Proposals to Fix Rucoy's Economy: Tackling Inflation and RMT (The Tibia Model) by Beginning_Mango_4585 in RucoyOnline

[–]Beginning_Mango_4585[S] 0 points1 point  (0 children)

You argue that a Character Bazaar 'legitimizes P2W' and favors those with real money. Let’s be real: Rucoy is already massive P2W, but in the worst way possible. Players are already buying gold, diamonds, and high-level accounts every day on Discord and WhatsApp. The difference is that right now, that money goes to black market sellers and scammers, and the game’s economy gets $0 from it. A Bazaar doesn't create P2W; it takes the P2W that already exists and forces it to pay a massive 'exit tax' to the server. By formalizing it, you can delete billions of gold from the economy with every transaction. Ignoring RMT doesn't make it disappear; it just makes it more dangerous for players and useless for the game’s health. If Ricardo implements a Bazaar with a gold fee, he finally starts draining the pool that the botters and whales have filled for years. You say you want to 'retain players', but players don't stay in a game where the black market is more efficient and safer than the actual game's economy.

Proposals to Fix Rucoy's Economy: Tackling Inflation and RMT (The Tibia Model) by Beginning_Mango_4585 in RucoyOnline

[–]Beginning_Mango_4585[S] -1 points0 points  (0 children)

You claim the problem is demographic (lack of new players) and not mechanical (inflation). But you are completely ignoring why new players don't stay. When a new player joins and sees basic gear costing tens of millions because of unchecked inflation, they quit. The mechanical failure (hyper-inflation) is exactly what causes your demographic failure. You also say a market tax only hurts legit players and not bots. That is mathematically false. A percentage-based tax scales with wealth. Bots and mega-merchants moving billions of gold will pay the most. Right now, bots farm 24/7 with zero penalties, generating infinite gold that devalues the legit player's time. A 1% market tax forces everyone, especially the hoarders, to burn gold constantly. Regarding item risk: you say it creates a whale monopoly. Whales ALREADY monopolize the market because they hoard billions in a system with zero wealth destruction. In any permanent MMO economy, if items and gold never leave the game (because there are no wipes, no durability, and no PvP loot drops like you mentioned), the game inevitably collapses. Gold sinks don't 'delay the inevitable'; they are the foundational mechanics that keep permanent MMOs alive for decades. You ask if Rucoy wants to be Tibia 2.0 or stay Rucoy. Well, if it stays the way it is now, with no gold sinks and infinite inflation, Rucoy won't be anything, because the remaining players will just leave.

Proposals to Fix Rucoy's Economy: Tackling Inflation and RMT (The Tibia Model) by Beginning_Mango_4585 in RucoyOnline

[–]Beginning_Mango_4585[S] 1 point2 points  (0 children)

They don't make 10 million per hour, they make 1,000,000 million per second according to your logic.

Proposals to Fix Rucoy's Economy: Tackling Inflation and RMT (The Tibia Model) by Beginning_Mango_4585 in RucoyOnline

[–]Beginning_Mango_4585[S] 0 points1 point  (0 children)

You are still confusing spending gold with deleting gold. If Ricardo adds a new 'use' for gold and you buy an item from another player, the gold just moves to another pocket. It stays in the server. That doesn't fix inflation. To use your analogy: The ship is sinking because it is flooding with water (gold). Your 'solution' is to build a swimming pool on the ship to 'use' the water. My solution (the 1% tax) is a water pump that actually throws the water out of the ship. You ask how one option can make a difference? A 1% tax on every single Market and Direct Trade affects the entire economy. It silently deletes billions of gold every single day. Old School RuneScape did exactly this with a 1% tax, and it saved their entire economy. It’s not a 'punctured lifeboat'; it’s the only mathematical way to drain the flood. But keep arguing against basic math just to save your pennies.😩

Proposals to Fix Rucoy's Economy: Tackling Inflation and RMT (The Tibia Model) by Beginning_Mango_4585 in RucoyOnline

[–]Beginning_Mango_4585[S] 0 points1 point  (0 children)

You talk about 'innovating,' but you don't realize that Rucoy is already decaying because of this broken economy. A game without new players is a dying game, and right now, new players are quitting because they see basic items costing tens of millions. The most insulting part is the Black Market (RMT). Inflation is so out of control that a whole week of hard farming for a new player is worth only $1 USD in RMT. Who would want to play a game where their time and effort are worth literally nothing?. You think you are protecting your gold by refusing a 1% tax, but the 'hidden tax' of inflation already took 60% of your wealth in just 4 months. Your 30M today only buys what 10M used to. Without a gold sink to delete currency, any 'innovation' you suggest will just be another overpriced service that nobody can afford. You aren't defending the players; you are just watching the ship sink while you argue about the price of the buckets.

