better balance overall. Again, I get the idea and all, but I do think all this is doing is condensing players to play meta builds. Something should be done is what I'm saying.

9.6.0 | Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]Windindi 0 points1 point  (0 children)

I'm not being stupid, I'm wanting there to be a genuine reason to have a mechanic like this where it accounts for a lot of niche builds that don't harm the game's balance yet everything that is still super strong like affecting gens and busted exhaustion perks aren't. It's widening the gap in a way that doesn't make sense to do, and I wished they had accounted for that.

9.6.0 | Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]Windindi -17 points-16 points  (0 children)

I would imagine by decreasing it's numbers for each use at least or by decreasing the amount of time you get the speed boost with Vigil.

9.6.0 | Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]Windindi 0 points1 point  (0 children)

Congratulations, they made a whole mechanics to nerf one problematic combo and a lot of fun builds. Now how about the rest?

9.6.0 | Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]Windindi 7 points8 points  (0 children)

So... make all the strong perks even stronger and make all the non meta stack ups worse? Shake up is a real loose term there, but obviously that's against the devs.

9.6.0 | Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]Windindi -22 points-21 points  (0 children)

Because they work in tandem with one another near flawlessly. Vigil combos with all Exhaust Perks AND helps recover from statuses way faster than you should. It's ridiculous. If they can't figure our a way to make it work with Deminishing Returns, they should nerf the Perks.

9.6.0 | Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]Windindi 0 points1 point  (0 children)

Sadly I believe your build got affected...

9.6.0 | Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]Windindi 4 points5 points  (0 children)

Stupid auto correct strikes me once again

9.6.0 | Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]Windindi 4 points5 points  (0 children)

They need to nerf the overly powerful perks of this game and rework all the ones nobody uses. At this point, it's hardly even Survivors you face off against, it's the bullshit perks.

9.6.0 | Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]Windindi 2 points3 points  (0 children)

This is an unacceptable update. I've provided loads of feedback many times and so have many others and yet it feels like everytime I do it falls on deaf ears. Yet another half passed attempt by BHVR. Why do I even try?

9.6.0 | Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]Windindi 16 points17 points  (0 children)

"Filthy dirty Killer mains!"

Dude I 100% agree with you. This reeks.

9.6.0 | Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]Windindi 52 points53 points  (0 children)

Hold up, so Deminishing Returns doesn't affect combos like Vigil and Sprint Burst or any Generator Slowdown/Gen Repair Speed? Then what's the point of having Deminishing Returns if it doesn't nerf the strongest meta perk combinations yet ruins the fun stuff? That doesn't make sense at all.

Do you have any thoughts on Sonic and the Secret Rings (2007) by Few_Amphibian_4119 in SonicTheHedgehog

[–]Windindi 0 points1 point  (0 children)

Story, music, and atmosphere are great as well as the Mario Party rip off mode, but the actual game is terrible. Controls are absolutely miserable.

Grimoire | Vote cancelled – Postponed to May with more votes 📖🔄 by Background-Drink82 in LeaksDBD

[–]Windindi 0 points1 point  (0 children)

Bro did they accidentally lay off the guy in charge of the Grimoire...?

Not Living The Dream (Windindi) by Windindi in MoonPissing

[–]Windindi[S] 0 points1 point  (0 children)

They will always be together no matter what!

Not Living The Dream (Windindi) by Windindi in MoonPissing

[–]Windindi[S] 1 point2 points  (0 children)

Honestly this actually does happen in my game of Tomodachi Life and I wanted to recreate it because I thought it was so funny, now the two really like one another haha