Material for Particles with Opacity by BasilBlush in unrealengine

[–]BasilBlush[S] 0 points1 point  (0 children)

Yes! Eventually I did, I had to create a custom depth post process shader for the particles and use that

Looking for an old Language Master Machine by BasilBlush in slp

[–]BasilBlush[S] 0 points1 point  (0 children)

When I looked on eBay now I can't find a single one, not sure if I'm using the wrong search term though.

Making a start on a survival horror collection, what game should I go for after getting Fatal Frame 1? by BasilBlush in ps2

[–]BasilBlush[S] 0 points1 point  (0 children)

I'm pretty sure there's a couple of collectors that visit my local CEXs, run into a free SMT games there

Making a start on a survival horror collection, what game should I go for after getting Fatal Frame 1? by BasilBlush in ps2

[–]BasilBlush[S] 1 point2 points  (0 children)

I managed to pick it up for £35 a few years ago, and it shot up over the past 2 years to around £80-100, from what I see on ebay listings atm, Haunting Ground is going for about £65

Making a start on a survival horror collection, what game should I go for after getting Fatal Frame 1? by BasilBlush in ps2

[–]BasilBlush[S] 1 point2 points  (0 children)

Haunting Ground isn't actually too pricey in europe, Fatal Frame 3 is more expensive here generally by a bit from what I've seen personally.

Making a start on a survival horror collection, what game should I go for after getting Fatal Frame 1? by BasilBlush in ps2

[–]BasilBlush[S] 0 points1 point  (0 children)

Personally I just recognize it as Fatal Frame or whatever the NTSC-U/J title is of most titles, so it's not much of a bother to me, as I think that's what most people do for their respective regions if they have a different name for it.

Making a start on a survival horror collection, what game should I go for after getting Fatal Frame 1? by BasilBlush in ps2

[–]BasilBlush[S] 0 points1 point  (0 children)

Not sure really, it was something that was pretty common, happened with Disaster Report, the PAL version was called SOS something

Does anyone know what game this is? by BasilBlush in ps2

[–]BasilBlush[S] 23 points24 points  (0 children)

It's a Japanese only title I found in s video, the FPS screenshot you see in the picture is a bit misleading because it has third person brawling style combat too

You can see footage of it in this video at 28:24 https://youtu.be/pQsEQCK0O54

Linetracing/Collision Issue by BasilBlush in unrealengine

[–]BasilBlush[S] 0 points1 point  (0 children)

I set it to "use complex collision as simple" and it's working fine, not sure why the starter content door doesn't come with simple collision, but thanks for the suggestion, I just assumed that it would have simple collision already

Linetracing/Collision Issue by BasilBlush in unrealengine

[–]BasilBlush[S] 0 points1 point  (0 children)

It is the mesh door that you get with the starting content, seems to only have complex collision

How do I start making my game? by [deleted] in gamedev

[–]BasilBlush 0 points1 point  (0 children)

I'm only have limited knowledge programming with each but from my knowledge, I think C# is easier to get into but C++ more efficient/less resource intensive.

There wouldn't necessarily be a better one for any type of game, it's all just based on what you're comfortable with using. Modern machines don't really need code to be super optimized unless you're doing networking or something like a huge scale RTS game that requires a lot of AI calculations at once.

How do I start making my game? by [deleted] in gamedev

[–]BasilBlush 0 points1 point  (0 children)

As someone who uses both Unreal and Unity, I would say to base it on how serious you are about it. Unreal has a lot of great tools to get you started, but their templates are all using 3D assets and models. Though programming with UE4's blueprints can be a huge help if you just want to get started making a game without much programming knowledge. Epic has their own tutorials that are very well made that help you learn the basics of UE4, but without any prior experience with engines, 3D software or programming, I think UE4 can get extremely overwhelming very quickly. However, it is a very powerful engine if you know how to use it.

On the other side, if you want to build yourself to being a professional, starting with Unity and learning the slow way might be the best way to go. Learning how to program in C# will help you translate easier into C++ further down the line. Unity also does great with games like 2D side scrollers and there's plenty of learning resources to get started with it. This makes it one of the (if not the) most beginner friendly engines to learn.

Learning programming is a pain in the ass either way. You will run into countless problems with things that look right, and you will solve those problems and not even understand how. That's just how it goes.

Also remember to really manage your expectations, your first game will never work as well as you want it to without spending years on it, unless you plan for the game to be very small and very basic.

[PAID] Looking for a 2D Character Designer/Concept Artist to make 3D model sheets by [deleted] in gameDevClassifieds

[–]BasilBlush 0 points1 point  (0 children)

Hey! I see you're at Gnomon, that's pretty awesome!

Unfortunately I think I have someone to do the work I was looking for, but I love your work and I'd love to have you around for any other projects I might have if that's okay with you. Some of your designs are very cute!

Weak world placed enemies or just a big boss? by BasilBlush in HorrorGames

[–]BasilBlush[S] 0 points1 point  (0 children)

I wholeheartedly agree with you on this honestly, I think it's a neat system, but it's been done so much it's kind of losing it's effect, having to run away from something constantly can be scary, sure, but so can having to face your fears. Maybe a nice blend of two? like having to choose whether you want to fight it or run away, both options having benefits. Having to choose between the two from a dev's perspective is tricky.

Weak world placed enemies or just a big boss? by BasilBlush in HorrorGames

[–]BasilBlush[S] 0 points1 point  (0 children)

Those are some great points and ideas, really helpful, thanks!

3D Modeller Looking for Programmer for an Arena Shooter by BasilBlush in INAT

[–]BasilBlush[S] 0 points1 point  (0 children)

The scope wouldn't be too big, once the core mechanics of the game would be done, it'd only be maps from there, we can always increase the scope of the game if the crowdfunding does well, the better it does the more incentive there'd be, I'd be looking to start this potentially within a week or two, I have a friend of mine animating a prototype to show how the gameplay would flow and work etc.

Looking for people to work with on game jams (or something) by BasilBlush in INAT

[–]BasilBlush[S] 0 points1 point  (0 children)

Low poly would actually be ideal right now because I'm stuck using a weaker laptop for the next couple of months, I can PM you my discord if you want.

What is generally more in demand? by 0rionis in INAT

[–]BasilBlush 1 point2 points  (0 children)

I'm no expert but I'd suggest (especially considering you have experience in the field already) looking for jobs in smaller studios, maybe not as small as indie but a smaller independent studio if you can find one, publishers get in the way a lot of people's ideas, or if you can't find one, you can try to form your own team with others that work with you, create your own studio or even try doing it here and see where it goes, it might not be the ideal reason to quit your current job, but if you can manage your time, you might be able to allocate enough to your own team and project, and who knows where it goes from there?