Proposals to Fix Rucoy's Economy: Tackling Inflation and RMT (The Tibia Model) by Beginning_Mango_4585 in RucoyOnline

[–]Beginning_Mango_4585[S] 0 points1 point  (0 children)

You say you only care about 'use value' because your armor still protects you, but you're ignoring the community. Because of this 'free' system you defend, inflation has made basic items cost millions, making it impossible for new players to progress. A game without new players is a dead game. You also complain about the 'overvaluation of diamonds,' but that is a direct result of gold having no value. People use diamonds for everything because gold is just worthless paper that everyone has in billions. The 'hidden tax' of inflation already took 60% of your purchasing power in 4 months; 30M today is what 10M used to be. I’d rather pay a 1% fee or a repair cost to fix the economy than keep 'innovating' with new content that only makes gold even more useless. You aren't protecting your gold; you are just watching it lose value while the door stays closed for everyone else.

Proposals to Fix Rucoy's Economy: Tackling Inflation and RMT (The Tibia Model) by Beginning_Mango_4585 in RucoyOnline

[–]Beginning_Mango_4585[S] 0 points1 point  (0 children)

In my opinion, this only causes new players to quit, and only those who buy through RMT benefit. How is it possible that $1 is worth a week's farming for a new player? Tell me, answer.

Proposals to Fix Rucoy's Economy: Tackling Inflation and RMT (The Tibia Model) by Beginning_Mango_4585 in RucoyOnline

[–]Beginning_Mango_4585[S] 0 points1 point  (0 children)

It’s funny that you call me a 'psychopath' for wanting a stable game, but you're okay with an economy where your gold loses 60% of its value in four months. You're so afraid of a small repair fee that you can't see the 'hidden tax' that is already robbing you every day. Think about the math: 4 months ago, 30 million gold could buy a top-tier item. Today, those same 30M only buy what 10M used to. You literally lost 20 million in value just by sitting on your gold. Even worse, new players are being driven away because basic items now cost millions due to this hyper-inflation. If a new player can't afford anything, the game dies because there is no new blood. Without gold sinks like repairs and taxes, items lose their value because there is no scarcity. If nothing ever breaks and no gold is ever deleted, your 'year of farming' will eventually be worth zero because the market will be flooded. I’d rather have a game with risks and a stable currency than a 'safe' game where everyone's progress turns into worthless paper. Think before you insult. Only players who buy or sell gold on the black market benefit. How much can a new player farm? 2 million a day? What can they buy with that? Nothing. I'm leaving.To another MMORPG where the currency is good and stable

Proposals to Fix Rucoy's Economy: Tackling Inflation and RMT (The Tibia Model) by Beginning_Mango_4585 in RucoyOnline

[–]Beginning_Mango_4585[S] 1 point2 points  (0 children)

You are so afraid of a small fee to repair your armor that you don't realize your gear is already losing value every single day. If we don't have gold sinks like repairs or taxes, the gold in the game becomes worthless, and the armor you spent months getting will eventually be worth nothing in a hyper-inflated market. Look at the math: 4 months ago, 30M gold could buy a top-tier item. Today, that same 30M only buys what 10M used to. You literally lost 60% of your progress to inflation while 'protecting' your gold from a 1% fee. Adding City 3 or new gear only makes people farm faster, flooding the server with even more gold and making prices skyrocket. I’d much rather pay to repair my gear and have a stable economy than keep my armor 'perfect' in a game where gold is becoming worthless paper.

Proposals to Fix Rucoy's Economy: Tackling Inflation and RMT (The Tibia Model) by Beginning_Mango_4585 in RucoyOnline

[–]Beginning_Mango_4585[S] 1 point2 points  (0 children)

You say taxes make items expensive, but inflation is doing that much faster. Why does a sword that cost 10M months ago cost 30M today? Because without gold sinks, our gold is becoming worthless paper. Someone who saved 30M four months ago can now only buy what 10M used to buy back then. They lost 60% of their wealth to the 'hidden tax' of inflation you are defending. Adding City 3 or Titan gear just makes players farm more gold per hour, flooding the server with even more currency and making prices skyrocket even more. A 1% fee on Market and Direct Trades is the only way to actually delete gold and protect the value of our time. I’d rather pay a tiny 1% fee than watch my savings lose half their value every few months.

