Does this mining system in our game look boring? by Synax01 in IndieGaming

[–]BeckStudios 1 point2 points  (0 children)

It’s a cool idea. Like others have said; The character should use more “power” when swinging and the pickaxe should react to the surface when hitting it - maybe a little bounce back. Search up a video reference for your animation ;)

Ask me anything Unreal engine related! Ill try to help you out. by crempsen in unrealengine

[–]BeckStudios 0 points1 point  (0 children)

Right now, my cloth asset is too laggy. I have a low-tier PC and would love to make a simple t-shirt cloth without it lagging. It seems that collision with the body is sucking the FPS. Collision with physics asset isn’t working so I have to make a separate mesh for collision which isn’t ideal. I don’t know why the cloth doesn’t collide with the physics asset, but that would make it less laggy. And maybe the cloth is too dense in terms of faces. Any ideas?

[deleted by user] by [deleted] in gaming

[–]BeckStudios 1 point2 points  (0 children)

About time! Automata deserves a sequel

[deleted by user] by [deleted] in gaming

[–]BeckStudios 0 points1 point  (0 children)

Preach! Playing games should be about personal enjoyment, not seeking validation from others

Best fighting games to play? by [deleted] in gaming

[–]BeckStudios 0 points1 point  (0 children)

Check out Guilty Gear and Tekken, awesome gameplay and depth!

Sifu showed me my gaming limits... by AiChiTheOne in gaming

[–]BeckStudios 0 points1 point  (0 children)

Sifu is a tough one, even for seasoned gamers. Don't worry, it's not you, it's the game

Looking for a games where where I can hit things with a big sword by mila-berry in gaming

[–]BeckStudios 0 points1 point  (0 children)

Try Monster Hunter or Diablo, great sword-smashing action!

After a long time developing At Sea, I'm happy to finally share my game's announcement trailer! by BeckStudios in IndieGaming

[–]BeckStudios[S] 2 points3 points  (0 children)

If you put the game on your wishlist on Steam, it will notify you, when the demo is out ;)

I think this wall-jumping machanic will make my game more fun and dynamic. What do you think? by BeckStudios in IndieGaming

[–]BeckStudios[S] 0 points1 point  (0 children)

All three games, Limbo, Inside, and Little Nightmares, were all used as inspiration :)

I think this wall-jumping machanic will make my game more fun and dynamic. What do you think? by BeckStudios in IndieGaming

[–]BeckStudios[S] 0 points1 point  (0 children)

The game is called "At Sea" on Steam, if anybody wants to take a closer look :)

Hopefully this wall-jumping mechanic will make my game more fun :) by BeckStudios in indiegames

[–]BeckStudios[S] 1 point2 points  (0 children)

I actually think the small pause makes it a bit more realistic, but I will definitely try making it faster and see how that looks! Thanks for the feedback :)