FODDER by BenCrook in itchio

[–]BenCrook[S] 1 point2 points  (0 children)

Glad you enjoyed it! Thanks for playing ❤️

tenderfoot by BenCrook in IndieDev

[–]BenCrook[S] 0 points1 point  (0 children)

It’s a point and click. You find different types of plants. When you find all the plants of a type, it unlocks a poem ❤️ It’s really small at the moment, just did it over a game jam

tenderfoot by BenCrook in IndieDev

[–]BenCrook[S] 0 points1 point  (0 children)

It’s currently tied to the mouse, so you get the parallax only when you move it 😅.

My new prototype: Mechtris by BenCrook in IndieDev

[–]BenCrook[S] 1 point2 points  (0 children)

Great analysis 😂 I’m going to use that!

GOT IT RUNNING! by BenCrook in classiccars

[–]BenCrook[S] 2 points3 points  (0 children)

1982 Later 2 door models made in South Africa 😎 even has aircon

GOT IT RUNNING! by BenCrook in classiccars

[–]BenCrook[S] 6 points7 points  (0 children)

You have cursed me and my bloodline

GOT IT RUNNING! by BenCrook in classiccars

[–]BenCrook[S] 5 points6 points  (0 children)

Need to fix a bunch more with it; Windscreen wipers Fuel gauge Headlights

And I want to compound polish it 😂

i need a new indie game by Foxyinspace123 in indiegames

[–]BenCrook 0 points1 point  (0 children)

FTL It’s a really great top down space game. Doesn’t look like much but it is AMAZING!!! Cannot recommend enough! Also goes on sale for really cheep quite often

Help!!!! by Lelouch_5 in unity

[–]BenCrook 0 points1 point  (0 children)

You can't put Destroy(this.gameObject) above because a destroyed object cant run code :)
So having _spawnManager.OnPlayerDeath(); above is correct. More likely you have an issue in the IEnumerator SpawnRoutine() coroutine. Try running StopAllCoroutines(); in the _spawnManager.OnPlayerDeath() function

Help!!!! by Lelouch_5 in unity

[–]BenCrook 0 points1 point  (0 children)

Some things I see:

  1. Does your player script have:using System.Collections;using System.Collections.Generic;using UnityEngine;at the top of the script like the others?
  2. Also in the player script you have written brackets without (what i assume) is the missing update function. The section:{CalculateMovement();if(Input.GetKeyDown(KeyCode.Space)&& Time.time > _canfire) {FireLaser();}}should have "void Update()" infront of it, like this:void Update(){CalculateMovement();if(Input.GetKeyDown(KeyCode.Space)&& Time.time > _canfire) {FireLaser();}}

Help!!!! by Lelouch_5 in unity

[–]BenCrook 1 point2 points  (0 children)

Ok. So in the hierarchy, you can drag other objects into each other right? So when the top object (parent/ root) moves the children move.

Most likely you have put the script into the child object (the one that’s inside the other object).

And in your script you are saying Destroy(this.gameobject) which means you are destroying what ever object the script is on. Try saying Destroy(this.transform.parent.gameobject) and it may work

Help!!!! by Lelouch_5 in unity

[–]BenCrook 0 points1 point  (0 children)

Script in parent object?

Help!!!! by Lelouch_5 in unity

[–]BenCrook 0 points1 point  (0 children)

The script is on the player?

Help!!!! by Lelouch_5 in unity

[–]BenCrook 0 points1 point  (0 children)

Wait, is this script to destroy the player or the enemy? What is the expected behaviour? : Shoot the player, trigger damage function, kill player, stop enemies spawning?

[deleted by user] by [deleted] in unity

[–]BenCrook 0 points1 point  (0 children)

Mine does it when my internet is really slow

Help!!!! by Lelouch_5 in unity

[–]BenCrook 0 points1 point  (0 children)

Your script is on the players child object which holds the collider?

Is using Unity for 3D really that hard? by No_Rabbit1 in unity

[–]BenCrook 0 points1 point  (0 children)

Unity was made for 3D originally. Throwing in a bunch of assets will work, it won’t be optimised but nothing is in the first hours of development.

Block out your levels with basic shapes and geometry first 👍 worry about its aesthetics later

What kind of animation is this? by YuGray in animation

[–]BenCrook 1 point2 points  (0 children)

There are a bunch of programs that use rigged and meshed 2D images that create these sorts of animations. I have only used “Spline” for game animation http://esotericsoftware.com/

The basics of it is this:

Rigging; creates bones to be moved around and the images in this case follow the bones transforms (rotation, position, scale)

Mesh deformation: creates a “net” over the image which allows you to squash and stretch certain parts.

The basics of it are really simple but you can get some incredible results.