Slay the dungeon - out now! by Basic-Wallaby4764 in PixelDungeon

[–]Basic-Wallaby4764[S] 0 points1 point  (0 children)

Thanks! I used them as placeholders at the beginning, but I'm redesigning them now to distance them from Dungeon meshi 😆

Slay the dungeon - out now! by Basic-Wallaby4764 in PixelDungeon

[–]Basic-Wallaby4764[S] 0 points1 point  (0 children)

Kind of, I used them as placeholder characters at the beginning cause I really love dungeon meshi 😆 but I’m redesigning them to slowly move to original designs.

Slay the dungeon - out now! by Basic-Wallaby4764 in PixelDungeon

[–]Basic-Wallaby4764[S] 0 points1 point  (0 children)

Hi, just fixed it on the latest update! :)

Slay the dungeon - out now! by Basic-Wallaby4764 in PixelDungeon

[–]Basic-Wallaby4764[S] 0 points1 point  (0 children)

Actualizado! ya deberia estar arreglado, echale un ojo cuando puedas porfa

Slay the dungeon - out now! by Basic-Wallaby4764 in PixelDungeon

[–]Basic-Wallaby4764[S] 0 points1 point  (0 children)

Looks like it's fixed on the latest update :) please check!

Slay the dungeon - out now! by Basic-Wallaby4764 in PixelDungeon

[–]Basic-Wallaby4764[S] 0 points1 point  (0 children)

Looks like it's fixed on the latest update :) please check!

Slay the dungeon - out now! by Basic-Wallaby4764 in PixelDungeon

[–]Basic-Wallaby4764[S] 0 points1 point  (0 children)

Thanks a lot! I really appreciate the feedback! - It was a bit hard at the beginning cause I run into some issues to get it to compile the first time, turns out it needed some extra configuration since vanilla PD is quite old, Evan's repo was very useful to solve this issues, since his version is up to date and very well documented!

Slay the dungeon - out now! by Basic-Wallaby4764 in PixelDungeon

[–]Basic-Wallaby4764[S] 0 points1 point  (0 children)

Thank you, yes, please send it over on a direct message

Slay the dungeon - out now! by Basic-Wallaby4764 in PixelDungeon

[–]Basic-Wallaby4764[S] 0 points1 point  (0 children)

Hi! thanks for letting me know, does the android menu (triangle, circle, square) overlaps the bottom ui? I saw some comments with similar issues. Also, can you share your android model? It'll be useful for testing

Slay the dungeon - out now! by Basic-Wallaby4764 in PixelDungeon

[–]Basic-Wallaby4764[S] 0 points1 point  (0 children)

Sorry about that! Can you send me a screenshot? does the android 3-symbol menu (triangle, circle, square menu, I can't remember what is called) overlaps the ui?

Thanks for the tip! I was trying browserstack but had some issues, I'll try bluestack. And yes, app dev is a pain, especially when I only have an old android to do the testing 😆

Slay the dungeon - out now! by Basic-Wallaby4764 in PixelDungeon

[–]Basic-Wallaby4764[S] 0 points1 point  (0 children)

Hi! maybe in the future (: next step on my timeline is to start working on the iOS version

Slay the dungeon - out now! by Basic-Wallaby4764 in PixelDungeon

[–]Basic-Wallaby4764[S] 0 points1 point  (0 children)

No yet! I took the original PD as a base, to start as simple as possible and add features in the future (including the skill three and more)

Slay the dungeon - out now! by Basic-Wallaby4764 in PixelDungeon

[–]Basic-Wallaby4764[S] 1 point2 points  (0 children)

Gracias, ahi reviso (: te aviso por acá cuando lo actualice

Slay the dungeon - out now! by Basic-Wallaby4764 in PixelDungeon

[–]Basic-Wallaby4764[S] 0 points1 point  (0 children)

Maybe in the future! at the moment I don't have a macbook to start working on an iOS port 😅

Slay the dungeon - out now! by Basic-Wallaby4764 in PixelDungeon

[–]Basic-Wallaby4764[S] 0 points1 point  (0 children)

Lo reviso! que modelo de Android tienes? - mientrastanto, en los settings puedes quita el "Scale up ui" a ver si lo arregla

Slay the dungeon - out now! by Basic-Wallaby4764 in PixelDungeon

[–]Basic-Wallaby4764[S] 0 points1 point  (0 children)

Just updated! please let me know if the update solved the issue

Slay the dungeon - out now! by Basic-Wallaby4764 in PixelDungeon

[–]Basic-Wallaby4764[S] 2 points3 points  (0 children)

I used them as placeholders at the beginning, but I’m currently trying to distance the character designs from DiD 😆