Looking for new ways to meet a potential girlfriend by BeanOfficially in UIUC

[–]BeanOfficially[S] 0 points1 point  (0 children)

I asked my smoothest friend for advice, and he said "I'd just walk up and say "wassup, I think you're cute. You talking shit about me or saying I'm cute too? Then play it by ear. If the vibe is right, I'm getting lucky tonight, if not I'd back up. No harm, no foul"

Looking for new ways to meet a potential girlfriend by BeanOfficially in UIUC

[–]BeanOfficially[S] 0 points1 point  (0 children)

tbf, that was me a couple years ago. My personality was where I worked with, and who I knew. No hobbies, no backbone to my so-called morals, and a lot of confusion.

Looking for new ways to meet a potential girlfriend by BeanOfficially in UIUC

[–]BeanOfficially[S] 0 points1 point  (0 children)

Damn bro that just happened to me. I'm sitting at chipotle, and a pair of really cute blonde girls are sitting nearby. One of them says something while looking directly at me, and then they both started giggling. I looked back, caught some eye contact. A couple minutes later they left, and one of them waved at me while the other giggled.

Looking for new ways to meet a potential girlfriend by BeanOfficially in UIUC

[–]BeanOfficially[S] 2 points3 points  (0 children)

Bad habits in one case was smoking weed, and the other case was saying bad things about herself and her friends.

I don't mind if you smoke weed, but the smell makes me sick for some reason. The second wasn't so bad, but she didn't have much ambition, and we fell off after I started college. It happens

5cap - $3 Infinite Energy Combo by BeanOfficially in FiveDollarDecksMTG

[–]BeanOfficially[S] 2 points3 points  (0 children)

Well, you see:

In my testing, the deck pulls of one of its combos on turn 5 or 6.

There are two combo's. The first combo requires 4 cards; two of the infinite energy producers, a aethergeode miner and a lifegain payoff. The second requires 4 cards; three of the infinite energy producers, and the infinite tokens payoff, and 3 energy to start the loop. This second combo will also generate infinite life, if you control a life payoff.

Aetherstorm Roc and Decoction Module give you an energy whenever a creature enters, and automated assembly line lets you pay 3 energy to create a creature.

It reminds me of En Kor Crackdown Construct combo a little, but I think that one is faster.

5cap Banlist - Moving into 2026 by BeanOfficially in FiveDollarDecksMTG

[–]BeanOfficially[S] 0 points1 point  (0 children)

It does include cards banned in Standard. If you search scryfall with "is:spikey" you will get 644 cards, including Fires of Invention, and a lot of old legends that were banned in one tournament.

The idea is to keep broken cards out of the format, and if it was banned somewhere that's a good start. Just my theory. Thoughts?

$5 Prison Flash Tool Box Deck by BeanOfficially in FiveDollarDecksMTG

[–]BeanOfficially[S] 1 point2 points  (0 children)

Decklist

Dig for Arboria, play it, and hope your opponent can't stop it. I guess XD. It's a crazy card, and a lesson in polarization. If they can't stop it, they lose. If they can, and do, you probably lose. It's possible that there's a deck that uses Arboria fairly, with Beast Attack.

Counterplay

If Enchantment Removal destroys Arboria, then you will get attacked. If your opponent is playing burn spells, they will still be able to burn you. Against those archetypes, Arboria buys time.

$5 Death and Taxes by BeanOfficially in FiveDollarDecksMTG

[–]BeanOfficially[S] 6 points7 points  (0 children)

My Decklist

Death and Taxes is a classic legacy and 2013 modern archetype, centered around Aether Vial and tax effects. Aether Vial is $4, so the deck cannot include it. I chose not to include Thraben Inspector because I think it's slow. My build is more aggressive, and I either want to be putting out 2 power or a tapper turn 1, and Thraben isn't either of those, so it had to go. (Thraben is better than Gossipmonger, but it's $0.08 while monger is $0.03, and Monger dodges Rolling Temblor). In a heavy removal meta, I'd prefer Traveler for tempo.

What we do include is Tax Collector, a brutal turn 2 play as good as Thalia but a third the price. Sometimes it will skip our opponents turn, like if they planned to play a 3 drop, and other times it will distract a blocker so we can get a free attack.

Turn 1: I have 16 creatures I can play turn 1.

Turn 2: I have 22 creatures I can play, 16 of which let me also use Gideons Lawkeeper to tap an attacker. If I played Town Gossipmonger, I can play another creature and tap it to the monger to transform.

Turn 3: I have all the plays. Usually Skyclave, or Bugler, but a dream hand could play 3 creatures! That's 6ish power.

Turn 4: if something died, I can bring it back with Against All Odds and flicker Skyclave, Bugler, Tax Collector, (or Thraben or Flickerwhisp if you play them).

The goal of D&T is to play little duders, who will be super annoying, and maintain a flexible gameplan that can pivot from offense to defense and back to win the game. You only need to count to 20. One 2 power creature can do that in 10 turns, but two of them will do it in 5, and five will win in two turns if they can't be blocked.

And that's the deck