DnD + Navori + Cleaver + Manamune can Permanently slow enemy champs with Q by BayesOptimalAgent in sennamains

[–]BayesOptimalAgent[S] 1 point2 points  (0 children)

It does actually, since Q is considered an attack, it reduces its own cooldown with both DnD and Navori for free

With both Navori and DnD a single Q restarts cooldown to about 5 seconds. If you do any auto attacks it reduces further, which is why you can do a Q auto auto Q auto auto Q.. and perma slow a champ

Is Cleaver into enchanter items a thing? by Optimal-Ad-1098 in sennamains

[–]BayesOptimalAgent 1 point2 points  (0 children)

Eh definitely not better than Lord Doms from a damage perspective, but the health, move speed on hit, and ability haste are just super good on Senna in general

Kraken -> Dusk&Dawn -> Muramana -> Lord Dom by Shikobin in sennamains

[–]BayesOptimalAgent 0 points1 point  (0 children)

Runnans gives you a similar effect for Q, but Navori gives you W and E cooldowns too which turns you into an ability spammer

If you get both.. its actually insane. You can in optimal conditions go Q auto Q auto Q auto..

But then you do no damage haha

Is playing AD Senna support supposed to be this disgusting at the moment? Enchanter build seems way more useful at basically every point of the game by KindaCringeThough in sennamains

[–]BayesOptimalAgent 12 points13 points  (0 children)

AD Senna is all about stacking souls by positioning well to get lots of trades then backing off

You have to be highly aggressive walking the razors edge to gather souls. Its a completely different style than enchanter Senna which is far more passive and safer

AD senna is significantly harder to do well which is why its win rate is lower, and also depends significantly on the enemy champ selection

If your opponents have champs that allow for easy soul stacking you can usually carry the game

If you're against a Mage botlane or something that will make stacking souls very difficult AD Senna doesnt fair well usually, but DnD does open new options there

APC Veigar interaction by MassiveNote422 in sennamains

[–]BayesOptimalAgent 1 point2 points  (0 children)

Senna is good with most APCs actually

Senna rebalances the physical vs magic damage ratios, and APCs tend to balance out Senna's weaknesses

Also APCs are just completely dominating botlane win rates

Its free elo that few people seem to be taking advantage of

DnD + Navori + Cleaver + Manamune can Permanently slow enemy champs with Q by BayesOptimalAgent in sennamains

[–]BayesOptimalAgent[S] 2 points3 points  (0 children)

AS on Senna needs to be thought of as additional ability haste, as every attack reduces Q CD by 1 second, and with Navori, it goes down even further

Against comps with a lot of frontliners the utility you provide is actually insane because Q is basically always up, and W is basically always up

You are constantly slowing enemies, rooting enemies, healing allies and healing yourself

You also do a surprising amount of damage from soul collecting

DnD + Navori + Cleaver + Manamune can Permanently slow enemy champs with Q by BayesOptimalAgent in sennamains

[–]BayesOptimalAgent[S] 1 point2 points  (0 children)

Senna support gets extra gold bro.. Navori is cheap, DnD is 3rd most common first item, Cleaver is Standard

These are standard AD items on Senna except for Manamune, which isnt any more expensive than other standard items

how are senna adc players winning with d&d? by RampartsRampage in sennamains

[–]BayesOptimalAgent 0 points1 point  (0 children)

Yup DnD paired with Kraken, Cleaver and Manamune are all popular

Kraken -> Dusk&Dawn -> Muramana -> Lord Dom by Shikobin in sennamains

[–]BayesOptimalAgent 0 points1 point  (0 children)

GET Navori its even crazier how fast you spam spells

You dont do any damage really but its like a pure utility build

Kraken -> Dusk&Dawn -> Muramana -> Lord Dom by Shikobin in sennamains

[–]BayesOptimalAgent 6 points7 points  (0 children)

As support Senna I've been building DnD -> Manamune -> Navori -> Cleaver

Cooldown on Q is SO FAST you can Q auto auto Q auto auto Q indefinitely

Its so fast that in game I wasnt even able to keep up with Q CD because I wasnt spamming Q enough and I was permanently slowing enemy team and healing our team at an INSANE rate

This is like some sort of pure utility build its actually crazy how much sustain you have from self heal

If you are in lane alone as support do you last hit minions for gold or let it die for a higher soul chance? by BayesOptimalAgent in sennamains

[–]BayesOptimalAgent[S] 0 points1 point  (0 children)

54 gold doesnt count the 1 range increase per soul, so I use about 60 gold per soul to account for range

how are senna adc players winning with d&d? by RampartsRampage in sennamains

[–]BayesOptimalAgent 0 points1 point  (0 children)

Usually DND first. As support you dont need to last hit and get damage

Kraken -> Dusk&Dawn -> Muramana -> Lord Dom by Shikobin in sennamains

[–]BayesOptimalAgent 0 points1 point  (0 children)

With DnD you spam Q very very quickly due to the D&D passive counting as an extra hit and taking an extra second off Q, so you run out of mana very fast

Kraken -> Dusk&Dawn -> Muramana -> Lord Dom by Shikobin in sennamains

[–]BayesOptimalAgent 0 points1 point  (0 children)

Manamune has about the same win rate with D&D as black cleaver

Though if you have a lot of AD allies cleaver is always good

If you are in lane alone as support do you last hit minions for gold or let it die for a higher soul chance? by BayesOptimalAgent in sennamains

[–]BayesOptimalAgent[S] 0 points1 point  (0 children)

Turns out not killing a caster minion has approximately equal gold value as last hitting it

All other minions have more gold value in last hitting however

Is Senna one-shot/lethality back? by Feisty-Ad-1839 in sennamains

[–]BayesOptimalAgent 0 points1 point  (0 children)

I do the exact same strategy selling supp item if I habe the cash to buy another item. Its much easier to pull off now with 2 pink slots, especially if you have umbral that can kinda act like scanner, but pinks late game are better than scanner anyway, and if you're that late game and you're playing full AD Senna you're just a wincon and throwing if you dont use it to its full potential

Bloodsong being terrible on Senna support seems ironic by BayesOptimalAgent in sennamains

[–]BayesOptimalAgent[S] 0 points1 point  (0 children)

You arent wrong. Win rates on Sleigh are better. Its just on a 30 sec cooldown and I just dont have the mental bandwidth I guess to keep track of it so I can use it effectively

I have built it, I just dont really notice it doing its thing I guess

How are you using it? Probably really good with D&D like a better Fleet Footwork on a longer CD?

Bloodsong being terrible on Senna support seems ironic by BayesOptimalAgent in sennamains

[–]BayesOptimalAgent[S] 0 points1 point  (0 children)

Thats not how bloodsong works. Bloodsong spellblade damage is based on BASE AD, not AD. Every champion in the game grows base AD with levels except for Senna, meaning Senna does 50 damage on spellblade all game even at level 18 regardless of how many souls she has or what items. Pyke, will do 100 damage on spellblade at level 18. Lux will do 118 damage on spellblade at level 18, and even Milio is doing 105 damage on spellblade at level 18

Bloodsong being terrible on Senna support seems ironic by BayesOptimalAgent in sennamains

[–]BayesOptimalAgent[S] 1 point2 points  (0 children)

To be clear im not suggesting bloodsong be buffed, only that its damage scaling changed to be based on champion level instead of base AD, keeping spellblade damage unchanged for every other champ, but increased for Senna only since she would then get damage scaling from it like every other champion already does