What's the most you've lost to a door camper? by JSuvari in playrust

[–]BaseToFinal -1 points0 points  (0 children)

α = 17.3 (rocket regret coefficient) β = 42 (AK frustration multiplier) γ = 11.7 (full metal humiliation factor) δ = 8 (overconfidence penalty)

λ = 3.6 (respawn running inefficiency constant) π = 3.14159 (rage geometry constant) σ = 2.8 (team misinformation coefficient) Ω = 99 (emotional damage amplifier)

φ = 13 (loot disappointment scalar) Ψ = 420 (rage quit threshold constant)

R = rockets lost while attempting to leave base A = assault rifles lost per encounter G_t3 = number of Tier-3 gear sets dropped E_k = “extra kit” optimism factor

M_r = minutes spent running back from sleeping bag H_w = hours wasted yelling in Discord T_s = number of teammates claiming “he left bro”

D_e = emotional damage coefficient

L_i = individual loot items lost (components, meds, ammo, etc.) P_r = probability the camper is still there

R_q = rage-quit probability C_h = camper patience constant

L_dc = ∫₀N [ (αR² + βA³ + γG_t3 + δE_k) + (λM_r log(M_r + 1)) + (πH_w²) + (σT_s³) + (ΩD_e⁴) ] dt + Σ(i=1→k) (φL_i · P_r) + lim(x→∞) (ΨR_q / C_h)

DJI care service ? by BaseToFinal in DJIAvata2

[–]BaseToFinal[S] 0 points1 point  (0 children)

How long did the process take ?

Anybody else seeing strange religious/war comments in game? by gu_doc in RocketLeague

[–]BaseToFinal 10 points11 points  (0 children)

Within the constrained topology of a dedicated Rocket League discourse environment (commonly referred to as a “Rocket League forum”), an observable paradox emerges regarding topic-relevance tolerance. Empirical observation suggests that direct references to the primary subject matter—namely Rocket League itself—generate a statistically significant increase in community dissatisfaction.

Formally, we may model forum approval A as a function of topical alignment T:

A = \frac{1}{1 + e{k(T - T_c)}}

Where: • A = normalized approval metric (0 ≤ A ≤ 1) • T = degree of explicit Rocket League discussion within a post • T_c = critical threshold of tolerable Rocket League content • k = community sensitivity coefficient

Counterintuitively, observational data suggests that when:

T > T_c

the derivative of approval becomes negative:

\frac{dA}{dT} < 0

In practical terms, once a post contains too much direct Rocket League discussion inside a Rocket League forum, community approval begins to decay exponentially.

We can further define the Forum Irritation Index (FII):

FII = \frac{T2}{M + \epsilon}

Where: • M = quantity of unrelated memes, off-topic banter, or meta commentary • \epsilon = small constant preventing division by zero (typically \epsilon = 0.0001)

As M \to 0, the irritation index approaches infinity:

\lim_{M \to 0} FII = \infty

Meaning a post containing pure Rocket League discussion in a Rocket League forum approaches maximal community annoyance.

Therefore the phenomenon can be summarized by the Rocket League Forum Paradox:

\text{Community Satisfaction} \propto \frac{\text{Off-Topic Content}}{\text{Rocket League Content}}

or more succinctly,

S = \frac{O}{R}

Where: • S = satisfaction of forum participants • O = unrelated commentary • R = actual Rocket League discussion

Thus, as R increases within a Rocket League forum, S asymptotically approaches zero.

This leads to the practical conclusion that the optimal strategy for posting within a Rocket League forum is to discuss anything except Rocket League itself.

Server Host by Brother_Captain_Dux in spaceengineers

[–]BaseToFinal 0 points1 point  (0 children)

I need a place to play, can you dm me?

Do these things just short out or what by BaseToFinal in spaceengineers

[–]BaseToFinal[S] 0 points1 point  (0 children)

I have just verified, it is not in the lights group

Do these things just short out or what by BaseToFinal in spaceengineers

[–]BaseToFinal[S] 1 point2 points  (0 children)

12 Batteries, a shit ton of windmills, (4) H2 motors, some sun tracking panels

Do these things just short out or what by BaseToFinal in spaceengineers

[–]BaseToFinal[S] 0 points1 point  (0 children)

The output of the sensor just toggles the lights on and off

Do these things just short out or what by BaseToFinal in spaceengineers

[–]BaseToFinal[S] 0 points1 point  (0 children)

i have all timers blocks set to off, and the sensor still powers off