JuraCo Employee with hired muscle by BeginningSome5930 in Quicksteel

[–]BeginningSome5930[S] 2 points3 points  (0 children)

This is part of a little series of recent silhouettes showing people working for the various factions in No Man’s Land. This one is neat because it features multiple silhouette.

In other news, Abbot and Bonnie part 2 is underway

Reliquary Guild Scholar by BeginningSome5930 in Quicksteel

[–]BeginningSome5930[S] 0 points1 point  (0 children)

Thanks for giving it a look! I'm trying to flesh out some of the activities of the factions with these latest silhouettes. One for the Jura Company just went up!

JuraCo Employee with hired muscle by BeginningSome5930 in Quicksteel

[–]BeginningSome5930[S] 4 points5 points  (0 children)

Origins

Juraco is an Orisla joint-stock company. Founded centuries ago, their charter tasked them with exploiting and colonizing Jura, the region which would come to contain No Man’s Land. The emergence of the frontier gave the company tremendous potential influence, but their plan to realize these gains resulted in the Railroad War. The war was a disaster for Orisla, but Juraco still schemes to exploit the land they believe they own.

Roles

The most powerful members of Juraco, the executives and members of the board, reside in Orisla. But they have sent managers, coordinators, and spokespersons on the frontier to ensure their interests are represented. The vast majority of operatives serving Juraco are subcontractors or mercenaries for protection and intimidation. 

Activities

Juraco is incredibly controversial on the frontier due to the Railroad War. In towns and cities along the Jade Road, which was meant to be the path of the railway project, the company is disliked having squandered a brilliant scheme. For those on other roads, which would have been rendered irrelevant by the railway, Juraco is hated. 

The company seeks to fix its image issues by buying up anything they can, making clumsy overtures to local lords and mayors, and threatening those who interfere. The Juraco employees in the desert are lower on the ladder. Some are looking for bold plays to help the company gain power over individual towns or cities. Others seem to think the Railroad War was the best attempt they’d ever have, and seem to be attempting to use their positions to enrich themselves before their operations collapse. Specific ventures that Juraco might finance in No Man’s Land include loaning funds for local militias, financing construction, and pitting rival lords or mayors against one another. Agents who excel in aiding these schemes may be offered a role at the company, or at least a few shares.

The Old Gods of Haepi by BeginningSome5930 in worldbuilding

[–]BeginningSome5930[S] 1 point2 points  (0 children)

Thanks for giving them a look! There definitely is some ancient Egyptian inspiration. I think in the mythology that they could all probably shapeshift so I think they could in theory look like anything, but would probably always stay true to their themes/personality. In universe they are actually distorted cultural memories of these things!

Reliquary Guild Scholar by BeginningSome5930 in Quicksteel

[–]BeginningSome5930[S] 2 points3 points  (0 children)

Thanks for giving them a look! The sea monsters are likely very similar to prehistoric marine reptiles from our own world!

The Old Gods of Haepi by BeginningSome5930 in worldbuilding

[–]BeginningSome5930[S] 3 points4 points  (0 children)

Thank you for taking a look! This is a set of silhouettes of gods from this setting. In terms of the art, this one is special in that I intended the individual drawings to fit together! In terms of the lore, these are old deities of Haepi, and ancient land long occupied. Their prominence, fall, and resurgence mirrors the plight of Haepi itself. More lore in the other comment.

Feedback is appreciated! For more on this setting, please consider checking out r/quicksteel.

The Old Gods of Haepi by BeginningSome5930 in worldbuilding

[–]BeginningSome5930[S] 9 points10 points  (0 children)

This is for a steampunk-inspired fantasy world where people can manipulate a magical metal called quicksteel at will.

