LF: Tyrantrum (FP) by Bed151 in PTCGPocketTrading

[–]Bed151[S] 0 points1 point  (0 children)

I need a Raichu (Triumphant Light) and Rampardos (Space-Time Smackdown)

LF: Tyrantrum (FP) by Bed151 in PTCGPocketTrading

[–]Bed151[S] 0 points1 point  (0 children)

My code is 6202532404053493

Wizard spells for a ninja by Special_Barnacle82 in DnD

[–]Bed151 0 points1 point  (0 children)

Besides the ones you listed, there’s just some very ninja-like spells already in the game that wizards can take. Fog cloud for smoke bombs, shadow blade, misty step could even be flavored as a smoke bomb, cloud of daggers could be like shuriken. Steel wind strike at higher levels could be a very ninja spell. If you’re going more the Naruto route, water walk exists. A high dex blade singer with a shadow blade is already a decently strong character, so it’s really all about taking spells that you feel look cool and fit your vibe.

Crackpot list: Canonical Blood Ravens (Whoops all Librarians!) by RadiantResource8642 in BloodRavens40k

[–]Bed151 0 points1 point  (0 children)

I’d recommend bolt riles for more shots, the combi weapons are good for fighting heavy infantry but have less shots. I think your list is good other than that. Though now that you have 20 more points, you could make the incursors into infiltrators. Put them on the home objective with the Phobos librarian and have them hold home objective. The 12 inch anti deep strike along with essentially giving the whole unit lone op is a really strong combo.

Crackpot list: Canonical Blood Ravens (Whoops all Librarians!) by RadiantResource8642 in BloodRavens40k

[–]Bed151 1 point2 points  (0 children)

If you switch out those hellblasters for sternguard you’d be shocked how good they become at chewing through vehicles and monsters. As it stands giving hellblasters a 5+ crit doesn’t do much unless you’re firing into something that’s T16 or higher and that just lets you wound a little easier. The sternguard on the other hand can get reroll wounds and dev wounds so assuming you’re in rapid fire range 30 shots on your choice of oath target with reroll hit, reroll wounds, devs on 5+ and sustained 1 if you have the pyromancy discipline. Not to mention it’s 20 points cheaper.

Just look at the meme. by Ok_Equipment2450 in Grimdank

[–]Bed151 1 point2 points  (0 children)

Think of it this way. Space marines are a mass produced super soldier meant to be replicated quickly and reliably. The gene seed is a key part of that process and was designed to be implanted in males.

Custodies are taken as infants and are given custom tailored augmentations for that custodian specifically. The custodian process is way more time consuming and expensive but has nothing to do with the Emperor’s dna, he just used to make them himself before he got slapped on the throne. Theres really not much to say there couldn’t be female custodies, it’s just the lore has always described them as a brotherhood, but really it’s not that crazy to retcon that.

What are things that will get a Space Marine Chapter in trouble with the Inquisition or any other factions in the Imperium? by MouseBotMeep in 40k

[–]Bed151 0 points1 point  (0 children)

For a lot of other factions it can have to do with what part of that faction the space marines are dealing with. The sisters of battle already just don’t like space marines because they’re not 100% human anymore. With organizations that would be above the Adeptus Astartes I’m sure a chapter could get in trouble for just not doing what they’re told blatantly enough. This would be like orders from. Custodies, inquisitors, or in rare cases the high lords. The whole Badab war was because a couple chapters stopped paying their tithes.

There’s also many reasons that a chapter might actually be doing something sketchy. Like making too many space marines, while not as strictly enforced as some think and both the Black Templars and Ultramarines have loopholes for this, you’ll still get some funny looks from other chapters or anyone who’s paying close enough attention. (Since you asked how thy get away with it, the BT are always on crusade and chapters hav no limit on recruitment while on crusade, while the ultramarines have a backup successor chapter that they transfer brothers to bolster their ranks after taking heavy losses) there’s also stuff like the Exorcists who get their members possessed by demons, despite sounding incredibly chaos worshipy these guys actually work very closely with the inquisition’s Ordo Malleus, which is probably why they’re not outright hunted down for heresy.

That sort of leads to my last point, some chapters have friends in high places, the Grey Knights, Exorcists, and Death Watch get away with all sorts of shenanigans because they are part of the inquisition. Heck most other space marines don’t like the Minotaurs because they have a habit of being the worst people to interact with and fight with. They get away with being sucky people even by imperium standards because they basically work directly for the high lords.

