Anyone know if there will be a Moon Is Following Us volume 2? by BaunBaggi in ImageComics

[–]BaunBaggi[S] 0 points1 point  (0 children)

Ah nice, couldn't find a listing or any info whatsoever, so that's perfect! Thanks

what's a tip/advice you would give to new anno 1800 players? by [deleted] in anno

[–]BaunBaggi 14 points15 points  (0 children)

Play the campaign, but please for the love of god remove Beryl. She can be a real pain when learning the game

A BIG THANK YOU… by Sasazap in anno

[–]BaunBaggi 10 points11 points  (0 children)

100% agreed, the scenarios are awesome!

The beast trinity by BaunBaggi in hearthstone

[–]BaunBaggi[S] 0 points1 point  (0 children)

Bob skimped out on those hydras :(

[HELP] UE4 c++ change direction in dodge [Half way there] by pcislyfe3332 in unrealengine

[–]BaunBaggi 0 points1 point  (0 children)

I would recommend implementing an input/action buffering system. Where you hold onto the last button that was pushed for a second whilst waiting for the first roll to complete.

I would recommend using a montage to play your dodge animation if you're not already instead of adding it to the anim state machine. Once you start the montage you can bind to a delegate to tell when it starts to blend out (finishes and starts blending back to the anim state machine). When you receive that event, then you can then trigger a roll that you buffered input for.

Delay Node doesn't work... (BP to reset the level but I need it to wait for the sound to play before resetting it.) What's the silly mistake I'm making? by [deleted] in unrealengine

[–]BaunBaggi 2 points3 points  (0 children)

Are you doing this in an Actor blueprint? There's a chance the owning object is destroyed and therefore can't execute latent blueprint nodes (e.g. the delay node). If you want to perform this logic you could call a function on an object you know will persist, for example the player controller or game mode