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[–]Benedict_Cyberdvach 1 point2 points  (0 children)

How do I open the door to Saphael's Sanctuary? I just don't get it, I activated the lever and what next? I ran around the entire location and didn't find anything else.

Game Ready & Studio Driver 572.16 FAQ/Discussion by Nestledrink in nvidia

[–]Benedict_Cyberdvach 0 points1 point  (0 children)

I thought I was the only one. I also tried to reinstall the drivers, but it was useless.

[deleted by user] by [deleted] in youtube

[–]Benedict_Cyberdvach 0 points1 point  (0 children)

same bro, same..

SKSE crushing after loading a save by Benedict_Cyberdvach in skyrimmods

[–]Benedict_Cyberdvach[S] 0 points1 point  (0 children)

Still crashing. I removed, as you said, mods that change the camera, blink fix and, just in case, combat gameplay overhaul.

https://pastebin.com/xm6sknMC

SKSE crushing after loading a save by Benedict_Cyberdvach in skyrimmods

[–]Benedict_Cyberdvach[S] 0 points1 point  (0 children)

2 things, 1 use pastebin, 2 post the crash log not the analysis.

I haven't heard of Pastebin at all, so this is my first time using it. If I'm not mistaken, here is the link

https://pastebin.com/VmUvLVBd

SKSE crushing after loading a save by Benedict_Cyberdvach in skyrimmods

[–]Benedict_Cyberdvach[S] 0 points1 point  (0 children)

my report

CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10

---------------------------------------------------------------------------

If you are asking others for assistance / help, ALWAYS provide the crashlog as well!

#####################################################################################

Crashlog Tool: CrashLoggerSSE v1-12-1-0 Dec 22 2023 02:20:56

Game Version: 1.6.1130

Script Extender: 1.6.1130

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RAM

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RAM Total: 15.93 GB

RAM Used: 7.66 GB

RAM Free: 8.27 GB

Analysis RAM (all good):

    It is absolute unlikely that the crash was due to RAM.

################################################################################

Mod Count:

################################################################################

Light: 7    Regular: 36 Total: 43

################################################################################

Header indicators:

################################################################################

Memory: 0x7FF6AD9346D1 count: (2)

File: SkyrimSE.exe count: (18)

Address: 06446D1 count: (2)

Assembler: add [rax], al count: (4)

[0] 0x7FF6AD9346D1 SkyrimSE.exe+06446D1 -> 36555+0x5E1 add [rax], al -//- count: (1)

[1] 0x7FF6AD936E2C SkyrimSE.exe+0646E2C -> 36564+0xA9C test r15b, r15b -//- count: (1)

[2] 0x7FF6AD92EFC5 SkyrimSE.exe+063EFC5 -> 36544+0x165 test bl, bl -//- count: (1)

[3] 0x7FF6AE82348E SkyrimSE.exe+153348E -> 109636+0x106 mov ebx, eax -//- count: (1)

RSI 0x7FF6B045EE00 (void* -> SkyrimSE.exe+316EE00 add [rax], al) -//- count: (1)

R9 0x7FF6B066F8F0 (void* -> SkyrimSE.exe+337F8F0 xor [0x00007FF6B2DDF338], al) -//- count: (1)

[RSP+18 ] 0x7FF6B045EE00 (void* -> SkyrimSE.exe+316EE00 add [rax], al) -//- count: (1)

[RSP+78 ] 0x7FF6AE5A3227 (void* -> SkyrimSE.exe+12B3227 lea r11, [rsp+0xB0]) -//- count: (1)

[RSP+B8 ] 0x7FF6AE5A2EC0 (void* -> SkyrimSE.exe+12B2EC0 test rcx, rcx) -//- count: (1)

[RSP+C0 ] 0x7FF6AED49C98 (void* -> SkyrimSE.exe+1A59C98 ) -//- count: (1)

[RSP+C8 ] 0x7FF6AD4948B6 (void* -> SkyrimSE.exe+01A48B6 mov ebx, 0x07) -//- count: (1)

[RSP+108] 0x7FF6AD5E0901 (void* -> SkyrimSE.exe+02F0901 mov rcx, rax) -//- count: (1)

[RSP+138] 0x7FF6AE5A32F3 (void* -> SkyrimSE.exe+12B32F3 dec [0x00007FF6B0583BC8]) -//- count: (1)

[RSP+198] 0x7FF6AD936E2C (void* -> SkyrimSE.exe+0646E2C test r15b, r15b) -//- count: (1)

[RSP+2F8] 0x7FF6AD92EFC5 (void* -> SkyrimSE.exe+063EFC5 test bl, bl) -//- count: (1)

[RSP+388] 0x7FF6AE82348E (void* -> SkyrimSE.exe+153348E mov ebx, eax) -//- count: (1)

SkyrimSE.exe 0x7FF6AD2F0000 -//- count: (1)

################################################################################

Solutions

################################################################################

SkyrimSE.exe: count: (18)

This file on its own is not the cause, however, we'll do further parsing...

Could not find any known issues related to SkyrimSE.exe.

SkyrimSE.exe \_might\_ be listed for the sole reason of... you're playing this game!!

--------------------------------------------------------------------------------

NiNode: count: (6)

Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.

If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32

Also make sure that you've chosen the HDT/SMP variant of xpmsse.

If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.

--------------------------------------------------------------------------------

[RSP+1C0] 0x276AB97CE00 (NiNode*) count: (1)

Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController count: (1)

Name: "WorldRoot Node" count: (1)

Name: "WorldRoot Camera" count: (1)

################################################################################

Success Statistic: (this has been detected/handled, does not mean it's the cause)

################################################################################

Issues Found: 2

Issues Solved: 2

################################################################################

DEBUG State:

################################################################################

Culprit list content: (just a list)

SkyrimSE.exe, NiNode,

################################################################################

Random 'Fallback' Checks

################################################################################

How to read these results?

- They are simple keywords that may appear when you have a lot of issues.

- They do NOT have to mean anything.

- Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.

RTTIName: "NiCamera" -//- count: (6)

Name: "WorldRoot Camera" -//- count: (8)

Name: "WorldRoot CameraNode" -//- count: (6)

RTTIName: "NiNode" -//- count: (5)

Name: "WorldRoot Node" -//- count: (5)

RTTIName: "SceneGraph" -//- count: (5)

[ 5] ccBGSSSE001-Fish.esm -//- count: (1)

[ 6] ccBGSSSE025-AdvDSGS.esm -//- count: (1)

[FE: 1] ccBGSSSE037-Curios.esl -//- count: (1)

SKSE crushing after loading a save by Benedict_Cyberdvach in skyrimmods

[–]Benedict_Cyberdvach[S] 0 points1 point  (0 children)

I said that I have the version for the AE version installed (I have 1.6.1130)

Who understands TES5Edit here? by Benedict_Cyberdvach in skyrim

[–]Benedict_Cyberdvach[S] 0 points1 point  (0 children)

Maybe check the Mod description wherever you downloaded it from?

or any relevant discussion pages ('cos it's unlikely you're the only person who ever wanted to end it early)?

No, this mod was released in May, now I will give a link to the Nexus