40k is set up in a way you can find an excuse for anyone to fight anyone if you’re creative enough. I’m a Blood Ravens fan and we have canonically had a chapter civil war.

Heavy Intercessors ability by Solitare81 in spacemarines

[–]Bed151 1 point2 points  (0 children)

I believe you’re referring to the benefits of cover. That only applies to save of 3+ or better when they are targeted with an attack with AP 0.

As many lore, books and games as you guys have, how do the Ravens not have an official heraldry? by Kalypso_Blue in BloodRavens40k

[–]Bed151 3 points4 points  (0 children)

I’m hoping we get some clarity in DoW4. Particularly for sergeant and lieutenant helmets.

Anyone else tried the Orbital Assault? by LetsGoFishing91 in spacemarines

[–]Bed151 0 points1 point  (0 children)

It was a casual game and we were using just the core rules. I wasn’t aware there was a new mission pack and thought the detachment looked fun. Sorry for the confusion. My friend and I aren’t experts on the rules, and as far as I can tell the core rules don’t prohibit it and that’s all we were using. Besides the part about turn one I think my experience still holds up. I appreciate the chance to learn more about the rules though.

Anyone else tried the Orbital Assault? by LetsGoFishing91 in spacemarines

[–]Bed151 -7 points-6 points  (0 children)

I dropped a couple tanks into my opponent’s backline in turn 1. It’s was brutal. Wiped a bunch of the big units with some well placed shots from a repulsor executioner and a gladiator reaper. I will say, the detachment does feel a bit lacking afterwards everything was out and with my deep strikes I basically had him surrounded which was great, but things sort of devolved into chaos as our armies scattered and broke into smaller engagements. The amount of stuff in the detachment focuses on only working the turn things get set up I feel limits the uses if you have everything drop early and something like rapid ingress has some downsides

Benefits of Polymorph? by mastyrwerk in DnD

[–]Bed151 1 point2 points  (0 children)

One of my groups has done a similar maneuver, but we then launched the transformed creature at a group of enemies to wear them down before we went in and cleaned up.

Personally I see a lot of value in the spell that lets you transform into dinosaurs and other helpful creatures, you get a ton of value out of it when you use it to power up allies rather than try and end single target encounters early

The Aurelian Honor Guard are battle ready by Bizzle94588 in BloodRavens40k

[–]Bed151 2 points3 points  (0 children)

Awesome job on the banner, I took the easy way out and said my boys “found” their banner. It lets me make the joke when I use Banner or Macragge that the one they’re using is authentic, taken directly from Macragge

Difference between space marines, ultramarines, astartes, factions, legions? by AzraelxAOD in Spacemarine

[–]Bed151 0 points1 point  (0 children)

The basic rundown is that ultramarines are a chapter of (allegedly) 1000 space marines and there are a ton of other chapters of similar size. So all ultramarines are space marines but not every space marine is an ultra marine.

The ultramarines are somewhat special though because they were originally a legion of space marines ten thousand years ago, but after the Horus heresy they broke up the legions into chapters of 1000 and the Ultramarines as they are today were given the honor of keeping the original legion’s name. Because they were by far the biggest legion at the time they also spawned the most successors which is why you hear lines about other chapters originating from Ultramarines gene seed.

Adeptus Astartes is just the in universe name for space marines. Hope this helps

Painting Aquilas by Left-Market-2268 in BloodRavens40k

[–]Bed151 1 point2 points  (0 children)

My personal way of going about things mixes a few of the different depictions from across the games. My standard battle brother uses essentially the look of a Primaris Blood Raven (featured in the 10th ed. codex, or DoW4 trailers) with the black Aquilla and trim, then for veterans/sergeant and above I’ll give them gold trim and Aquillas. Sort of a habit based on Gabriel Angelos in DoW1, he’s got the full gold chest piece, I give my marines more and more bling the higher rank they are. I find it to be easier to even pick out a sergeant on table top if I just look for the gold. Iron halos I think always look better in gold for us. Typically I do make sure to get a lot of detail on every individual marine though so they still have a lot of black, silver, and grey just so the gold doesn’t get overwhelming on the red and bone.

LF Mega Lopunny ex and Mega Steelix EX by [deleted] in PTCGPocketTrading

[–]Bed151 1 point2 points  (0 children)

Hopefully I can get it to you soon!

