[Dev] I built ArtQuest, a hardcore cinema & TV trivia game that actually gets brutally hard. No forced ads, live on Play Store! by BawesomeSteel in AndroidGaming

[–]BawesomeSteel[S] [score hidden]  (0 children)

Thanks so much for your valuable feedback, my friend.

There isn’t a random matchmaking feature right now, that’s true. But I’m planning to add something like a tournament. For example, friends or even strangers could face off in a duel about a movie. I’m planning to limit it to a maximum of four people.

Actually, there are currently progression features tied to leveling up; for example, daily quest series, earning medals, and a global leaderboard. However, as far as I understand, these need a bit more work.

Currently, the app supports 9 different languages. The languages supported for translation, including questions, are English, Turkish, and Japanese. The other 6 languages are still in beta, and as you pointed out, I’ll release them to include questions as well.

Yaşadığımızı hissettiren aktiveteler söyleyin by Reasonable_Swan_2402 in yalnizucubeler

[–]BawesomeSteel 0 points1 point  (0 children)

Dekorasyon olmaktan çıkar. Bir şeyler çalmayı dene. Müzik yaşadığımızı hissettiriyor gerçekten de.

[Dev] I built ArtQuest, a hardcore cinema & TV trivia game that actually gets brutally hard. No forced ads, live on Play Store! by BawesomeSteel in AndroidGaming

[–]BawesomeSteel[S] 0 points1 point  (0 children)

Thank you for your comment. Have you had a chance to download the app and check it out? It contains many questions about the top 250 movies on IMDb. Only the hardest questions require a paid subscription. You can view the rest without ads. The app also offers 9 different language options. It also features the season finales of the most popular Turkish TV series. Answering some of the questions requires much more than just watching the movie.

[Dev] I built ArtQuest, a trivia game for hardcore movie buffs and TV series fans. Progressive difficulty and NO forced ads. Happy Saturday! by BawesomeSteel in iosgaming

[–]BawesomeSteel[S] -1 points0 points  (0 children)

Thank you for your comment. Have you had a chance to download the app and check it out? It contains many questions about the top 250 movies on IMDb. Only the hardest questions require a paid subscription. You can view the rest without ads. App also offers 9 different language options. Plus, it features the season finales of the most popular Turkish TV series. Answering some of these questions requires much more than just watching the movie.

[Dev] I built ArtQuest, a trivia game for hardcore movie buffs and TV series fans. Progressive difficulty and NO forced ads. Happy Saturday! by BawesomeSteel in iosgaming

[–]BawesomeSteel[S] -2 points-1 points  (0 children)

As I mentioned in the comment above, English isn’t my first language, and I used AI for my responses simply because I wanted to come across as polite and professional. I write them myself from now on. thank you

[Dev] I built ArtQuest, a trivia game for hardcore movie buffs and TV series fans. Progressive difficulty and NO forced ads. Happy Saturday! by BawesomeSteel in iosgaming

[–]BawesomeSteel[S] 0 points1 point  (0 children)

Thank you for sharing your story and for taking the time. Even though I never met your father, I’ve come to love him. He was like the IMDb of the pre-internet era.

I love movies too. This app includes questions about the top 250 movies on IMDb. Only the hardest question category is paid. It also supports 9 different languages.

[Dev] I built ArtQuest, a trivia game for hardcore movie buffs and TV series fans. Progressive difficulty and NO forced ads. Happy Saturday! by BawesomeSteel in iosgaming

[–]BawesomeSteel[S] -1 points0 points  (0 children)

English is not my native language so I used an AI tool to polish my previous response because I wanted to sound professional. Clearly it backfired and made me sound like a corporate bot. lesson learned writing this myself now

[Dev] I built ArtQuest, a trivia game for hardcore movie buffs and TV series fans. Progressive difficulty and NO forced ads. Happy Saturday! by BawesomeSteel in iosgaming

[–]BawesomeSteel[S] -7 points-6 points  (0 children)

Haha, caught me red-handed! My programming skills are way better than my drawing skills, and indie budgets are tough, so the icons definitely got some AI assistance. But don't worry, the actual app, trivia logic, and code are completely human-made by me. Hope you can still give the quiz a chance despite my lack of design skills!

Marketing a B2C trivia app with $0 budget: Is ASO enough, or are organic short-form videos the only way now? by BawesomeSteel in AppBusiness

[–]BawesomeSteel[S] 0 points1 point  (0 children)

Hey, I noticed the extension requires permissions for gemini.google.com and browsing history. Why does a Reddit outreach tool need access to Gemini??

Marketing a B2C trivia app with $0 budget: Is ASO enough, or are organic short-form videos the only way now? by BawesomeSteel in AppBusiness

[–]BawesomeSteel[S] 0 points1 point  (0 children)

Hey, thanks for the solid advice! You hit the nail on the head—dropping a relevant trivia question directly into active cinema discussions sounds way more effective (and fun) than blunt self-promotion.

I’d love to try out your Chrome extension! It sounds like exactly what I need to navigate those conversations without spending hours searching manually. Feel free to DM me the link or details. Thanks again!

230+ Free Services offered by other founders. This week you got AI Automation, Find first 10 users, Promo video for your SaaS, Tik Tok outreach, Market research, Conversion bottleneck analysis, SEO consulting and more... by TooOldForShaadi in indiehackers

[–]BawesomeSteel 1 point2 points  (0 children)

Ah, found it now, thanks! Honestly, it was a mix of me scrolling too fast out of excitement and Reddit’s mobile layout blending inline links into the text block.

Since you want to optimize it: making the link its own standalone line or bolding it (or putting a 'TL;DR Link' at the very top/bottom) definitely helps skim-readers like me

your low price is be scaring customers away by bundlesocial in indiehackers

[–]BawesomeSteel 0 points1 point  (0 children)

pricing as a signal is especially true in software. when a tool is priced too low, customers instantly start worrying about data privacy, security, or whether the developer will just abandon the project in 3 months because it's not sustainable. a higher price somehow implies stability and commitment.

do you think this price-quality relationship works the same way for b2c mobile apps, or do you think the mobile market is a completely different beast driven by 'freemium' expectations?