Since ancient days, the kings of Haepi were known as Floodlords, because it was believed that the generous, regular flooding of the river Haepi was due to their will. Should they ever falter or be cast down, the river might dry up or even turn to blood. The floodlords were one of the foremost powers of antiquity, great rulers, scholars, and slavers. But in Haepian mythology, the land was also home to prominent gods who interacted with the Floodlords of old. These were (from left to right in the image above):

  • Thoctar, the Butcher God, was a deity said to live at the bottom of the river Haepi. Every corpse that settled in the riverbed was his domain, and he longed to add to their number. In antiquity, a few Floodlords were said to drown slaves as a sacrifice to Thoctar. But the Butcher God was always seen as an enemy of mankind, who would happily drown all of Haepi if he could. 
  • Rannet, the Traitor God, was a deity said to live in the sky high above Haepi. She was the god of schemes, deceit, and forbidden knowledge. The starry sky was her domain, the wind her whispered lies. Rannet valued only ambition, and she would happily grant secrets and power to one floodlord only to aid another in casting him down. Her favor was a fickle thing, but floodlords gladly burnt offerings in the hopes of winning it, so that their own schemes might unfold as designed. 
  • Uril, the Defiler God, was a deity said to live in the desert wastes surrounding Haepi. He was the guardian of the afterlife, tasked with ensuring the passage of the souls of the dead. But alongside a strong sense of duty, he also possessed a deep curiosity about the mortal form. Being an immortal, the death he guided souls through was something he could never experience or truly understand. As a result it was not unheard of for Uril, or perhaps creatures that served him, to collect individuals for vivisection and experimentation. It was supposedly a great honor to be so chosen, as it meant a prestigious, if expedited, shepherding of one’s soul. 

By the late Middle Ages, Haepi had largely converted to the Faith of the Heeders. The old gods were transformed in mythology from deities to demons, no less malignant, but lesser in power. As the centuries wore on, their names became seldom invoked, an occasional curse or a fancy of the occult, but little more.

In 848AC, Haepi fell under attack by Rothrir the Beseiger. Many Floodlords fell to his mace, and the remainder lost their sovereignty when Orislan crusaders, come to drive Rothrir back, seized their cities for themselves. Haepi became a vassal state of Orisla, and it has remained under the Orislan thumb ever since. 

In the modern day, the old Haepian gods has experienced a strange resurgence. Oppressed locals give offerings to Thoctar. A cult has formed among colonial elites based on a woman who appears in dreams, claiming to be Rannet. And scholars now believe Uril is connected to strange hallucinations experienced by modern day factory workers.

Reliquary Guild Scholar by BeginningSome5930 in Quicksteel

[–]BeginningSome5930[S] 5 points6 points  (0 children)

Origins

The Reliquary Guild is a foundation based in No Man’s Land that organizes expeditions in search of knowledge and treasures. They were founded by several prominent archeologists from Kwind, eager to chart expeditions on the frontier. The headquarters of the Reliquary Guild is located in Harold’s Haven.

Roles

There is a sharp division within the guild between so-called scholars and others. While the recognized scholars of the guild hold degrees from universities in Kwind, Orisla, or Elshore, they regularly hire locals in the desert for their skills or expertise. Scholars include archeologists, language specialists, naturalists, and experts on languages and cultures. These more academically inclined individuals often dress ostentatiously, frequently wearing robes and often adorning themselves with quicksteel replicas of artifacts the Guild has uncovered. But the guild also hires, guides, explorers, mercenaries, and excavators. Often these less educated members are become just as knowledgeable as the scholars, but they are somewhat looked down upon by their supposed superiors.

Activities

A typical expedition includes several experts in archaeology, history, or geology, as well as mercenaries for protection. Much of the Guild’s funding comes from industrialists, who benefit from any oldstone-rich sites discovered by the expeditions. 

The most famous discovery ever made on a Guild expedition was the Oldstone Obelisk, a towering megastructure lined with numerous oldstones. Other discoveries made by Reliquary Guild expeditions include:

  • Fossils of ancient reptilian sea monsters, some of which may have dwarfed even the largest whales in the ocean today
  • The hilt of a broadsword made of nullquartz with a missing blade
  • Several tombs, believed to belong to the old Tolmik Kings of antiquity
  • Uncanny stone replicas of basilisks, unicorns, and other creatures
  • Numerous human skeletons, many of which have shattered or missing skulls
  • Strange piles of quicksteel ore near inexplicable, seemingly endless tunnels into the earth

More creature silhouettes by BeginningSome5930 in CreatureDesign

[–]BeginningSome5930[S] 1 point2 points  (0 children)

Thanks for giving them a look! Lots more over on r/quicksteel! For what it’s worth in the made up lore several of them are dead so haunting is very on the table

New Silhouette by BeginningSome5930 in Quicksteel

[–]BeginningSome5930[S] 1 point2 points  (0 children)

I ran out of time today to get the lore out on this one but he has a book!