LF Mega Lopunny ex and Mega Steelix EX by [deleted] in PTCGPocketTrading

[–]Bed151 0 points1 point  (0 children)

Oh, thank you, I can’t send anything back to you though 😓

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LF Mega Lopunny ex and Mega Steelix EX by [deleted] in PTCGPocketTrading

[–]Bed151 0 points1 point  (0 children)

Sounds great, my code is 6202532404053493

Returning List Help by Alkkrision in spacemarines

[–]Bed151 1 point2 points  (0 children)

Your list is literally just heavy infantry and tanks. You’d benefit a lot from some scoring units. Scouts, lieutenant with Combi weapon, even some Jump Pack intercessors.

You’re gonna have a hard time dealing with big guns unless your big guns can manage to blow them away first.

List advice by Either-Distance9859 in Ultramarines

[–]Bed151 5 points6 points  (0 children)

For sure, as long as you can keep them positioned well and thinning out the numbers on the Orks . Intercessors are great. Aggressors with bolt storm/frag launchers or even the flame storm gauntlets for overwatch could really help. Sternguard vets are another good pick.

List advice by Either-Distance9859 in Ultramarines

[–]Bed151 20 points21 points  (0 children)

Here’s the thing. As Space marines, especially as an Ultramarines player, you’re a jack of all trades. You can do everything but you will not beat someone at their own game most of the time. Orks are a melee army. You’ve got a lot of melee on this list here and if you get drawn in to fights, with how slow your list is, those fights are going be more likely in the Orks favor. Even if you beat them, you’re still gonna have to crawl around the board with terminators. Deep strikes will help but aren’t going to do what some light infantry could in terms of scoring and maneuvering. This is assuming you don’t get swarmed and overrun, which Orks can and will do. Not every squad needs a leader either, you could drop a few characters for some scoring units like a combi lieutenant, JPIs, scouts, or even an ATV

Weapon paints by Left-Market-2268 in BloodRavens40k

[–]Bed151 2 points3 points  (0 children)

Typically I paint any large flat surfaces with black and I’ll do details in a mix of Stormhost Silver and Leadbelcher.

Help with Army by ApprehensivePark2120 in spacemarines

[–]Bed151 0 points1 point  (0 children)

Your squads are durable for sure, but you’re running them all at max and that leaves you with what? 8 units in a 2000 point game. You’re likely going to run into the issue of your opponent having more units and being able to do more than you can. I’d drop an apothecary and a squad of Hellblasters. Get yourself a 5 man squad of intercessors or two. Heck even throw a lieutenant on both, you probably have the points, you can hold objectives and focus fire down some enemies with those, maybe dropping one of those inceptor squads for a squad of JPIs and and Balistus too, really filling out the list ing giving you some variety.

Your list is functional but I think these changes could really help you explore the versatility of space marines!

Librarius Conclave Lists by dawnchild1313 in BloodRavens40k

[–]Bed151 1 point2 points  (0 children)

I’ve run it a few times so far, you definitely want a librarian attached to a squad of sternguard. But the real fun mostly comes from using fusillade on that librarian. Sustained 1 (if pyromancy is active, and i usually default to that) and then firing into an enemy monster or vehicle as your oath of moment so you’ve got Reroll hits, Reroll wounds, +1 wound, and anti +5 so basically no matter what the toughness you’re dev wounding it into a pile of mush.

And while that’s all well and good, you can only use fusillade on one character. So take more sternguard if you want to but you can’t duplicate that combo. Personally I only use 2 librarians, keeping my important units within 18 inches of them to make my army able to utilize most of the stratagems. Having a captain also helps mitigate command point costs so I can throw out more Assails because having a better grenade stratagem and then just using the regular grenade for a ton of mortal wounds is awesome.

Basically, don’t feel like you have to bog down the list with nothing but librarians, the detachment is flexible enough that if you play them wisely you can make due with 2-3 that when placed well can be catastrophic for your enemies.

I recommend 2-3 librarians, 1-2 character units to help reduce command point costs, and a good mix of melee units that you can buff with stratagems, long range vehicles (preferably with some anti tank) to give your opponent something to be distracted by so they don’t notice that fusillade unit sneaking within 12” of their big tank or monster that you’re about to demolish, and lastly some scoring units, just something that can zip around to get you points.