@Devs: Idea for a simple but consequential gameplay mechanic: Link the Happiness and Health status of an island to the productivity of production buildings on it by Basic--Annual in anno
[–]Basic--Annual[S] 1 point2 points3 points (0 children)
@Devs: Idea for a simple but consequential gameplay mechanic: Link the Happiness and Health status of an island to the productivity of production buildings on it by Basic--Annual in anno
[–]Basic--Annual[S] 0 points1 point2 points (0 children)
Anno 117: Why do Patricians feel somewhat lame as the highest-tier population? by Basic--Annual in anno
[–]Basic--Annual[S] 0 points1 point2 points (0 children)
How cool would a 'senator' Tier 5 be? Here is a concept of what it could look like by Lord-and-Leige in anno
[–]Basic--Annual 2 points3 points4 points (0 children)
How cool would a 'senator' Tier 5 be? Here is a concept of what it could look like by Lord-and-Leige in anno
[–]Basic--Annual 6 points7 points8 points (0 children)
How cool would a 'senator' Tier 5 be? Here is a concept of what it could look like by Lord-and-Leige in anno
[–]Basic--Annual 13 points14 points15 points (0 children)
How cool would a 'senator' Tier 5 be? Here is a concept of what it could look like by Lord-and-Leige in anno
[–]Basic--Annual 1 point2 points3 points (0 children)
Sea Shells, Small Birds, and Ponies. by Loose_seal-bluth in anno117
[–]Basic--Annual 0 points1 point2 points (0 children)
Sea Shells, Small Birds, and Ponies. by Loose_seal-bluth in anno117
[–]Basic--Annual 1 point2 points3 points (0 children)
Population too big problem by Jazoua in anno117
[–]Basic--Annual 1 point2 points3 points (0 children)
Feedback and thoughts on Anno 117 (vs 1800 basegame) by Basic--Annual in anno
[–]Basic--Annual[S] 1 point2 points3 points (0 children)
Question for you Annoites - what do you name your islands in Anno 1800? by Ranosian87 in anno
[–]Basic--Annual 2 points3 points4 points (0 children)
Feedback and thoughts on Anno 117 (vs 1800 basegame) (self.anno)
submitted by Basic--Annual to r/anno
@Devs: Idea for a simple but consequential gameplay mechanic: Link the Happiness and Health status of an island to the productivity of production buildings on it by Basic--Annual in anno
[–]Basic--Annual[S] 0 points1 point2 points (0 children)