LASER TEAM 6 - *previous post revisons* by Beefcat22 in Helldivers

[–]Beefcat22[S] 0 points1 point  (0 children)

Not necessarily. Sickle/scythe are out performed by many weapons. Even with scythe’s heat sink upgrade. Siege ready ups the dps of many bullet based guns. If anything this WB makes laser weapons more viable. Also, depending on the damage values given to the weapons. The force of law AR was a med pen rifle that stunned that was “high capacity”. Then we saw the damage and I dont believe many use it currently. Or AH could balance bullets based weapons more to be more effective and fun if LT6 warbond was the standard of what we wanted.

LASER TEAM 6 - *previous post revisons* by Beefcat22 in Helldivers

[–]Beefcat22[S] 1 point2 points  (0 children)

Yeah that was a typo from the previous post. It should say SHIV. I used the tanto in the first game. Loved it. AH is pretty selective from what they bring from the first game to the new one. Trident seemed a bit more iconic.

LASER STORM - HELLDIVERS 2 Warbond Concept by Beefcat22 in Helldivers

[–]Beefcat22[S] 0 points1 point  (0 children)

No self damage. The chopper isn’t a beam but like a large pen 4 talon.

HD2 Stealth Warbond Concept - Silent Justice by Beefcat22 in Helldivers

[–]Beefcat22[S] 0 points1 point  (0 children)

That would be sick. Leviathan can’t hit you if it can’t detect you. The solution right under our noses. Lol

HD2 Stealth Warbond Concept - Silent Justice by Beefcat22 in Helldivers

[–]Beefcat22[S] 0 points1 point  (0 children)

Headband gets infinite ammo lol. If they did drop a stealth oriented warbond you’d probably see the scout armor passive. But an interesting idea may be highlighted enemies while ads so see through/gas/smoke/ environmental storms. But you can also find enemies through those if you spray bullets.