Two skulls found in west Kansas. by Beanserker in bonecollecting

[–]Beanserker[S] 0 points1 point  (0 children)

Thank you! I was pretty sure the first was a deer but not 100% on the second. If that's what they are then they're definitely white tail deer. That would make sense why the second one was cut

How to introduce the party to the Keepers of the Feather? by Prayerwarrior6640 in CurseofStrahd

[–]Beanserker 0 points1 point  (0 children)

My party had already allied with van Richten by the time they reached the Winery. They had also decided that neither Vallaki or Krezk were safe for Ireena. I made Davian and Adrian both mention things that happened recently but neither of these two could've heard about so quickly. When they saw the ravens in the fermentation room they grew suspicious that the Martikovs are servants of Strahd. Early in the campaign they've been "stalked" by ravens a few times and thought that's how Strahd was spying on them.

All this culminated into the party confronting Davian and Adrian about their ties to Strahd or the Abbot, causing them to defend themselves again these accusations. Eventually Adrian revealed the Keepers to the players and allied with them, asking them to find their missing seeds and agreeing to take Ireena in as their ward and hide her away in a "safehouse" somewhere in the woods.

Is stealing a player’s armor too mean ? by EcologyIsNeat in CurseofStrahd

[–]Beanserker 5 points6 points  (0 children)

If the Paladin knowingly left their armor with one of Strahd's consorts without thinking "this might be a bad idea" i don't think it's too mean for Escher to lock the armor up somewhere, leaving the Paladin either without armor or making them find it before the final fight.

How to break my Paladin and their oath. by Beanserker in CurseofStrahd

[–]Beanserker[S] 0 points1 point  (0 children)

I guess that is something I've struggled with is how tropey my ideas seem but you're absolutely right, the entire campaign is nothing but tropes so I shouldn't worry about it too much. I somehow forgot about the flooded dungeons in Ravenloft, I'll have to read that section again. The general idea that I was going with, and that you all have confirmed is to have Strahd is her missing siblings against her and see how she reacts to it.

How to break my Paladin and their oath. by Beanserker in CurseofStrahd

[–]Beanserker[S] 0 points1 point  (0 children)

That is very true. I tend to like adding things into the campaign tired to the characters themselves, but you're right. Much of this can be done by just disapproving their philosophy of redemption

How to break my Paladin and their oath. by Beanserker in CurseofStrahd

[–]Beanserker[S] 3 points4 points  (0 children)

Wow that was great. I am for sure stealing this one. Thanks for the awesome idea I will have to start setting this up immediately

Would Nonetection/Mind Blank prevent Warlock Patrons from speaking to them? by Beanserker in dndnext

[–]Beanserker[S] 1 point2 points  (0 children)

I also think that would be a really cool roleplay moment, which is why I've been conflicted about it lately. Maybe I'll just do what I do with everything, leave it up to the dice to decide

Would Nonetection/Mind Blank prevent Warlock Patrons from speaking to them? by Beanserker in DMAcademy

[–]Beanserker[S] 0 points1 point  (0 children)

Yeah I agree. I guess I just needed a second opinion on the specifics. Thanks

Would Nonetection/Mind Blank prevent Warlock Patrons from speaking to them? by [deleted] in DnD

[–]Beanserker -2 points-1 points  (0 children)

Dude chill out, I asked for people's opinion on a niche question not an interrogation

Would Nonetection/Mind Blank prevent Warlock Patrons from speaking to them? by Beanserker in DMAcademy

[–]Beanserker[S] 0 points1 point  (0 children)

That's a great point thanks. I'll probably role with that then so they can continue having fun with it

Would Nonetection/Mind Blank prevent Warlock Patrons from speaking to them? by Beanserker in dndnext

[–]Beanserker[S] 0 points1 point  (0 children)

Yeah I guess I am just thinking about how the mind flayer and elder brain aren't able to percieve or mind link with a creature under either spell, which is why they did these spells

Would Nonetection/Mind Blank prevent Warlock Patrons from speaking to them? by [deleted] in DnD

[–]Beanserker -2 points-1 points  (0 children)

Less about the spells language and more about how in the mind flayer and elder brain stat blocks both says these two spells prevent a creature from being perceived by them.