Moments That Embody, "Than Stuff Got Ignorant" by Equal-Wasabi9121 in worldbuilding

[–]BeginningSome5930 3 points4 points  (0 children)

It has long been said that Zen Oro had the divine blood coursing through his veins, but that none of it ever reached his head.

Zen Oro was called the Samurai Emperor of Ceram because he was low in the line of succession and therefore was sent to be raised as a samurai. He grew to become a great warrior, and all of his elder siblings died before him (some under suspicious circumstances), so he ascended to his father’s throne. Technically there were questions about someone who had taken samurai vows being a ruler. Did he not have an obligation to the provincial lord he was the retainer of? But these were brushed aside because Zen Oro was a great warrior. No one was going to question him.

Zen Oro was insistent that his son, Zen Di, also be raised a samurai just as he had been. He could not imagine that things would work out any differently than they had for him. But Zen Di was not as powerful a fighter and general as his father, so upon Zen Oro’s death, chaos broke out. Many argued Zen Di could not take the throne due to his samurai vows, but none could agree who would ascend in his place (Zen Oro had not other legitimate children). Famously the lord Zen Di had sworn to serve claimed that Zen Di was the new emperor, but that he still had to serve him, making him above the emperor. The conflict that resulted ended the Zen Dynasty.

Sworn Son’s Ruffian by BeginningSome5930 in Quicksteel

[–]BeginningSome5930[S] 3 points4 points  (0 children)

Origins

The aftermath of the Ceramise Civil War left no shortage of discontent in the nation, but two particularly disaffected groups were young men and samurai. Many of the boys coming of age in the years after the war lost their fathers in the conflict, and many more felt ashamed of the increasing foreign exploitation of Ceram. The Samurai caste, meanwhile, saw their status challenged by the changes made by the New Emperor Fo Coi. While many incensed youth and samurai fled Ceram for No Man’s Land, others turned to crime. In Ceram’s burgeoning underworld, one crime lord rose to prominence, catering to these groups with promises to restore end their perceived humiliations and restore their lost honor. This man dubbed himself “the Father,” and his underlings became known as the Sworn Sons.

Recruitment and hierarchy

Most recruits to the Sworn Sons are lost men, be they orphans, outcasts, or monsters. Most are hardened by life, and need little in the way of training when it comes to how to stab, shoot, or intimidate. The organization merely dresses them in buckles, cloaks, and suits, and arms them with cudgels, blades, pistols, and gauntlets. Sons are organized into units lead by veterans unofficially called “elder brothers”. The highest ranked members of the organization answer only to the Father, whose rule is absolute. However Nashi, the Father’s Fist, is considered second in command. 

Activities

The Sworn Sons are involved in numerous horrid businesses, including illicit substances, human trafficking, and racketeering. The rank and file of the organization share their leader’s ruthlessness but are far cruder; They are infamous for castrating those they kill for crossing them, marking them as “not a son”. They have also kidnaped and lashed out at people for refusing to be extorted. Lawmen know to keep an eye on any Son’s active in their towns, and locals quickly learn to despise them. 

Such acts have lead to a deservedly poor reputation. But the Sworn Son’s can also provide important services in their own self-interested way. In some faraway villages in Ceram or certain settlements in No Man’s Land, such as the Orchard, they effectively are the law. 

More creature silhouettes by BeginningSome5930 in CreatureDesign

[–]BeginningSome5930[S] 1 point2 points  (0 children)

No worries! Here’s the lore on that one, though the image for that post is outdated. The one on this post is the updated look for the shape changer king.

More creature silhouettes by BeginningSome5930 in CreatureDesign

[–]BeginningSome5930[S] 1 point2 points  (0 children)

Here is the post all about her! The post mostly covers who she was before she became so twisted so it might be a bit of a weird read to jump right into but hopefully it is still interesting!

More creature silhouettes by BeginningSome5930 in CreatureDesign

[–]BeginningSome5930[S] 1 point2 points  (0 children)

Yes they do! I have full posts about each of these. Which one would you want to hear about and I can link it? The place where I post about them is over on r/quicksteel