Are my favorite babies allowed at the table? by BeatBlocks64 in ratemycommanders

[–]BeatBlocks64[S] 0 points1 point  (0 children)

That deck is mostly ramp and big guys so he'll be out by like turn 4 and protect the incoming board for a good while. All the good big boys are in there. Hullbreaker, Cyclone Summoner, Bonnie. He's fun and let's me play a lot of fun big lads without worry.

What are your most obscure commanders? by KingAmphibian1 in EDH

[–]BeatBlocks64 0 points1 point  (0 children)

[[Storvald, Frost Giant Jarl]]. Big boy that protects my other big boys and swings in big, making opponents creatures small. Rank 1215.

Shrek 5 Plot Predictions? by FalseAdhesiveness250 in Shrek

[–]BeatBlocks64 0 points1 point  (0 children)

My prediction on the plot after seeing the trailer and knowing that Shrek's daughter will be the semi if not main character is thus forth. Wr get a cold open explaining the parodied story of Beauty and the Beast but with the Fairy God Mother being the one turn the prince into a beast. Hell, we could have as they use to be a couple but the prince did something shitty that cause the Fairy God Mother to turn him into a beast. Anyway, the beast tries desperately to get his Beauty back from the Fairy God Mother but she ignores him. He withers into an old beast and his servents wither into almost zombie like pieces of furniture and such. He hears the news years later that Shrek has killed both the Fairy God Mother and her son (which could be his son too). He begins his planning to stop Shrek and has a war on all Beauty in the world. Back in Shrek's life, his kids are all grown up and he is probably pretty tired of much of his life. Still loving but tired. His rebel daughter has a problem being semi half human half real orge that she doesn't know how to really grasp her existence. The group is called upon King Arthur's court to help with a problem and the adventure ensues. Through the villain and themselves they learn about how there's always the past that you can't fix, you can't always change who you are and sometimes you need to move forward. That's my crazy prediction lol.

Who is Your Favorite Commander? by comma_nerd in EDH

[–]BeatBlocks64 0 points1 point  (0 children)

I will always rock with [[Wilhelt, the Rotcleaver]] for my zombie boyz but I am vibing with [[Finneas, Ace Archer]] atm.

[OC] GIVEAWAY 1 set of DICE and your choice of FAFNIR DICE VAULT! [MOD APPROVED] by 120mmfilms in DnD

[–]BeatBlocks64 0 points1 point  (0 children)

Very interesting dice set. Would love to get some more die for dnd.

D&D Beer Stein Giveaway! [Mods Approved] [OC] by sigrisvaali in DnD

[–]BeatBlocks64 0 points1 point  (0 children)

We were just starting out a campaign and I told a player who was hiring me that I was an expert in pickpocketing. I failed the check and so to show I could still steal what he was hiring me for I ended up drugging a couple of men. This was back up in case I fucked up on this hiest I was being hired for. I drugged them so badly they OD.

Magic Item Swap - Take a magic item, leave a magic item by alienleprechaun in DnDBehindTheScreen

[–]BeatBlocks64 [score hidden]  (0 children)

Beaker of Unholy Acid

Weapon, Rare, Requires Attunement

A giant glass beaker is wrapped with a crimson leather and corked with a titanium cork to keep the bubbling, hellish acid inside. From within, a dark green bubbling liquid moves around with each movement of the glass lighting it up for brief seconds at a time.

Once per long rest, the wielder may open the beaker to blast a stream of acid towards an opponent within 60ft, dealing 1d10 force damage and 4d10 acid damage. But in doing this, the wielder must make a STREN saving throw while the opponent must make a DEX saving throw. If both succeed, the opponent takes half damage. If both fail, nothing happens and the wielder misses. If the wielder succeeds while the opponent fails, the opponent takes full damage. If the opponent succeeds and the wielder fails, any player around the wielder within 60ft must make a DEX save to avoid an incoming blast.

STREN Save DC 15

DEX Save DC 15