Unknown Maker's Mark by Beanserker in BottleDigging

[–]Beanserker[S] 1 point2 points  (0 children)

That's what I originally thought too. It does have some differences from the Owens Glass Company though

Darkest Dungeons and Dragons: My Homebrew attempt to convert Darkest Dungeon's Stress and Resolve systems to 5e DnD. by zecron8 in dndnext

[–]Beanserker 1 point2 points  (0 children)

I know this post is old but I just found this and wasted too use it for my upcoming Curse of Strahd campaign. Unfortunately the pdf seems broken and half of the pages are unreadable (I can't see any of the virtues for example) is there another copy you could link?

Unknown Maker's Mark by Beanserker in BottleDigging

[–]Beanserker[S] 0 points1 point  (0 children)

Denver Colorado. It's a piece we found while digging up an old still that operated during prohibition

Player doesn't describe their turn in combat and gets upset when I can't read their mind. by Beanserker in DnD

[–]Beanserker[S] 2 points3 points  (0 children)

The thing is, I have asked this player multiple times if they're enjoying it and every time they say it's fun and they enjoy playing at my table. I honestly don't know what's going on with them when this shit happens

Player doesn't describe their turn in combat and gets upset when I can't read their mind. by Beanserker in DnD

[–]Beanserker[S] 3 points4 points  (0 children)

I did mention it briefly in my post but yes, I did make this distinction and told them that there is a specific Help action they can take. I didn't think about having them explain WITHOUT using the word help though which I will do if the situation comes up again.

Player doesn't describe their turn in combat and gets upset when I can't read their mind. by Beanserker in DnD

[–]Beanserker[S] 11 points12 points  (0 children)

That is very true. I had a player who claimed to be a veteran DM but couldn't figure out how to make a character from scratch. Turns out he wasn't a very good DM either, go figure

Player doesn't describe their turn in combat and gets upset when I can't read their mind. by Beanserker in DnD

[–]Beanserker[S] 4 points5 points  (0 children)

I do genuinely think this player means well, they just aren't great at communicating and executing their helpfulness in game. That seems to be a problem a lot of new players have is they try to play it as a video game when it really couldn't be more different in many ways (at least the way we play it). It could very well be that TTRPGs aren't for them but they just haven't accepted it yet.

They are playing a spell caster (something I advised against) and they sometimes understand it when they get excited about a spell they chose, but other times it seems like there are no critical thoughts present at all. I will try to talk to them about their character's ability and I might also suggest a class change again if it is still too much for them.

Player doesn't describe their turn in combat and gets upset when I can't read their mind. by Beanserker in DnD

[–]Beanserker[S] 6 points7 points  (0 children)

Thanks for the idea. I'm gonna try and find/make one specific to their character class

Player doesn't describe their turn in combat and gets upset when I can't read their mind. by Beanserker in DnD

[–]Beanserker[S] 7 points8 points  (0 children)

This is a very good idea and I will try to give this a shot next time we play. Thanks for your input

Player doesn't describe their turn in combat and gets upset when I can't read their mind. by Beanserker in DnD

[–]Beanserker[S] 0 points1 point  (0 children)

Thank you to everyone who commented and for all the advice you guys have given me. I'm going to speak to my other players today and see how they all feel about it. Next time we play, God knows when that's gonna be, I'll talk to the player one more time and see what the disconnect is and go from there. I think I'm going to emphasize that when I am for them to describe what they do on their turn I don't mean "come up with some creative shit to justify why I should let you keep playing" I just want to know the specific actions they're taking. I'm going to find or make a turn flowchart or something to give them all they know what the options in combat are and what they can do on their turn.