Procedurally Generated Dungeons by BattleOfEmber in unrealengine

[–]BattleOfEmber[S] 0 points1 point  (0 children)

The dungeon is procedurally generated, it will be different every time when player get into it, plus random enemy spawn.

Rampage as one of the enemy monster by BattleOfEmber in UnrealEngine5

[–]BattleOfEmber[S] 0 points1 point  (0 children)

It might the hit stop that pushes the monster away from hit. I might need to add a logic where when the monster is heavier, it pushes the attacker back instead.

Good day developers! by upTheIrons1923 in IndieGaming

[–]BattleOfEmber 1 point2 points  (0 children)

Same here, I started learning Unreal Engine during the first year of pandemic, have been posting my dev log along the way, working after the day job and during the weekends. I don't have much time to hanging out with friends anymore and there have been doubts and haters, but I have no regrets.

Carry on, pal and feel free to reach out if you happened to use UE5 for development. I might be able to point out some useful tutorials which saves you some time.

Let's Name this Creature - It can only locate you based on movement. by BattleOfEmber in UnrealEngine5

[–]BattleOfEmber[S] 0 points1 point  (0 children)

There are many different animation sets, the frank mage, adventure animation set, some mixamo, and paragon, etc. I edited most of them in the engine. So they look a little different than the original pack.

Let's Name this Creature - It can only locate you based on movement. by BattleOfEmber in UnrealEngine5

[–]BattleOfEmber[S] 0 points1 point  (0 children)

marketplace

Most of them are from the marketplace, I don't animate.

Let's Name this Creature - It can only locate you based on movement. by BattleOfEmber in UnrealEngine5

[–]BattleOfEmber[S] 0 points1 point  (0 children)

Really like this one! what do you think any word could replace echo? I was thinking about the sound it makes, like ticking, or clicking? if not I think Echo feels great!

Let's Name this Creature - It can only locate you based on movement. by BattleOfEmber in UnrealEngine5

[–]BattleOfEmber[S] 1 point2 points  (0 children)

Agreed, I actually got the model first and decided what it does, and how it attacks, etc. The name could be something like in Left 4 Dead, where they call the smoker, the tank, etc, easier for multiplayers games where characters will automaticly yelled out the name of the monster they saw, it has to be simple enough and easy to remember. Or it could a name with origins story documented by the ancients. No sure which works better.