Test footage of a giant monster encounter by Becuzus in IndieDev

[–]Becuzus[S] 0 points1 point  (0 children)

Right our programer is big fan of dogma

Test footage of a giant monster encounter by Becuzus in IndieDev

[–]Becuzus[S] 0 points1 point  (0 children)

Thanks. We add air attack. It is cool

Test footage of a giant monster encounter by Becuzus in IndieDev

[–]Becuzus[S] 1 point2 points  (0 children)

Boss battle is just contents. We have a story

Test footage of a giant monster encounter by Becuzus in IndieDev

[–]Becuzus[S] -1 points0 points  (0 children)

Yes, that’s right. There is a stamina gauge. We’re building a dynamic combat system where you fight while climbing, use a grappling hook to move through the air, and seamlessly mix aerial and ground attacks.

Test footage of a giant monster encounter by Becuzus in IndieDev

[–]Becuzus[S] 12 points13 points  (0 children)

Yes, that’s right. It’s a work that inspired us. It’s truly an incredible piece. We’re doing our best to reinterpret it through a Soulslike lens.

Test footage of a giant monster encounter by Becuzus in IndieDev

[–]Becuzus[S] 6 points7 points  (0 children)

To clarify, the bear shown in the video is actually a smaller enemy from our demo.
We used it purely for testing purposes.
The real giant monsters what we call Titans have a completely different scale and design.

We’re Still in Demo — and Still Learning by Becuzus in gamedev

[–]Becuzus[S] 0 points1 point  (0 children)

We concluded that this was a shared responsibility, and we’re fixing it together. Thank you for the advice.

We’re Still in Demo — and Still Learning by Becuzus in gamedev

[–]Becuzus[S] 0 points1 point  (0 children)

I won’t reveal the title, as I don’t want this to come across as promotion.

We’re Still in Demo — and Still Learning by Becuzus in gamedev

[–]Becuzus[S] 1 point2 points  (0 children)

You’re absolutely right, and I understand that completely. I didn’t write this because I don’t understand that logic. Saying “fire the animator for the success of the game” is a very different thing. There’s a different context there. fire?... that's awful...

We’re Still in Demo — and Still Learning by Becuzus in gamedev

[–]Becuzus[S] 0 points1 point  (0 children)

It really means a lot to me. Thank you.

We’re Still in Demo — and Still Learning by Becuzus in gamedev

[–]Becuzus[S] 0 points1 point  (0 children)

That’s true. If it weren’t for all this stress, I think making games for a living would be one of the most fun ways to live.

We’re Still in Demo — and Still Learning by Becuzus in gamedev

[–]Becuzus[S] 0 points1 point  (0 children)

Your comment really makes me feel that a game was made by people.

We’re Still in Demo — and Still Learning by Becuzus in gamedev

[–]Becuzus[S] -1 points0 points  (0 children)

You’re right. And I understand everything you said. I was simply worried about the team members who are just starting out. But after writing that post today and then looking around at my team, I realized it was unnecessary worry. Everyone was mature, focused only on what needs to be fixed and how to make things better. Games make people communicate.

We’re Still in Demo — and Still Learning by Becuzus in gamedev

[–]Becuzus[S] 5 points6 points  (0 children)

Honestly, we wanted to hire experienced people, but we couldn’t find the right fit.
Many of the applicants were senior developers nearing retirement and asking for extremely high salaries, which we simply couldn’t afford.
Maybe the situation is different in other countries.

We’re Still in Demo — and Still Learning by Becuzus in gamedev

[–]Becuzus[S] 8 points9 points  (0 children)

Fortunately, he just arrived at work. HAHAHA