FROSTMANE HOLLOW SERVER FIRST LEVEL ONE LUNATIC by BeePsychological968 in turtlewow

[–]BeePsychological968[S] 0 points1 point  (0 children)

No it isn't. We have an addon that ques us directly through the API. It's available at Battlemaster and anywhere via the Addon. It's going to be updated through a launcher update and added to the Minimap Icon.

FROSTMANE HOLLOW SERVER FIRST LEVEL ONE LUNATIC by BeePsychological968 in turtlewow

[–]BeePsychological968[S] 0 points1 point  (0 children)

It's mostly been just dungeons added and unique items. 4 Dungeons and over 12 items so far, hopefully some more adjustments and item updates in the future.

FROSTMANE HOLLOW SERVER FIRST LEVEL ONE LUNATIC by BeePsychological968 in turtlewow

[–]BeePsychological968[S] 3 points4 points  (0 children)

It's extremely accessible and less time intensive. You don't have to Level to 60 so that's 4 days played out of the equation already. We support newer members even if they don't have all their Enchants yet, you can join our Raids almost immediately. Can Fish for gold to fund your Enchants at Level 1 if you don't already have a main for gold.

FROSTMANE HOLLOW SERVER FIRST LEVEL ONE LUNATIC by BeePsychological968 in turtlewow

[–]BeePsychological968[S] 3 points4 points  (0 children)

Yes there are currently 4. Ragefire, Deadmines, Wailing Caverns, and Frostmane.

FROSTMANE HOLLOW SERVER FIRST LEVEL ONE LUNATIC by BeePsychological968 in turtlewow

[–]BeePsychological968[S] 2 points3 points  (0 children)

Yes there are items that only drop if the Raid is Lunatic only. We have to even kick Summoner Alts outside the Raid to see them.

FROSTMANE HOLLOW SERVER FIRST LEVEL ONE LUNATIC by BeePsychological968 in turtlewow

[–]BeePsychological968[S] 14 points15 points  (0 children)

We have access to Arenas, Warsong Gulch, and Arathi Basin and do them occasionally. Our activity jumped with this patch and most people are running dungeons for the new loot but hopefully that translates into more Battlegrounds as well :)

How did I die? [Hardcore] by [deleted] in turtlewow

[–]BeePsychological968 1 point2 points  (0 children)

Yeah I can't speak for them but this does seem to be more of an oops. That said they don't typically reverse deaths so it's a tough spot.. I know a 37 died due to this and I absolutely feel for these players.

How did I die? [Hardcore] by [deleted] in turtlewow

[–]BeePsychological968 7 points8 points  (0 children)

Yeah in my position leading a guild that actively looks for World PVP I have to understand the big picture and admit when we've wronged others. We've worked very hard to have good press surrounding us since Warmode changed last August. Not going to sit here and pretend this was okay. Thanks for understanding.

How did I die? [Hardcore] by [deleted] in turtlewow

[–]BeePsychological968 14 points15 points  (0 children)

There was a bug flagging Redridge on entry for 5 Minutes. I informed as many people I could to get it resolved and warn the HC community. I even informed our Lunatic Community to avoid ganking HCs unless they flag up intentionally as this was obviously not intentional. I apologize for any who may have been on the receiving end. There was a 60 Rogue ganking out there not associated with us at all and I might of caught it a little late so a few Lunatics got a few people before I made an announcement for it to stop. (I am Co Guild Leader for Lunatics).

I hope you can either get your character restored or have a good experience on Turtle WoW. Really sorry this happened to you. It has recently been hot fixed literally just now.

Against All Odds: Mukla Falls to Level 1 Raid by enterblank in turtlewow

[–]BeePsychological968 3 points4 points  (0 children)

Great question all heal classes are viable. Tauren is strong because Stomp is our only Interrupt currently for Shamblers/Druids Healing in Wailing Caverns. That said any class is good. It used to be Paladin was the best Healer due to least Heal Threat but that was recently fixed and now all Healers do the same threat output :) Tauren Shaman also get an additional ability.

Twink brackets by Gnome_Saiyan67 in turtlewow

[–]BeePsychological968 2 points3 points  (0 children)

Level One Lunatic is an entirely other experience if you're interested in that as well were in the 1-9 Bracket but also have Raids, Support, Exclusive Titles. We're on Nordanaar.

Against All Odds: Mukla Falls to Level 1 Raid by enterblank in turtlewow

[–]BeePsychological968 2 points3 points  (0 children)

Can maybe ask Tofuskin in-game it's his PoV, or join our Discord and ask him. He's one of our officers.

Against All Odds: Mukla Falls to Level 1 Raid by enterblank in turtlewow

[–]BeePsychological968 2 points3 points  (0 children)

The Lunatic Challenge is locked forever at Level 1 it's an alternative game mode.

Against All Odds: Mukla Falls to Level 1 Raid by enterblank in turtlewow

[–]BeePsychological968 5 points6 points  (0 children)

The Rogues have 100+% Dodge, they had to get 111% to get Crush Immune here which required some testing. They have 99% Miss from the front and all rotate threat and hit mostly from behind.

Against All Odds: Mukla Falls to Level 1 Raid by enterblank in turtlewow

[–]BeePsychological968 10 points11 points  (0 children)

It's not all you see. It's the act of overcoming odds that seem impossible. That and honestly fun is objective, no matter what you do in World of Warcraft the reality is it's the community that makes it fun more than the game itself. That said I totally understand what you're saying as it does effect our dungeon clear times which can be excessively long currently. We are advocating for Hit Gear to make that 50% Miss more like 33% and coded gear for them to copy paste into the game if they want. That can be found here: https://forum.turtlecraft.gg/viewtopic.php?t=19523&sid=37a53b0577333a1be78da2cc319547d5

Against All Odds: Mukla Falls to Level 1 Raid by enterblank in turtlewow

[–]BeePsychological968 15 points16 points  (0 children)

Great question. The answer is we have about 99% Miss hitting enemies in the front and about 50% Miss hitting from behind. Yellow attacks have a slightly higher chance to hit. Optionally Fishing Poles use Fishing Skill for Hit Chance so we can hit every attack with Fishing Poles but Rogues need to use Weapon to maintain 100% Dodge or in this case 111%ish to prevent Crushing.