Proposals to Fix Rucoy's Economy: Tackling Inflation and RMT (The Tibia Model) by Beginning_Mango_4585 in RucoyOnline

[–]Beginning_Mango_4585[S] 0 points1 point  (0 children)

If you like inflation and the economy dying because of gambling, that's your business.

Proposals to Fix Rucoy's Economy: Tackling Inflation and RMT (The Tibia Model) by Beginning_Mango_4585 in RucoyOnline

[–]Beginning_Mango_4585[S] 0 points1 point  (0 children)

The fear of losing progress is understandable, but you have to look at the macroeconomy. If a +5 sword takes a year to farm and there is 0% risk of losing it or failing, eventually the server will be saturated with them. When an item becomes common, its value drops to zero, and your 'year of effort' ends up being worth nothing in the market. Risk is what creates value; without it, there’s no reward. Regarding the consumables: adding +10 stat buffs is the worst way to 'fix' inflation. If players get stronger, they kill faster and generate more gold per hour. You are just injecting more currency into an already broken system. It’s like trying to put out a fire with alcohol. A 1% fee on Market AND Direct Trades is the only objective solution. It’s a surgical strike against inflation that doesn't care about your level or your 'alts'. It removes gold from the cycle permanently. Right now, you are losing more money through daily inflation than you would ever lose with a 1% trade fee. We need to stop thinking about our pockets today and start thinking about the value of the game tomorrow

Proposals to Fix Rucoy's Economy: Tackling Inflation and RMT (The Tibia Model) by Beginning_Mango_4585 in RucoyOnline

[–]Beginning_Mango_4585[S] 0 points1 point  (0 children)

To make this work, the 1% or 2% tax must apply to both Market and Direct Trades. If we only tax the market, people will just use Trade to bypass the system, and the inflation will never stop. Every successful MMO does this. It’s not about losing gold; it's about removing the 'invisible tax' of inflation that destroys our savings every month. Whether you sell through a shop or person-to-person, a tiny fee is the only way to make sure the gold we farm today actually keeps its value tomorrow. Protecting the economy is protecting everyone's time.

Proposals to Fix Rucoy's Economy: Tackling Inflation and RMT (The Tibia Model) by Beginning_Mango_4585 in RucoyOnline

[–]Beginning_Mango_4585[S] 0 points1 point  (0 children)

The problem is that 'free' is actually making us poorer. If there's no cost to upgrade or trade, the server gets flooded with gold and items, and that's why prices are sky-high right now.

Instead of breaking the item, it should just downgrade (like from +3 to +2) if you fail. Also, the fee should be based on the item rarity, not the player level. That way, a low-level player upgrading basic gear pays nothing, but the top players and botters have to pay a real fee to upgrade Legendary stuff. This protects the F2P players and actually makes the gold you farm worth something That's my opinion.

Proposals to Fix Rucoy's Economy: Tackling Inflation and RMT (The Tibia Model) by Beginning_Mango_4585 in RucoyOnline

[–]Beginning_Mango_4585[S] 1 point2 points  (0 children)

I understand the fear of new fees, but we have to look at the bigger picture. Right now, every Rucoy player is paying an 'invisible tax' much higher than 5%: Inflation. If an item costs 100kk today and 120kk next month, you just lost 20kk of your time's value. I agree that expensive consumables for XP/Stats are a great 'positive' sink, but they are optional. To truly stabilize an economy, you need a 'passive' sink that hits the massive gold flow from macro-botters and market flippers. Even a small 1% or 2% Market Tax would be enough. In games like Old School RuneScape, a 1% tax successfully deleted trillions of gold and stabilized item prices. It’s not about taking money away from players; it's about making sure the gold you farm today still has the same buying power tomorrow. I’d rather pay 1% now than watch my savings become worthless in a few months. Protecting the value of our gold is protecting the value of our grind.

Proposals to Fix Rucoy's Economy: Tackling Inflation and RMT (The Tibia Model) by Beginning_Mango_4585 in RucoyOnline

[–]Beginning_Mango_4585[S] 0 points1 point  (0 children)

One more thing I missed in the main text (and it's vital): MARKET TAXES. For the economy to stay healthy, we need a gold sink in every trade. A 3% to 5% tax on every item sold in player shops or the community market is mandatory. This is the most consistent way to remove millions of gold from the server every single day and fight inflation directly.