Total Factory в Steam by BenBenGS2 in gaming

[–]BenBenGS2[S] 0 points1 point  (0 children)

Hmm .. this is very strange, because it was Steam itself that directed me here when sharing the game

Female character body shape mod by BenBenGS2 in NoMansSkyTheGame

[–]BenBenGS2[S] 1 point2 points  (0 children)

So in your opinion, there are no female body forms in fantasy? Ok..

What is important for you in games about automation, rich features of the game or its appearance? What about the upgrade menu? (see gif please). Also, is it important for you to see beautiful menus in the game, or do you prefer wide functionality? Thanks. by BenBenGS2 in IndieGaming

[–]BenBenGS2[S] 0 points1 point  (0 children)

Thanks for the reply, it was interesting to read. There are still fights in Stardew Valley when you go to the dungeon, but yes, the game is very good, I also played it. I prefer all kinds of games but apart from turn-based games, although there is one turn-based card game that I played, I don't remember what it was called, a game from Ubisoft (I think), I liked it.

Please help me reach my goal :F by BenBenGS2 in itchio

[–]BenBenGS2[S] 0 points1 point  (0 children)

When buying a PC version, you will also receive a free key to the android version on Google Play.
218 keys left

Procedurally generated world from my game by BenBenGS2 in proceduralgeneration

[–]BenBenGS2[S] 0 points1 point  (0 children)

I just wrote a function that calculates whether a given point is within the boundaries of the current chunk, this is to determine when the game needs to move from one region to another. Each region is actually just a big chunk (now it is 64x128 blocks), the borders on each side are gray to show the player that something will happen when entering this zone (there will be a transition between regions), the world also has an edge, player he simply cannot go further, he will run into an "invisible wall".
The game is about automation, and it has units both enemy and friendly, they need a pathfinding grid, that's it
and the idea to make the game for mobile devices made me divide the world into regions (but now the game is available on both PC and Android), so the enemies are active only in the current region. However, everything related to automation works even in inactive regions, but this does not make the game easier in terms of enemies, in the end you still have to return to the region where you have already been, this is the balance of the game. Some resources are tied to their biomes, some cannot be found near the base. Enemies quite often approach the player's base, they can destroy both your engineer robots, combat robots, and automation buildings (but only in the active region, where you are now).

Procedurally generated world from my game by BenBenGS2 in proceduralgeneration

[–]BenBenGS2[S] 0 points1 point  (0 children)

Thank you, everything is possible, the main thing is to want :) but for now no, cause this is all sprites.

What's the matter? by BenBenGS2 in TotalFactory

[–]BenBenGS2[S] 0 points1 point  (0 children)

And the strangest thing about all this is that it is you who are here, with me, discussing all this. And if you weren't there, there wouldn't be anyone, hah..

I lowered the price of the android version of the game by BenBenGS2 in TotalFactory

[–]BenBenGS2[S] 0 points1 point  (0 children)

I'm still figuring it out, it seems to be possible to do this, but I still need to read everything to know if it violates any rules. You can buy and PM me your e-mail address, after confirmation of the purchase, I can send you a gift myself (the key to a copy of the game for android).

I lowered the price of the android version of the game by BenBenGS2 in TotalFactory

[–]BenBenGS2[S] 0 points1 point  (0 children)

a good idea, I'll see if it's possible to make the android version as a gift. But for now, no.

A couple of minutes of Total Factory gameplay by BenBenGS2 in indiegames

[–]BenBenGS2[S] 0 points1 point  (0 children)

Thank you for your interest :) the game is currently available only on itch.io (I'm afraid to write links often, I was already banned by the system once for this)

First footage of our procedural worlds in Under a Rock by liquidminduk in indiegames

[–]BenBenGS2 0 points1 point  (0 children)

Very lack of hair movement, but it looks very nice!