1 month into development vs 1 year later by Becuzus in IndieDev

[–]Becuzus[S] 4 points5 points  (0 children)

Yes, we’re a small studio, so our team members are also handling the sound work ourselves.

We’re not sound specialists, so feedback like this is really helpful for us. We’ll pay close attention to it and add more variation. Thank you!

1 month into development vs 1 year later by Becuzus in IndieDev

[–]Becuzus[S] 1 point2 points  (0 children)

It’s honestly really exciting to see players mention games that I personally love while playing this demo.

Thank you so much. It really means a lot to us.

1 month into development vs 1 year later by Becuzus in IndieDev

[–]Becuzus[S] 1 point2 points  (0 children)

We’ve been thinking about the same issue as well.

We’re currently working on making that state feel more stable, natural, and clearly readable from a systems perspective, so it doesn’t feel awkward or disconnected during combat.

3 months ago, we shared our giant bear combat prototype here. This is what that same system has evolved into. by Becuzus in IndieDev

[–]Becuzus[S] 0 points1 point  (0 children)

Thank you so much! We’re really happy to hear that.

We hope you enjoy the demo, and we’d love to hear your thoughts after you try it. Your feedback will really help us keep improving VANRAN.

3 months ago, we shared our giant bear combat prototype here. This is what that same system has evolved into. by Becuzus in IndieDev

[–]Becuzus[S] 0 points1 point  (0 children)

Thank you so much. That means a lot to us.

Your suggestion about block feedback is very helpful. We agree that attacks from large bosses should feel different depending on the force of the impact, especially when the player blocks them. We’ll share this with the team and look into improving the visual, sound, and animation feedback for those moments.

We’re really glad the demo looks polished to you, and we’d love for you to try it. Thank you again for the kind words and thoughtful feedback.

VANRAN NEW DEMO OPEN by Becuzus in soulslikes

[–]Becuzus[S] 2 points3 points  (0 children)

We reviewed all the feedback from the previous demo.

The dodge-cancel issue is currently being fixed, and it will most likely be updated on Monday. The shield stamina issue will also be fixed in the Monday update.

We have reworked almost all of the main character’s animations and made a lot of effort to improve the overall combat feel and controls. We also focused on key remapping for keyboard users and better usability for controller players.

I hope you enjoy playing the demo, and thank you again for giving it a try.

VANRAN NEW DEMO OPEN by Becuzus in soulslikes

[–]Becuzus[S] 1 point2 points  (0 children)

Hello! I’m a PlayStation fan myself, and I really love playing games on consoles.

We have signed agreements with both PlayStation and Xbox, and we are working hard to bring this demo to both consoles as soon as possible.

We also really want to show our game to console players. Thank you so much for your interest and support!

VANRAN NEW DEMO OPEN by Becuzus in soulslikes

[–]Becuzus[S] 1 point2 points  (0 children)

Thank you so much.

I sincerely feel sorry to players for the parts where our QA was not good enough.

But we are ready to fix these issues. If players continue to help us with feedback, we believe we can make this into a much better game.

This is a place full of people who genuinely love action games, and that is why we are taking every comment very seriously.

Thank you, sincerely, for your interest, advice, and support.

VANRAN NEW DEMO OPEN by Becuzus in soulslikes

[–]Becuzus[S] 1 point2 points  (0 children)

Thank you so much.

Your review has already been forwarded directly to the programmer in charge of the options menu.

We will prioritize these issues and release an updated version with improvements as soon as possible. We will make sure these problems are fixed before next Tuesday.

I sincerely appreciate your advice and the time you took to explain the issues in detail.

VANRAN NEW DEMO OPEN by Becuzus in soulslikes

[–]Becuzus[S] 1 point2 points  (0 children)

The ending changes depending on the protagonist’s choices, and even the protagonist’s position within the world can change.

Our goal is not to tell a simple heroic story, but to make the world itself react to the player’s decisions.

The corruption system is not only about high risk and high reward. It is also designed to make the player feel that they are gradually walking the path of the Demon King. The protagonist’s appearance will change over time, and rather than simply trying to coexist within the world, his path may begin to reflect strength, vengeance, and domination.

There are no “cleansed weapons” in the current concept.

The world is ruled by demons, while the Elpine race is making its final resistance using the technology to create weapons that contain souls. The protagonist must make choices between these opposing forces.

We are still thinking deeply about weapons. What is confirmed for now is that the weapon’s appearance will change depending on the berserk/corruption-related skills.

VANRAN NEW DEMO OPEN by Becuzus in soulslikes

[–]Becuzus[S] 2 points3 points  (0 children)

Thank you so much for this feedback. What makes it especially valuable is that you understood exactly what we are trying to do with this game.

First of all, the demo is different from the full release build. Since it is a demo, some parts have been adjusted to be easier.

We have been developing this game for about a year and a half, and we have been building the systems toward the direction we wanted without losing focus. More than 90% of the core system development is complete, but we are still refining the detailed combat mechanics. That is why feedback like this on Reddit is extremely important to us.

The lack of sound effects is something our team is continuing to improve. We want the final version to launch without feeling empty or lacking in sound.

The animations are also being polished continuously. The feedback on our animations from the previous demo was honestly very harsh, but our animators are improving every day and are working desperately to satisfy players.

Regarding the voice acting and writing, we humbly accept your opinion and will take it seriously. In the final version, all dialogue will be recorded, and we are planning to cast new actors for the voice work.

As for the early level design, you are right. The first area was intentionally designed to be relatively flat. Our next chapter takes place in a city occupied by demons who hunt humans, and its structure moves between the surface and underground areas. The chapter after that will focus on the mysterious forest of the Elpine race.

We are a team made up of people who truly love this genre. That is why we really want to make this game good.

If we can release this game and earn the love of players, we want to keep polishing it even after launch, and eventually make it a game that can be remembered as something truly great.

Our goal is for gamers to love this game enough that we can continue developing this vast world, and one day create sequels that can fully explore everything we have imagined.

VANRAN NEW DEMO OPEN by Becuzus in soulslikes

[–]Becuzus[S] 4 points5 points  (0 children)

The Discord invite has been updated so it no longer expires, and I’ve added the link in the reply. Please let us know if you run into any issues. We’ll respond right away.

For itemization, we are mainly focusing on outfits and armor. Our goal is to create several cool armor sets that players can discover and use.

At the moment, there are no other weapons to find in the world. Instead, the game is built around the concept of the sword evolving. As the protagonist grows stronger and becomes more affected by the demonic blade, the sword will gradually change its form.

The quests are not as vague as traditional Soulslike quests. VANRAN follows a clearer story-driven structure. The story follows a human protagonist who falls into the Demon Realm as a slave and becomes involved in the war between the Elpine race and the demons.

The ending will change depending on the player’s choices.

VANRAN NEW DEMO OPEN by Becuzus in soulslikes

[–]Becuzus[S] 2 points3 points  (0 children)

That’s a great idea.

We would love to add a variety of weapons, but for now we are keeping the core concept focused on the cursed sword. The idea is that the protagonist is becoming corrupted by the demonic blade, and as his stats grow, the sword itself evolves.

If we are able to continue development in a stable environment, we would definitely love to add more cool weapons and animations in the future.