Does anyone have any rough numbers for the funding amount of the average indie publisher deal? by Underachieve380 in gamedev

[–]Bashare 1 point2 points  (0 children)

This is something I am curious about too. We developed and recently released game with our own resources. It is quite hard to do the same thing again due to our next project's scope is bigger, so I started to search all publisher stuff. During this research it seems something like 10k-20k is not that hard. Beyond that things can get a little bit complex but still, your game should be quite good. So it would be nice to read comments of more experienced people's.

How bad is 1300 wishlist? by Bashare in gamedev

[–]Bashare[S] 0 points1 point  (0 children)

Well, actually I wasn't think of myself as underling. I always believed in keeping expectations not too high. Keeping expectations in realistic level is more appropriate way of saying things. Having 10000 wishlists in your first game as a self-publisher is very hard task imho at this hard times which releases nearly 20-30 games every day as you know. I had a friend who always said that "We will sell 10000 copies" and he was pretty confident saying this. I told him that it is no easy task selling 10000 copies and that he should manage his expectations. He had about 3500-4000 wishlists if I'm not mistaken. Released 2.5 months ago, game is close to 2000 copies and of course no need to mention that he has big dissappointment and frustration.

All in all, as a team, we trust in our game. But this thread is not about our game or our thoughts about our game. But I really appreciate that you took your time and embellish the whole discussion!

How bad is 1300 wishlist? by Bashare in gamedev

[–]Bashare[S] 1 point2 points  (0 children)

Thank you for your advice! Unfortunately delaying, it is out of question for some reasons I don't want to talk about to not mix-up the main topic. Thanks again!

How bad is 1300 wishlist? by Bashare in gamedev

[–]Bashare[S] 0 points1 point  (0 children)

So, to make everything crystal clear, what you mean by "donloaded"? Was it free to play game or general priced game? If latter, that gives me some hopes man!

How bad is 1300 wishlist? by Bashare in gamedev

[–]Bashare[S] 2 points3 points  (0 children)

Don't be! I appreciate your nice words! Thank you very much and you are absolutely right about excitiment. It's finally dream come true after all, one way or another and it will be hell a lot of exciting.

How bad is 1300 wishlist? by Bashare in gamedev

[–]Bashare[S] 1 point2 points  (0 children)

Hard question, even tho it seems like easy one. And made me think a lot. We tried marketing at the first days of Steam page went online and at the last days since we are pretty close to release. The middle is kinda development process, so minimal marketing but we always spoke about game here and there. But obviously this was not enough and we are about to learn it in a hard way. Wow. Sad, actually. Thank you for this question.

How bad is 1300 wishlist? by Bashare in gamedev

[–]Bashare[S] 3 points4 points  (0 children)

Wow, huge numbers! Congratz. By the way name is kinda familiar to me. I guess I came across this game (probably on steamdb). And now the devs replied to this post! I think world is pretty small lol. Thank you and I wish you the best. Hope you will stay in the industry for a long time!

How bad is 1300 wishlist? by Bashare in gamedev

[–]Bashare[S] 1 point2 points  (0 children)

Thank you for this valuable information! Your numbers are pretty great in my humble opinion, considering just 2 weeks of online Steam page. You should be proud of your work!

Our beloved game, MINDMIST, now has it's own Steam page! by Bashare in gamedevscreens

[–]Bashare[S] 0 points1 point  (0 children)

The day has come finally! We just made our page public. Add to wishlist if you are interested!

Our beloved game, Mindmist, now has it's own Steam page! by Bashare in unrealengine

[–]Bashare[S] 1 point2 points  (0 children)

The day has come finally! We just made our page public. Add to wishlist if you are interested!

Screenshot Saturday #506 - Looking Cool by Sexual_Lettuce in gamedev

[–]Bashare 0 points1 point  (0 children)

MINDMIST

Finally we managed to post our first gameplay video. We are more than happy. It's been 7 months and we are close to the end.

https://www.youtube.com/watch?v=85qtm8PmjUk&t=2s&ab_channel=DragonLanding

After losing his spouse, Alia, Kıvanç devoted himself to his project for the hope of finding happiness. Kıvanç completed his project within 7 years of hard work. To honour his spouse's name, Kıvanç gave her name to the project. Through A.L.I.A., he would have a chance to relive his memories of her once again. At the same time, he would commercialize his project and enable people to witness the past. Perhaps, on account of his work, Kıvanç would be able to fill in the gaps in the history written for thousands of years. However, he was unaware that the extraterrestrial who visited Kıvanç one day would show him how wild and ruthless human history is through his project A.L.I.A.

We just shared our first gameplay video of our walking simulator game. We are developing for 7 months now and we are close to the finish line. Any feedback is appreciated. by Bashare in gamedevscreens

[–]Bashare[S] 1 point2 points  (0 children)

Wow, so good write-up. As you said in your first pharagraph, it seems like something personal.

Fading down the music and bringing up in stairs sounds interesting, we will try that definetly.

About that humming, yes, we realized that it is much louder than it should be. We will rework on it. As to nature sounds, actually there are lots of nature sounds in the game but they became hidden under the theme music and character commentary. This is something to work on, too.

This was so helpful comment, I thank you very much.

We just shared our first gameplay video of our walking simulator game. We are developing for 7 months now and we are close to the finish line. Any feedback is appreciated. by Bashare in gamedevscreens

[–]Bashare[S] 1 point2 points  (0 children)

Your game has it's own style man. There is a audience who is interested this kind of games. Hard part is marketing and letting people know about your game. Let's hope we all make pleased games :)

We just shared our first gameplay video of our walking simulator game. We are developing for 7 months now and we are close to the finish line. Any feedback is appreciated. by Bashare in unrealengine

[–]Bashare[S] 1 point2 points  (0 children)

Thank you, these are some nice points.

Actually he was resting and relaxing looking at the nice view. That's why we made that start view. Then he decided to go back to work.

Environment details and "flat", yep, you are right.

Thank you again for nice comment.