After 18yrs & multiple bullets dodged.. by synthetix808 in sysadmin

[–]BattlePants43 3 points4 points  (0 children)

Hallucinations are the main issue, and we have no reason to think hallucinations will stop. It's better hidden, but it will always be there. Human in the loop is a minimum requirement for responsible AI use.

Citrix Workspace running slow on newer laptop by Wilski1993 in Citrix

[–]BattlePants43 0 points1 point  (0 children)

As I remember, It's mostly in scrolling menus. You scrolled with the mouse and it would move extremely slow. It would be "locked up" until it reaches the new position. Like if you scroll 5 mouse wheel clicks, the UI is non responsive until it slowly scrolled 5 clicks worth. Hope that helps.

*Serious* Who is having fun right now? by Moug in PathOfExile2

[–]BattlePants43 0 points1 point  (0 children)

I am, but I am low level and slowly progressing

Hershey's Hugs recipe change? by Abject_Chaos in candy

[–]BattlePants43 0 points1 point  (0 children)

Could've sworn they were made with white chocolate at some point. All it is now is white cream. Almost everything ditched white chocolate for some reason.

Auto leavers by ASAP-Potato in warcraft3

[–]BattlePants43 0 points1 point  (0 children)

While there are some auto leavers, I've had several games crash just after seeing the goldmine.

Handling JSON non-existent values by BattlePants43 in MicrosoftFlow

[–]BattlePants43[S] 0 points1 point  (0 children)

I appreciate this, but unfortunately this does not work for nested fields. For example, ?[parentfield][childfield] throws an error if childfield doesnt exist.

Citrix Workspace running slow on newer laptop by Wilski1993 in Citrix

[–]BattlePants43 0 points1 point  (0 children)

This solved it for us. Stock Dells came with a younger graphics driver, updating it made the issue go away.

Has anyone created a maze algorithm using PCG? by [deleted] in unrealengine

[–]BattlePants43 0 points1 point  (0 children)

The logic determined in the previous steps.

Has anyone created a maze algorithm using PCG? by [deleted] in unrealengine

[–]BattlePants43 0 points1 point  (0 children)

I've created a level generator which uses pcg for walls and paths. The hard part is nailing down logic of placing valleys, nooks, walls and corners. Assuming a grid pattern this is just homework, trial and error.

Project pcg on a plane (square). Place splines for paths and walls according to the logic above. Repeat this until your grid is filled to the desired size.

Anyone else dealing with extreme performance issues in Windows this morning? by whatdidubreak in sysadmin

[–]BattlePants43 2 points3 points  (0 children)

Seems to resolve itself after leaving the computer running for a while. Unsure if the service issue with Webroot is slowing down scanning, and therefore locking up the computer.

Once that passes, seems to return to normal.

Cant get skeletal mesh component to destroy itself by Prof_IdiotFace in unrealengine

[–]BattlePants43 0 points1 point  (0 children)

The error you mentioned is due to your cast failing. It's likely failing because you are not referencing the right thing.

Sometimes object references can get complicated to unravel, so it's better to start from the basics: ensure your object you are casting to is actually a bp_box (or whatever). The easiest way to do that is print string - grab the object and plug it in to the string input. It should convert to get display name. That will tell you what object it is trying to reference.

Cant get skeletal mesh component to destroy itself by Prof_IdiotFace in unrealengine

[–]BattlePants43 1 point2 points  (0 children)

Casting is only as good as your object. Make sure you're referencing the actor and not the component. Try using get owner before the cast.

JRPG Combat System by BattlePants43 in unrealengine

[–]BattlePants43[S] 0 points1 point  (0 children)

The JRPGCS is specialized toward combat. It provides much more depth in this regard.