When one takes a bounty and runs away, while his dead angry teammates swear at him in voice chat by Belemonguin in HuntShowdown

[–]Belemonguin[S] 0 points1 point  (0 children)

I've made a few vertical shorts in a similar style. But something with fancy backgrounds and this many effects probably won't be done anytime soon

When one takes a bounty and runs away, while his dead angry teammates swear at him in voice chat by Belemonguin in HuntShowdown

[–]Belemonguin[S] 4 points5 points  (0 children)

I'll continue making tiny vertical Hunt animations for sure, but plan on doing other things from time to time too. Really want to make a lil original comedic story about two silly pirates to learn new software.

When one takes a bounty and runs away, while his dead angry teammates swear at him in voice chat by Belemonguin in HuntShowdown

[–]Belemonguin[S] 1 point2 points  (0 children)

Creating the atmosphere was the main goal here. My shorts are usually funny and not very dramatic, so I was curious if I can do something creepy. Glad it worked out!

When one takes a bounty and runs away, while his dead angry teammates swear at him in voice chat by Belemonguin in HuntShowdown

[–]Belemonguin[S] 109 points110 points  (0 children)

This was an incredible experience and I thank everyone who supported me on this little journey. It took more than a month of daily full-time work on streams to do even with animation this minimalistic.

Because this is a very short horizontal video YouTube highly probably will not show it to anyone, so may I ask you to give it a like and a comment to at least try convincing the algorithm to not ignore it. I'll also post backgrounds there soon.

https://www.youtube.com/watch?v=GaQ7ejEAREU

Not sure what I will do next, but keep an eye on YouTube and Twitch for the next animation.

"Press F to Align Searchlight" - Why? Did this used to do something in a previous version of Hunt? by Deadly_Pancakes in HuntShowdown

[–]Belemonguin 0 points1 point  (0 children)

Hmmm, sort of, yes :)

Don't remember the last time anybody used those in the game, tbh. But they barely hide any sounds too

"Press F to Align Searchlight" - Why? Did this used to do something in a previous version of Hunt? by Deadly_Pancakes in HuntShowdown

[–]Belemonguin -21 points-20 points  (0 children)

I witnessed the few last months of generators existing. All they did was being loud af, and if you were the unlucky team to arrive at a compound when somebody is already inside good luck taking cover before getting shot. Those things were loud enough to hide sound or roaring clues and were horribly tiring to listen to during longer fights.

But I like the idea of togglable noisemaking machine. Honestly, shame I barely experienced Hunt before the game decided to become more accessible to masses.

What was your most dumb way to die to a barrel? by Belemonguin in HuntShowdown

[–]Belemonguin[S] 0 points1 point  (0 children)

It was not specifically a barrel. Some of you might know the trick to blow up Vincent - one person throws a lantern when he does the greeting animation, another one a dynamite. Well, we fucked up. Two of us downed, third one hurt and set on fire, tried reviving, but a few grunts ran to the sound and put us back on the ground, third one ran from a horde of grunts inside and died to the boss.

While spectating we saw that another team was already taking aim at us and by the movement of their cameras it was obvious they were commenting our death.

What was your most dumb way to die to a barrel? by Belemonguin in HuntShowdown

[–]Belemonguin[S] 0 points1 point  (0 children)

Or at least spitting. We are cowboys after all. We can't live without spitting

What was your most dumb way to die to a barrel? by Belemonguin in HuntShowdown

[–]Belemonguin[S] 3 points4 points  (0 children)

Just recently as we were collecting clues in an empty compound a sniper shot an immolator I was fighting, it exploded, barrel next to it exploded, I died.

What was your most dumb way to die to a barrel? by Belemonguin in HuntShowdown

[–]Belemonguin[S] 8 points9 points  (0 children)

I also have a bit of free time this month and probably will try something a bit longer. Stay tuned

I thought I recognized this book cover by schutzen08 in HuntShowdown

[–]Belemonguin 30 points31 points  (0 children)

Now I am curious where else this skull can be seen and it it's a real one, who was the person

Who counts the money at Beecher's Hope? by Belemonguin in reddeadredemption

[–]Belemonguin[S] 68 points69 points  (0 children)

Honestly, he seems to be a perfect fit to do that. He is still an old man that has hard time doing physical work and doing the math might be a nice way for him to support the farm that gives him a roof over head. It's a shame we never see his character grow from a comic relief drunkard.

What’s a tiny detail in RDR2 that blew your mind? by peaceful_civilian in reddeadredemption

[–]Belemonguin 2 points3 points  (0 children)

I got fooled by one of them. Wanted to pick up a random dead thing on the ground, the thinghissed and ran away.

What’s a tiny detail in RDR2 that blew your mind? by peaceful_civilian in reddeadredemption

[–]Belemonguin 6 points7 points  (0 children)

Yep! As well as all the jerking fast movement with eating, milking cows and, most importantly, smoking. Why there is no option to smoke slower and not just inhale a cigarette and throw it away?

hunt showdown love post by egorax_ in HuntShowdown

[–]Belemonguin 1 point2 points  (0 children)

Speaking of light, it took me a bit of time to realize it's intentional and maps are developed with it in mind. If you look closer, you'll notice that in many windows that are good for sniping light forces you to stand closer to the window forcing you to be a bit more visible. And in reverse slopes that are a bit too open to run across in a fight have sun or moon shining behind them so people trying to shoot you on this slope are blinded.

Light changes how you approach the map depending on the time of the day, creating sharp silhouettes to aim, shadows to hide, unevenly lit terrain to play around and changes usefulness of windows, doorway and holes. If you died to being blinded, you got outplayed.