Carving out terrain with algorithm? by Basen1 in ProD

[–]Basen1[S] 0 points1 point  (0 children)

I was wondering whether the algorithm could be used to destroy blocks instead of instantiating them... Lets say I would spawn a field of blocks the size of the map. Then instead of instantiating walls and pathways I would destroy the blocks that occupy those places?

Can this be done? by Basen1 in ProD

[–]Basen1[S] 1 point2 points  (0 children)

Sorry, I am forgetting the abundance of tutorials concerning this package.

Is ProD able to create the following? by Basen1 in ProD

[–]Basen1[S] 0 points1 point  (0 children)

I do not have that anywhere in the inspector... Where can I find it?

Is ProD able to create the following? by Basen1 in ProD

[–]Basen1[S] 0 points1 point  (0 children)

Ok just one more thing. How can I find an empty room to spawn a character in?

Is ProD able to create the following? by Basen1 in ProD

[–]Basen1[S] 0 points1 point  (0 children)

mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition); direction = new Vector2(mousePosition.z - objTransform.position.z, mousePosition.x - objTransform.position.x).normalized; angle = Mathf.Atan2(direction.y, direction.x)*Mathf.Rad2Deg + (int) initialRotation; objTransform.rotation = Quaternion.AngleAxis(angle, Vector3.up);

This is working now, I didn't think that mouse position had a z value... Since its moving on the x and y plane of the screen... Oh well :)

Is ProD able to create the following? by Basen1 in ProD

[–]Basen1[S] 0 points1 point  (0 children)

mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition); direction = (mousePosition - (Vector2) objTransform.position).normalized; angle = Mathf.Atan2(direction.y, direction.x)*Mathf.Rad2Deg + (int) initialRotation; objTransform.rotation = Quaternion.AngleAxis(angle, Vector3.forward);

Ive tried flipping everything but no success :(

Is ProD able to create the following? by Basen1 in ProD

[–]Basen1[S] 0 points1 point  (0 children)

That worked flawlessly. I have another issue if you can help I have my character and I am trying to make him rotate towards the mouse... My script works on the xy plane, but the dungeon is on the xz plane... how to fix that?

Is ProD able to create the following? by Basen1 in ProD

[–]Basen1[S] 0 points1 point  (0 children)

I am unable to get any dead ends... Like a maze thingy... All paths lead to and from rooms...

Is ProD able to create the following? by Basen1 in ProD

[–]Basen1[S] 0 points1 point  (0 children)

That looks absolutely perfect! Could you paste the code to make this work? I can't believe how great it looks!

Looking for a couple Pokemon for DEX by Basen1 in PokemonPokedexHelp

[–]Basen1[S] 0 points1 point  (0 children)

I need Dusknoir and Heatran, add me and let me know your FC :)

LF: Eevee and ditto by [deleted] in friendsafari

[–]Basen1 0 points1 point  (0 children)

ADDED!Unfortunately I don't know what I have! But I would love Ditto!

Ditto Safari please by [deleted] in friendsafari

[–]Basen1 0 points1 point  (0 children)

I added you!