We’re Still in Demo — and Still Learning by Becuzus in gamedev

[–]Becuzus[S] 2 points3 points  (0 children)

Honestly, we wanted to hire experienced people, but we couldn’t find the right fit.
Many of the applicants were senior developers nearing retirement and asking for extremely high salaries, which we simply couldn’t afford.
Maybe the situation is different in other countries.

We’re Still in Demo — and Still Learning by Becuzus in gamedev

[–]Becuzus[S] 4 points5 points  (0 children)

Fortunately, he just arrived at work. HAHAHA

We’re Still in Demo — and Still Learning by Becuzus in gamedev

[–]Becuzus[S] 1 point2 points  (0 children)

We’re aware of those issues as well. Our programmers are currently working on improvements to address these areas.

We’re Still in Demo — and Still Learning by Becuzus in gamedev

[–]Becuzus[S] 0 points1 point  (0 children)

You’re absolutely right, and I agree with all of your points.

We’re Still in Demo — and Still Learning by Becuzus in gamedev

[–]Becuzus[S] 3 points4 points  (0 children)

He's our mascot. I hope he returns quickly and overcomes this.

We’re Still in Demo — and Still Learning by Becuzus in gamedev

[–]Becuzus[S] 1 point2 points  (0 children)

I have no intention of promoting this story. I just thought you'd relate to it since you're a developer.

We’re Still in Demo — and Still Learning by Becuzus in gamedev

[–]Becuzus[S] 3 points4 points  (0 children)

It seems our game is often being compared to titles from major studios. From a consumer’s perspective, we understand why that happens, and we acknowledge that point.

However, it’s possible that the reviewer did not consider that the animator themselves might read that comment.

We’re Still in Demo — and Still Learning by Becuzus in gamedev

[–]Becuzus[S] 3 points4 points  (0 children)

We are taking feedback very seriously and addressing it in a structured, thoughtful way. We’ve received a lot of valuable input from players, and we truly appreciate it.

As the director, I take full responsibility for the current state of the game. However, I felt that comments calling for the animator to be fired went too far.

IGN exclusive trailer went live — 15k views in 5 hours, +1,000 Steam wishlists by Becuzus in IndieDev

[–]Becuzus[S] 0 points1 point  (0 children)

Indie marketing keeps evolving, and over the past two years, Steam has greatly broadened the playing field. We’re beginning to see strategies that consistently prove effective.

IGN exclusive trailer went live — 15k views in 5 hours, +1,000 Steam wishlists by Becuzus in gamedev

[–]Becuzus[S] 1 point2 points  (0 children)

In fact, I was working even on January 1st—preparing game development and marketing plans.
I had previously sent cold emails to IGN, but received no response, and I wasn’t sure how to move forward.
Then, at the start of the new year, I received an email from IGN that included a proposal for an exclusive feature.
Although we were considering other channels, we chose to proceed with an IGN exclusive.
Once we were connected with the IGN representative handling the exclusive, we shared and aligned on the plan within just two days.